i was about to make a thread on this topic, when i saw it already exists. here's things i find weird about automation:
- automation seems to try to do the same thing as robot construction, but it's somehow instant? what's the point of robots then?
- you can automate specialist jobs before you can automate worker jobs, because you have to research district specialization first
- pricing is weird, it scales with amount of districts, not amount of jobs. so automation is most price effective when you have a single city district with all the building slots filled.
- you're at some point incentivized to REDUCE automation? that seems incredibly backwards.
Yeah, didn't mention a lot of this because its kind of just a vibes and feel thing, but its really weird that automation exists next to robots.
If automation merely *enhanced* native population's working ability, so that 1 pop could count as 2 pops of workforce, it could arguably make sense. It's like investing in better drills for your miners. But instead it just outright filled 25%/50% of the job even if the whole planet is empty. If the building can do 100% of the work as a pop then why is it not a pop? And if it can do 100% of the job then why can it only fill 25%/50% of the workforce?
I just realized two important things:
+75 from basic resource districts is always more efficient than +50 from city districts,(and same efficiency)
and unless energy efficiency, automation almost always results in a net loss — except in very specific situations.
Yep, the thing is that you're basically trading energy for pops so you want to load automation at whatever point in your economy has the most pops per district.
In theory differences in job productivity could alter this (if your pops had +200% to energy production then you'd want them working in energy and your automation in alloys), but bonuses like that aren't practically large enough to affect the overall calculation.
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