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FAL said:
Well, then you should stop trying to refute point of views with one example.
Also, you seem to mix my posts up with those of Daniel a lot :p

You and Daniel are one.

Again: I agree the UK was uber, but also again: The UK was only uber for two sessions. To be more precise, she was declared uber when she won the gangbang France and Denmark started against her, because she had an uber admiral (5/6/6).

She was declared uber and undefeatable when she alone defeated Denmark and France while also being allied to Russia, Prussia and Portugal - with the only other naval nation not showing any interest at all to anyone about doing something about it.

You say that there were NO indications that this situation would change, however, when I mention that Austria and Denmark were uber before the UK, you post this:

Several nations showed a willingness to deal with those nations, and they were more accessable for various nations. UK can only be reached with navies - which is impossible when they are friends to half of the other naval nations with the other half not showing any interest in dealing with it.

My point is: There are always nations uber for a certain while and they will lose that position after a certain while too. Austria was ultimately gangbanged and defeated. It happened to Denmark. It would happen to the UK too. The previous cases of nations that were uber, prove this.

No, those previous cases proves nothing. You can't compare Austria to UK.

Why do you think the UK was a special case and won't be opposed till 1913?

Because the only people with the means to stop them didn't care about balance in any way. Hell, you even admit that your only reason for potentially wanting to attack him was to get stronger than him. You and Daniel really ought to play RISK instead...

What I try to point out constantly is that the UK being uber was only temporary and hardly something you need to kill a game for.

The game was declared dead because several people lost interest in the game and because we for a while had lost a player each session.

So, you admit you declared the game dead because you thought the UK would not be attacked?

Eh no, I'm not admitting that. I had been tired of that game for a while, and merely embraced Art's suggestion to end it. And it didn't seem all that many people complained... but then again, not many players were left to complain. ;)

You were not willing to see if the situation would change?

Oh I were willing to do so, and would have done so if not for the fact that other players brought up and supported the suggestion to quit. I'd just prefer not to.

No way I felt like wasting 8 more hours just to watch you and Daniel duke it out to determine which one played the best RISK game. Why didn't you two just continue the game alone? You didn't need the rest for this anyway...

So, if someone is being uber and you get no clear signals that the uber-one will be opposed, you declare the game dead?

In a game where I generally don't like the playing style of several of the players and where we are losing a 1 player every session; yes. So sue me.

Like I said: It was a perfect example that Spain was simply too weak to attack the UK. The fact that I was being slapped around silly quite recently before the end shows that I simply wasn't ready to do something against a top dog for a long time.

Recently, you say? It was like 6 sessions ago! And it was by a land nation, and can't be compared to a war with UK.

Your point of view is: Argh! The UK has defeated me! She is uber! Spain/Portugal don't attack her right now! The game is dead!....

No. My point of view is: "UK is uber, and Portugal along with 2 of the strongest land nations are allied to her. And Spain and UK haven't had any hostilities for 300 years, and have shown no indication that they will ever have any again. So let's quit this crap."

Well, let's end this discussion then.

End it? You really thought I'd let you have the final word? :p
 
Faello said:
... talking about cowardice in comparision with leaving a game ?
What are you talking about ? How anybody can be afraid of playing the game :p ?

It was not me that was talking about cowardize, it was Ryoken. I was against his apparent equation of defeatism with cowardize. As will be clear to you if you read my response to him on this matter, you will then see how I equate it with "giving up".

Faello said:
Please, remember, that even if there can be only one victorious player, EVERYONE should have pleasure from game - striking the USA player in such situation actually WAS gamey - GM could make some rule about it, for ex. some time, during which USA cannot be attacked by other nation ( historically no one helped CSA and recognized this country, even in the hardest moments of the war ).

If he wanted not to be chrushed he could have been peaceful towards me. Quite early on I told him he did not need to build fortresses because I would not attack him. What then happened during the next 70 years was that he twice attacked me (when I was in deep shit) and stabhitted for provinces. Just how fun for me do you think that was, on a scale from 1-10?

And after the creation of CSA DOWed my vassal. And you expect me to just lie back, perhaps taking back what he took from me? Why should the line be there, could I never take more from him than he took from me? :p

If you are small you need to have good freindly relations with your big neighbours or at least make sure one of them will help you. It has nothing to do with "the right to have fun in the game" it is merely common sense. If you lack that you will be hit, and hit hard.

Faello said:
In the case of the game time, I think that you're right - game time is a game time - especially if it's so late - there's no democracy about it - if one of the players will say "Guys, I've to end" after the game time, rest should also quit .

Well, thank you! :)
 
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Several posters have iterated the idea that my suggested quit-rule would have no effect, it would be meaningless or futile etc. I have several times argued against their view (as can easily be seen if one reads my posts) but the iterators just come back with their blank statements. Thus occurs a conversation of the type

A-B-C-B-C-B-C etc

where I am then one arguing A and then responding with C to B while the iterators are the B-guys.

While similar structures may be of some interest for students of the theoretical basis of music (where for example a rondo has the structure A-B-A-C-A-D etc) it is of little interest for those interested in reaching the truth by an intellectual process of exchanging arguments.

In case you want to know what A is, then read post 1. The core of that was (from post 1)

Daniel A said:
Thus the problem is really not the quit-phenomenon as such, No, the root of the problem is the discrepancy in what we believe justifies a quit.

