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How exactly does autopromote work? I assigned a high skill major general to an army exceeding his command limit, but he didn't promote, even though the option was turned on.
Ok, no one knows exactly how autopromote works. Promotions are set to favor officers with an active command but whether or not you are over limit doesn't seem to matter much if at all. Imo, the best way to get a specific officer promoted is to A, have slots available for the next rank; and B have no officers of the same rank in active command when you turn on autopromote. Be aware that slots for each rank are limited by the size of your army. For X number army size, you can only have Y number ltgen and Z number Gen etc... I believe that parameter is set in misc.txt but I am not at my computer so I cannot verify that atm. Thus, if you have ltgen slots available, unassign all other mjgen except the one you want promoted. Turn on autopromote and it is likely that he will promote. I believe ideal rank and other factors may play into it but this is how I get Nimitz, King, and other important admirals promoted and it seems to work. You may want to turn autopromote off immediately after your officer gets promoted then lather rinse repeat as needed.
 
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How exactly does autopromote work? I assigned a high skill major general to an army exceeding his command limit, but he didn't promote, even though the option was turned on.
Just build more units. If your leader does not promote then there are no more vacancies in the army for promotion.

Another way is manually to promote your low skill trash generals with 9 limit to fieldmarshals. This will cause a chain reaction - new leaders with 9 limit will appear and for their place new leaders with 3 limit will appear. And to do so again and agein with some days pauses. This causes an endless chain of upgrades from 1 limit to 9 limit without losing skill levels.
In general, the main rule of promotion is endless step by step manual smart promotion generals with 9 limit only to fieldmarshals 1-2 months before the war, until you achieve your goals for all leaders you want.
There is also a painstaking study on this topic. I'm not sure that my practical experience confirms all the nuances of this theory, but at least people have done experiments to identify the laws that affect auto-promotion.

And yes, I firmly believe that, if all other things being equal, a leader on an army with over-limit penalty gets an advantage in promotion and I always use it.
Although it is likely that such nuances as the maximum rank and the dates of receiving ranks in leader's file are also taken into account and may be the reason that instead of a unit with over-limit, sometimes another leader has promoted, may be because it has the 'better stats' of these two columns of maximum rank and the dates of ranks.
 
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Just build more units. If your leader does not promote then there are no more vacancies in the army for promotion.

Another way is manually to promote your low skill trash generals with 9 limit to fieldmarshals. This will cause a chain reaction - new leaders with 9 limit will appear and for their place new leaders with 3 limit will appear. And to do so again and agein with some days pauses. This causes an endless chain of upgrades from 1 limit to 9 limit without losing skill levels.
In general, the main rule of promotion is endless step by step manual smart promotion generals with 9 limit only to fieldmarshals 1-2 months before the war, until you achieve your goals for all leaders you want.
There is also a painstaking study on this topic. I'm not sure that my practical experience confirms all the nuances of this theory, but at least people have done experiments to identify the laws that affect auto-promotion.

And yes, I firmly believe that, all other things being equal, a leader on an army with over-limit penalty gets an advantage in promotion and I always use it.
Although it is likely that such nuances as the maximum rank and the dates of receiving ranks in leader's file are also taken into account and may be the reason that instead of a unit with over-limit, sometimes another leader has promoted, may be because it has the 'better stats' of these two columns of maximum rank and the dates of ranks.
When I'm indecisive about how and when to promote my generals, I always ask myself "What would Stalin do?"
 
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When I'm indecisive about how and when to promote my generals, I always ask myself "What would Stalin do?"
Purge his best and brightest? That would open up some promotion slots but might be counter productive over all
 
Just build more units. If your leader does not promote then there are no more vacancies in the army for promotion.

Another way is manually to promote your low skill trash generals with 9 limit to fieldmarshals. This will cause a chain reaction - new leaders with 9 limit will appear and for their place new leaders with 3 limit will appear. And to do so again and agein with some days pauses. This causes an endless chain of upgrades from 1 limit to 9 limit without losing skill levels.
In general, the main rule of promotion is endless step by step manual smart promotion generals with 9 limit only to fieldmarshals 1-2 months before the war, until you achieve your goals for all leaders you want.
There is also a painstaking study on this topic. I'm not sure that my practical experience confirms all the nuances of this theory, but at least people have done experiments to identify the laws that affect auto-promotion.

