2. Army manager (just copy the fleet manager UI)
Flipping hwhat? Have you taken leave of your senses? The fleet manager is an abysmal mess that needs to be excised from the game, not copied.
2. Army manager (just copy the fleet manager UI)
It's better then nothing, and an army manager wouldn't have nearly the same issues (eg, no update problems, since armies don't update, and producing extra ships isn't an issue since armies are dirt cheap).Flipping hwhat? Have you taken leave of your senses? The fleet manager is an abysmal mess that needs to be excised from the game, not copied.
And again, unfortunately, no love for the MegaCorps. Maybe with 3.8. I don't want to give up hope.
When you check one of your branch offices, the left/right scroll buttons in the colony screen can be used to browse the other colonies owned by the same empire - even while in the branch office tab.
I've started to hover over commercial pacts on the diplomacy screen. I'm quite happy that it now lists the best potential planets in the tooltip... if you have enough intel.At this time we do not have a branch office planner as a high priority.
This is how I find decent planets to build branch offices on. Generally the capital and first world or two are the prime locations.
This is how I find decent planets to build branch offices on. Generally the capital and first world or two are the prime locations.
Yeah man. This time for sure.Finger crossing that one of the developers has a love for the MegaCorps. Two DLCs in such a short time, maybe this time we'll get the branch browser
I'm wondering if it would be possible to hack something similar together that doesn't change the checksum. I unfortunately mostly play in online lobbies, so mods like this don't work for me.There is a mod for branch office expansion and automation, which would be amazing in vanilla:
Steam Workshop::Branch Office Expansion Planner
steamcommunity.com
Can we also have a newspaper popup that appears every year featuring subheadlines like "price of consumer goods skyrockets, merchant pops build more industrial districts to try and meet demand" and "food prices reach new lows" along with other galactic news stories4. The galactic market doesn't have any graphs. Graphs are fun.
I loved the news ticker in SimCity 3000, "Chefs Find Broccoli Effective Tool For Cutting Cheese" And could easily imagine adding a little banner with thematic lines at the bottom of both the galactic market (your Consumer goods example, or some megacorp slogans drawn from actual in-game empires) and to the Galactic council (mentioning wars, diplomatic incidents and spy stuff, perhaps with references to the resolution currently being discussed).Can we also have a newspaper popup that appears every year featuring subheadlines like "price of consumer goods skyrockets, merchant pops build more industrial districts to try and meet demand" and "food prices reach new lows" along with other galactic news stories
I was mostly making a reference to the greatest economic simulator of all time, Vicky 2. The graphs are incredible you see.I loved the news ticker in SimCity 3000, "Chefs Find Broccoli Effective Tool For Cutting Cheese" And could easily imagine adding a little banner with thematic lines at the bottom of both the galactic market (your Consumer goods example, or some megacorp slogans drawn from actual in-game empires) and to the Galactic council (mentioning wars, diplomatic incidents and spy stuff, perhaps with references to the resolution currently being discussed).
But I hated "Galactic News Network" in the new Master of Orion, they spent far too much on the voice acting and too little thought as to how jarring a loud full-screen cinematic would be every few minutes of game time. Oddly I still like it in the old MOO2, I think just a few miliseconds delay or specific noise can turn something that works into something annoying... and I love the voice actors, so I can't quite work out what went wrong there.
But yes, mostly I want to be able to tell at a glance if I'm buying consumer goods and the price has gone up dramatically without me noticing. I don't like having to learn the base price of every resource x my current market fee to see if things are going well or badly in the market. I just feel like some graphs would make it feel more real and dynamic (although currently there would just be lots of flat lines or curves with sudden jolts... which is a problem in itself with the way prices snap back to default values).
I see, it was still nice to take a trip down memory lane considering how older games present news to the player.I was mostly making a reference to the greatest economic simulator of all time, Vicky 2. The graphs are incredible you see.