I believe people allow themselves to quit far to easy. But other people have another opinion.
....

The solution to the bad quit problem therefore appears to be easy, just

1. In post 1 of the game thread, before the game starts, the GM writes down what constitutes a justified quit. If you do not accept that, then do not enter the game in the first place.

In case you want an example of the B-argument I give you this (post 89)

ryoken69 said:
Daniel, YOU are the one who is not reading. Multiple people have made the argument several times that NO ONE JOINS A GAME EXPECTING TO QUIT thus a rule against quitting will not pre-select non-quitters any more than a sign "No Vomiting" is going to stop that practice either. People dont vomit or quit because they planned to ahead of time.

And your logic requires that people who plan on quitting see this rule and go, "Gee, I might quit so I wont join". No one is going to do that. It is just stupid to think so.

In case you want an example of the type C-post I give you this (post 35)

Daniel A said:
I believe that deep inside almost all people are honest. Thus as I wrote the important thing is to remove any difference in opinion of the players in a campaign, to make sure they agree what is acceptable reasons to quit, and what is not. I believe many quits would never have occurred if this had been the case.

….

In short: my proposal has very little to do with forcing people to stay in the campaign, and very much more with getting the right crowd from start. If they understand from start that certain quits are not allowed some of them will not join the campaign.

….

I believe much of the problem is that our views on what justifies a quit differs, and easy-going quitters can have their own game as far as I am concerned.

I will therefore leave this apparently futile exercise consisting of me responding C to B and getting B back in my face instead of getting a D-response.

Instead I will perform a quiz. It is a short quiz. Just three questions.

In case your views on quits resembles my own I believe it may enhance your experience from the quiz if you try and get into Ryoken’s or Hive’s clothes.

QUIZ

Imagine you are about to enter a campaign and that you are the type of player that now and then quits a game because e.g. you fail in your initial aims in the game or that you believe that after 200 years of game play one or two nations has grown so big they dominate the games and the rest of you have no chance of “winning” the game (or something similar, you get the idea).

Now further imagine that when you read post 1 of the game thread for this new game you find a quit-rule. A restrictive one, one that clearly tells you that the kind of reasons you have had for quits in the past is not acceptable in this particular campaign.

And now the first question

1: What will you do?

A. Accept the existing quit-rule (just as you accept any rule, such a no-map-trading rule) or refrain from joining the campaign; if either of these two alternatives fits your choice then choose A

or

B. Don’t give a shit about the rule, just play as usual, quitting if you believe you meet your own standards for quitting

In both alternatives the optional variant of you first making an unsuccessful attempt of persuading the GM of your own opinion’s superiority is included. The two alternatives A and B still are the ones you finally have to face. If your attempt of persuading the GM is successful you will obviously not end up in this situation where you have to make a choice with moral implications, and thus we can leave that aside.

And now question number 2.

2. What will Ryoken answer?

A) He will answer A. Thereby revealing that he is an honest civilised man – such a man I referred to in post 35 – but at the same time admitting that his main point (the B argument) in this discussion was wrong. :cool:

B) He will answer B. Thereby revealing that he is crook. :cool:

C) He will not answer at all. Thereby revealing he is a coward. :cool:

D) He will try to confuse the issue. Similar to what he did concerning the concept of defeatism where he wrote an essay about things most of which most of us probably already knew, instead of just admitting he was wrong when he equated defeatism with cowardice. Thereby revealing that he has a brilliant future in politics. :p

And finally question number 3:

3. What will Hive answer?

A) He will answer A . Thereby revealing that he is an honest civilised man but at the same time admitting that his main point (the B argument) in this discussion was wrong.

B) He will answer B. Thereby revealing that he is crook.

C) He will not answer at all. Thereby revealing he is a coward.

D) He will try to confuse the issue. À la Ryoken. Thereby revealing that he has a brilliant future in politics.
 
Oy, against stupidity not only the gods contend in vain. :rolleyes:


Daniel has a belief. His belief is that if a rule is adopted, people will be less likely to be disruptive by quitting games for reasons most of the "community" consider unreasonable, given the effect of the action on the others in the game. His belief cannot be argued with, because it is a belief. Only time and data could offer a basis for examining the validity of the belief.

Others (myself included) believe that the proposed rule would not change any of the behaviours of which Daniel complains. We offer reasons for our belief (and I notice that Daniel does not offer reasons why he believes his rule will work, beyond an assumption that the MP players want to be good people), but Daniel does not accept our reasons as sufficient to change his belief in his proposal.

At that point, there isn't much left to say. You cannot argue the point because you cannot argue against belief.

Besides, this thread isn't about discussion anyway. This thread is simply another attempt by Daniel A to tell everyone what he thinks they should do, and he will refuse to concede the least point along the way, instead asserting he is right and all others are wrong until his fingers fall off. Message boards are full of people like that; threads they start don't ever result in an admission of "mistake" or "wrongness" on their part, no matter what you say to them. And when they are stating a belief, that is not surprising because a belief cannot be argued.

I have a solution. Add a Quit Rule to all upcoming games. Collect data about what happens. If and when it becomes clear that people still quit for "bad" reasons even with such a rule, everyone can start a "Daniel was wrong" thread. If it turns out that there are fewer "bad" quits and people seem to sort themselves out for games by temprement better, then Daniel can start a "I told you so!" thread.

Beyond that, it is just children with fingers in their ears talking as loud as they can at each other. ;)
 
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