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Oct 22, 2001
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Having played EU MP for half a year and participating in some 10 campaigns I have come to the conclusion that many members in our community lack one or more of those characteristics that I deem to be imperative for people I like to play with.

However, my love of this game is too strong for me to just give it up. Instead I will try and reform the community.

The first thing is the quitting phenomenon. And I am now referring to "bad" quits, not when one quits because his computer breaks down or his wife forbids him to play.

I will start by relating some incidents that I have experienced. I allow myself to give you my view of the cases. No doubt the quitter would present the cases in a somewhat other light.

CASE 1.

Player A is in war with me. He controls a COT of mine. I refuse to peace although down 20 or so in WS. It's a standstill. Now player B interfers and threatens to DOW me if I do not hand over the COT to player A. This is done the next session when I do not play. Some session later player C invites me to DOW player A and take back the COT. I of course accept. Now player A complains of a gangbang and do not defend himself vs me and later on quits because of this war.

CASE 2

Player A plays a far away nation and is remarkably succesful. I play ENG. However the GM decides to move A to USA and takes provinces from my nation to create the USA. Me and A are automatically in war and I peace out after some years, partly because he got help, partly because it would not be that nice towards him to cripple him that early. Later on the USA DOWs me twice (A himself once and a sub another time) when I am at war in Europe and have my hands full. They stab hit me for some 8-10 provinces in total and gets those provinces. Later on I get the possibility to release the Confederates states of America (the GM messgaes this to me and tells me that this means several of A's provinces will secede to my vassal). Yes nice I think and proceed to do that. An automatic war is created between A and the Confederates. After a while I see that A is crushing my vassal. I DOW A and after having liberated perhaps 7 out of 10 confederate provinces under A's control and started attacking the USA itself player A quits.

CASE 3

A player quits because he is tired of EU MP.


CASE 4

Player A and myself have few wars in between, mostly of more limited size. However I get the impression that his DOWs are more opportune than mine, made when I am in a bad situation in other wars, and thus I long for revenge. Towards the end I get the possibility when player B suggests a joint attack on A. This is the last or next to last session of the game and player A and B are two of the contendants for the title of "Winner of the game". B says I should take a lot of provinces, a suggestion I have no trouble of accepting. The war goes on for some time (with a sub for B by accident peacing with A) and when another sub for B in the last session reDOWs A, A quits.


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These are merely four recent cases that cross my mind. Each one of you who have played some campaigns can add a lot of more cases. Each one probably unique. But more important: In each case the quitter probably believes he has a case, that he is somehow entitled to quit.

Thus the problem is really not the quit-phenomenon as such, No, the root of the problem is the discrepancy in what we believe justifies a quit.

I believe people allow themselves to quit far to easy. But other people have another opinion.

I have thought a little about what it is that for me justifies a quit and so far I have been able to recognise three cases where I believe it is OK to quit, what I would call "good quits". These cases are

1. That you ask for permission to quit and the GM allows you to

2. That RL means it become impossible or close to impossible to participate anymore (this is of course one of the more common cases where a GM would accept a request for resignation from the game)

3. That the GM allows a breach of the rules

I take for granted that among the rules there exists one saying you should behave politely vs your fellow gamers. If such a rule does not exist I need to add

4. When you are treated substantially impolite and the GM does not protect you sufficiently

While items 1-2 are black and white, rule number 3 and especially rule no 4 will in practice be a little more difficult to apply. But they are important one. N.b. with "impolite" I do not refer to you being ganged or similar. It has to do what people say in-game and in the game thread, i.e. personal insults etc.

All other quits are "bad quits" IMO.

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The solution to the bad quit problem therefore appears to be easy, just

1. In post 1 of the game thread, before the game starts, the GM writes down what constitutes a justified quit. If you do not accept that, then do not enter the game in the first place.

However, in practice we will also need

2. That players are honest and do no invent a RL problem to cover up their quit

--------------------

As per today I have started to appy this procedure myself. I resigned from a game (before it started) because a well-known quitter was among the participants. I leave it to the GM to implement a quit rule that satisfies my needs, then I will again apply for participation.

--------------------

What do you say? Do we need a quit rule in each campaign?
 