And yes, I firmly believe that, if all other things being equal, a leader on an army with over-limit penalty gets an advantage in promotion and I always use it.
Although it is likely that such nuances as the maximum rank and the dates of receiving ranks in leader's file are also taken into account and may be the reason that instead of a unit with over-limit, sometimes another leader has promoted, may be because it has the 'better stats' of these two columns of maximum rank and the dates of ranks.
Playing 1933 commie china. By 1938 all my major general became lt.gen. And I had like dozens of major general.

So I dont think it care about having certain number in each category. I straight up had 20+ of LT with only couple of generals and field marshal. The promotion was pretty even with exception of historical 'hero' that made it to top.


I think that also kills idea that AI favor promoting generals first.

AI seems to favor any officer in active use. Since I used all officer for militia spam, the auto promotion is relentless.

I had auto asign officer on. This means every time I strat redeploy, the officers gets swapped. No benchwarmer in this army, all officer took action.
 
ok alex, 2nd attempt! may '41 hard/aggressive!
Screenshot (29).png

forward!
 
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Looks juicy. Almost 100 division begging for encirclement. 100 is a lot, but too few to disrupt the opening onslaught.
 
ok alex, 2nd attempt! may '41 hard/aggressive!
View attachment 1214960
forward!
Good luck. Always enjoy watching Germany invade the Soviet Union.
I usually play minor nations, but decided to play USSR a couple of weeks ago. I lost badly despite having several layers of defense to fall back on. I think part of my problem was not enough infantry and too much armor. I'll try again after my French campaign. What could possibly go wrong with that!?
 
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Good luck. Always enjoy watching Germany invade the Soviet Union.
I usually play minor nations, but decided to play USSR a couple of weeks ago. I lost badly despite having several layers of defense to fall back on. I think part of my problem was not enough infantry and too much armor. I'll try again after my French campaign. What could possibly go wrong with that!?
well, if everything goes right, and all the planets align, youll still be on the soviet border (hopefully with napoleon levels of allies and puppets!)
 
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Screenshot (31).png

used off chit and put all mechanized forces on off supply
getting more over runs than bold encirclements, soviets on hard really stacking deep
had to smash thru 4 hexes before a found a hole
ill get the usual southern tarnopol to odessa pocket
and if the grodno gambit pays off, should be able to bag the pripet guys too
(going thru swamp wasnt ideal but everything else has 4 hexes of soviet armies to breakthru)
 
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failed pocket, may still over run some but many will escape thru minsk
Screenshot (41).png

Screenshot (39).png

anyone see the mistake ?
 
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welp, despite not dropping that 2nd para on minsk, Rommel gets there first! should be a pretty good overrun
Screenshot (42).png

Screenshot (43).png

30-40 divs here, not too shabby
Screenshot (47).png

35div
 
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the soviets definitely do better on hard
what looked like an exposed underbelly turned into a surprise counter attack!
Screenshot (44).png

10-15 divs SR'd in to rescue baku!
Screenshot (46).png

some good broken field running in the south
stubborn resistance in front of smolensk and roslavl
 
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sieging Leningrad, but soviets pushing me from the north
Screenshot (50).png

nearing moscow, massive infantry battles
Screenshot (51).png

mobile forces pushing east to stalingrad vs lotsa sov armor
Screenshot (52).png

italy failing to capture tehran and gen bastico's 2 divisions may have to surrender, hes caught behind a sov counter attack
the other 10 Italian divs just barely got away
Screenshot (54).png

at least they will force free france from the game (we'll see lol)
Screenshot (55).png

being pushed slowly back into ethiopia, just too many commonwealth divisions, same story as iran
Screenshot (56).png
 
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more good news, scharnhorst and gneisenau got smoked in 1 hour (british had some CV) while trying to escort some INF to petsomo
many DD and TRP lost
Screenshot (57).png

its old hat but u really cannot build anything but cv and dd in this game, it will take years to build and hours to lose, the AI immediately sails straight at you as soon as u sail, always hated that about this game, CV and NAV totally broken since 2003 lol
 
more good news, scharnhorst and gneisenau got smoked in 1 hour (british had some CV) while trying to escort some INF to petsomo
many DD and TRP lost
View attachment 1217784
its old hat but u really cannot build anything but cv and dd in this game, it will take years to build and hours to lose, the AI immediately sails straight at you as soon as u sail, always hated that about this game, CV and NAV totally broken since 2003 lol
I'll never understand why the developers and modders haven't toned down all the naval attack numbers. It's not perfect, but makes for a much more fun naval experience.