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People should preload 3 cards that they are going to want to draw, then whoever goes first just has that ignored.
I will go for:

Leadership/1, Tactics/1, Engineering/1
 
I can choose from between the 2 types I have access to or anything?
Either way ill preload 2 pol 1 lead.

Basically you take what you could normally draw in a turn( for most people that is 5 cards), and choose 3 of them for a starting hand.
 
For our new players, usually the most critical resource in a Kobol game is fuel, so we don't want to lose that (unless I get a Cylon loyalty card).

2 lea, 1 tac for me.
 
For our new players, usually the most critical resource in a Kobol game is fuel, so we don't want to lose that (unless I get a Cylon loyalty card).

2 lea, 1 tac for me.

Ah yes, because in the last game the humans totally lost because of lack of fuel.

Fuel is easy. Average fuel cost per distance is a little less then 1, all you need is a good jump to a place that lets you regain fuel or even a simple Preventative Policy (on fuel it easy to time to a jump), or a jump to a distance card that has a fuel cost of 1 less then we travel, and we be fine on that. Well we lose a lot of fuel, we can also gain it easily. Morale is one that the President can regain if it starts to get low, unlike Fuel that pops up everywhere. The real ones to worry about are food and population. Not as many ways to get those back.
 
Ah, a new game. Good luck folks.
You'll need it. :D
 
Ah yes, because in the last game the humans totally lost because of lack of fuel.

Fuel is easy. Average fuel cost per distance is a little less then 1, all you need is a good jump to a place that lets you regain fuel or even a simple Preventative Policy (on fuel it easy to time to a jump), or a jump to a distance card that has a fuel cost of 1 less then we travel, and we be fine on that. Well we lose a lot of fuel, we can also gain it easily. Morale is one that the President can regain if it starts to get low, unlike Fuel that pops up everywhere. The real ones to worry about are food and population. Not as many ways to get those back.

You can get food back from destinations and some crises too. And I think there's a Quorum card for that as well. And, like I said in the last game, I've never seen the humans lose on food. I don't think I've even seen a game where humans lose on POP, either. It's more of a New Caprica issue anyway. In my experience, the rule of thumb is that Kobol games are most often lost on fuel, NC games on morale.
 
Stuff will start getting done tonight, possibly game start. I decided to try something out. ALL PMing is allowed right out of the gate so long as game rules follow. AKA you CANNOT pm someone your hand anymore than you can post your hand. But to try and sniff out cylons or plot as cylons or both? Feel free. JUST be sure I get a copy so no one can accuse anyone of anything.
 
Player order.

1: EL Callandra "Cally" Tyrol
2: TNT Louanne "Kat" Katraine
3: Jopi Helena Cain
4: Kiwi Karl "Helo" Agathon
5: Kingepyon Laura Roslin
 
Well, one thing I am going to consider for my first turn is if I get an XO, will I XO TNT so she can get in a viper?

Looking at her drawback closely, unless she is XOed, she can't get in a viper on her turn as that is a action, and if she ends her movement step in the same place she starts in she goes to sickbay, meaning she can't launch herself from the hanger bay, she needs to be anywhere else on the ship at the start of her turn.
 
Well, one thing I am going to consider for my first turn is if I get an XO, will I XO TNT so she can get in a viper?

Looking at her drawback closely, unless she is XOed, she can't get in a viper on her turn as that is a action, and if she ends her movement step in the same place she starts in she goes to sickbay, meaning she can't launch herself from the hanger bay, she needs to be anywhere else on the ship at the start of her turn.

You're right... I had thought it was end of turn, not end of movement. That means TNT has to leave the hangar deck, and can't use launching a viper as a way of moving. Unless TNT would rather go somewhere like Command or Weapons Control an XO might be an idea.
 
You're right... I had thought it was end of turn, not end of movement. That means TNT has to leave the hangar deck, and can't use launching a viper as a way of moving. Unless TNT would rather go somewhere like Command or Weapons Control an XO might be an idea.

Well if he had a critical situation then he could, but that would be a rather odd use of one.
 
FFG issued errata for Kat's drawback for precisely this reason; it actually triggers at the end of her action phase.

Have fun, everyone!

Ah excellent, that makes much more sense. Although I appreciate the enginuity of using critical situation to get around the incorrect rule :)
 
Ah excellent, that makes much more sense. Although I appreciate the enginuity of using critical situation to get around the incorrect rule :)

Someone should update the rules post to reflect this one to prevent further confusion :)
 
Sorry guys, unexpected headache knocked me down early last night.