On case 1 and 2: simple childish behaviour by the quitter, not being able to take his loss.
Case 3: this happens. Nothing can be done about this. If you don't have fun in a game anymore, you shouldn't play it. Although the quit is bad for the other players, playing on while you don't want to is probably even worse for the other players, as you are then very capable of ruining their fun also.
Case 4: I seem to recognise this one... how many times are you gonna flame me for that accidental peace Daniel? :D
Anyway, no comment :p

I think that this "quit rule" will have no general effect, as players will just invent RL reasons. The best thing to do against quitting is try to keep a game civilized and have some honour (so don't gangbang unless the other player is truly huge, in general keep wars fair so that everyone has at least a CHANCE to win), so just keep the game fun for everyone.
And if someone happens to quit, just search for another player to keep the fun in the game for the other players.
 
Ozzeh said:
I think that this "quit rule" will have no general effect, as players will just invent RL reasons. The best thing to do against quitting is try to keep a game civilized and have some honour (so don't gangbang unless the other player is truly huge, in general keep wars fair so that everyone has at least a CHANCE to win), so just keep the game fun for everyone.
And if someone happens to quit, just search for another player to keep the fun in the game for the other players.
On the other hand, i think it would be extremely obvious that the players are inventing reasons for their leaving, since its easy to connect whining and in-game losses to a players resignation. Maybe they arent breaking any rules, but they sure as hell are getting a bad reputation.
 
True, true. So to avoid quitting one should not allow anyone in their games with a bad reputation. You can't do anything against newbies without a reputation yet though, as we will need them to keep the community alive.
 
Actually, I don't see the point. Basically, EU2 MP games are long games (4 hours per session, several sessions -months- for a game). It is natural that people will quit, for both good and bad reasons.

Besides, there wil be always disagreement about what is bad quitting. One of your examples (a person that simply don't want to play anymore EU2) I find perfectly reasonable, a good one. If someone don't find anymore fun to play, then no need to force him to play. It is bad for him (to force to do something that he don't want to do for several hours, several days), bad for the game (since one country will not be played very good). Better to let him go and get a new player.
 
You can't really make people stay if they don't want to continue a game. I agree that it is bad behaviour but imho a rule can't prevent that.
However, people that constantly quit do gain a reputation as being unreliable which in the long run ought to solve the problem.
 
arcorelli said:
One of your examples (a person that simply don't want to play anymore EU2) I find perfectly reasonable, a good one. If someone don't find anymore fun to play, then no need to force him to play. It is bad for him (to force to do something that he don't want to do for several hours, several days), bad for the game (since one country will not be played very good). Better to let him go and get a new player.

If I understood Daniel correctly, he was reffering to people quitting during a session, not in between.
I think it is perfectly legitimate to quit a campaign. It's annoying and it causes trouble for those that continue - yes - but I for example are not able to forsee the next three or four month when I sign up for a campaign. Things in life can change pretty rapidly and sometimes you reach the point where spending an entire sunday (or whatever) evening playing a computer game (no blasphemy intended :D ) unsuitable. For whatever reasons.

However quitting during a session sucks. Though there are legitimate reasons, as those already discussed earlier in this thread, that may justify it.
 
Well, in my short experience I haven't found any of this examples.. at least, the people have quited in between sessions (I'm thinking about a couple of them... :rolleyes: )... but perhaps one thing in order to prevent such reactions will be one of the rules in my MP, is that the "benefits" for going to war and winning them are limited, in the form of having a certain number of provs max that can be ask for a peace agreement, that way if you are under a gangbang or something like that, you aren't risking your entire empire, you will only lose a piece of it...

But yeah, perhaps it can't be really possible to avoid that kind of quit, the session and the game at the moment might suffer, but it will continue, specially if there's a chance of finding a sub.... I mean, the only looser here is the "quitter", as he will be discarded for future MP... is like Fredrik82 said, he will get out of that "reliable" circle that most of us are (I think I can say that I'm in it.. :D )
 
I agree with Arco and other, life changes very fast and sometimes being reliable into one game would be difficult so this is a good reason to quit.

Daniel A said:
A player quits because he is tired of EU MP.

While others said that this is natural and reasonable, it is a very subjective matter as someone can get tired of playing EU MP after a gangbang ;) (using excuses)

IMO, there is no way to solve this without being unfair to new players and I try to leave with the lots of quittings we get here (sometimes even without explanation!!!!) since this game is great.
 
Quitting mid-session is bad, since you often ruin the fun of others as well. If you are terribly gangbanged and have no desire to play the game anymore, you should still have the dignity to play the session to it's agreed end. Unless you would ruin your country on purpose, when it might be better to have AI only possibly ruin it.

Quitting so close to session that the crew / GM has no chance to find a new perm or even a sub is also bad, as it can likewise ruin the fun of others. If you really have to quit right then and there, you should at least offer to sub, if the crew can't find anyone else for the spot.

Quitting in other circumstances is unfortunate, but as the quitter has his reasons why he doesn't want to play, trying to force him to play is most likely worse for the game than having him quit. Multiplayer games are after all played for entertainment, not as a dead-serious struggle to see who is the top dog.

EDIT: This of course applies to quitting because you want to, not because you have to. If you have to quit because your wife threatens with divorce, your arms have been paralyzed in a car accident or thieves stole your computer, it's different.
 
Daniel A said:
CASE 3

A player quits because he is tired of EU MP.

Are you refering to me? Because if you are, I'd like to point out that New Order IV died - I didn't quit it.

Not that I in any way can see something wrong with quitting a game you have grown completely tired of. You want people to play ~4 hours ever week for several months in a game they have no fun what-so-ever playing anymore? I find that attitude to be as selfish as the attitude of people quitting because they lose a CoT or such...
 
Also, i consider case 2 to be extremely gamey played by Daniel.
I consider that a reasonable reason to quit because of Daniels acting.

Why i consider it gamey, and rather low, is that Daniel very much knew that releasing CSA would mean splitting a human played nation in two. Thus Daniel used the situation to attack USA in a extremely unsporty way.
Thus cripple the USA and in the meantime take advantage of an AI vassal in order to win the war.

Such behavior piss me off, it's just another attempt to create a war that you're 100percent sure to win. If you prefer to play the game like that.
Then you should go back to Single player.
 
I hope Daniel's point with this thread was not to attack people with his cases, but rather propose his idea to make quitting less common. Of course not everyone likes his ideas, but he's free to propose them. If that is the situation, it's taking this thread offtopic in all the wrong way to assume the examples as personal attacks.
 
Unfortunately, there is this thing called REALITY and you cannot prevent anyone from quitting. In fact, I believe in the opposite of Daniel's position.

The problem is not the quitters

This is kind of like when you have little kids on a playground (says a lot about us, eh?). One kid is being mistreated and bullied by the others. So he decides to quit playing and leave. The other kids taunt him for being a quitter.

The problem is that people do not intervene to PROTECT PLAYERS, but only for their own self-interest. People have to realize that having a no-quitting environment involves preventing the CAUSE OF QUITTING.

I would say that most quitting results from one of the following reasons:

1. The player is frustrated with concerted efforts to prevent him from gaining any ground.

2. The player is being harassed by other players.


People have to learn to be nice to other people. If you want a reliable crew, you have to be a non-megalomaniac. You cannot try to crush one country into oblivion or sit by and let it happen.

At least make them your vassal! And if you are vassalized, remember that the person is really doing you a favor. They probably could have really screwed your country but offered you vassalage as an alternative.

Find some common ground with every player you can. If you see someone is getting frustrated, come to their assistance.

Bottom Line: Dont be a wanker

And if you have a wanker in your game, kick them out. Better to lose one wanker than have him ruin everyone's enjoyment.

EDIT
That is not to say you cannot have a bloody free-for-all deathmatch, just make that clear from the outset. I think GMs should start making rules about extreme aggression.
 
Byakhiam said:
I hope Daniel's point with this thread was not to attack people with his cases, but rather propose his idea to make quitting less common. Of course not everyone likes his ideas, but he's free to propose them. If that is the situation, it's taking this thread offtopic in all the wrong way to assume the examples as personal attacks.
No its not,
I'm simply trying to explain why i think case 2 is a valid reason to Quit the game for.
As that is the point of this thread, if case 1-4 is valid reason to quit the game :)
 
Fredrik82 said:
Such behavior piss me off, it's just another attempt to create a war that you're 100percent sure to win. If you prefer to play the game like that.
Then you should go back to Single player.

Oh yes, this I agree with. Too many people play MP like they play SP. And I do not understand that.

However, like Byak says, it's a wee bit off-topic...
 
ryoken69 said:
Bottom Line: Dont be a wanker

Never thought I'd hear you say that... but in essense I agree. :p
 
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