Turn 1
## eternaly lost is the president! He draws 1 quorum card!
## gezax is the admiral! He gains control of two nuke tokens!
Rand move to Hangar Deck, launches in a viper to Echo, then plays Tactics-1 (Launch Scout) to scout the crisis deck. Not waiting for SP as it is super early in game, non-vital check and player didn't ask for it etc etc. ROLL-2 causing 1 toasted raptor. What is with these games always failing the first scout? :rofl:
Action queue:
All players~ Play cards or not into check
## eternaly lost is the president! He draws 1 quorum card!
## gezax is the admiral! He gains control of two nuke tokens!
Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
[B]randakar~boomer [5][/B]
gezax~Admiral William Adama [3,2N]
Eternaly lost~President Tory Foster [3,1Q]
reis~leoben~ [2]
graham~chief Tyrol [3]
Destiny Deck [12]
Code:
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 0/7
[b]Food[/b] 08/08 [b]Vipers[/b] 2 Active, 6 in Reserve, 0 Damaged
[b]Fuel[/b] 08/08 [b]Raptors[/b] 4 in Reserve
[b]Morale[/b] 10/10 [b]Jump Prep[/b] 1/5 (Cannot jump)
[b]Population[/b] 12/12 [b]Cylon Boarding[/b] None
Reserve Civs 10
Active Civs 2
Destroyed Civs 0
Ships and Resources Remaining
-- 1 Pop x6
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b] (0/6 Damage)
[i]FTL Control[/i]
[i]Weapons Control[/i]
[i]Command[/i]
[i]Communications[/i]
[i]Admiral’s Quarters[/i] ~ Gezax/William Adama
[i]Research Lab[/i]
[i]Hangar Deck[/i] ~ mGraham/Chief Tyrol
[i]Armory[/i] ~ Randakar/Boomer
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i]
[i]Airlock[/i]
[i]Main Batteries[/i]
[i]Engine Room[/i]
Code:
[b]Colonial One[/b]
[i]Press Room[/i] ~ Eternaly Lost/Tory Foster
[i]President’s Office[/i]
[i]Administration[/i]
[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i] ~ Reis/Leoben
[i]Resurrection Ship[/i]
[b]Off-ship[/b]
Code:
\ BRAVO | CHARLIE /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P Basestar \|/ Civ x2 L
H Raider x3 /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Viper | Viper \
/ | \
/ FOXTROT | ECHO \
Rand move to Hangar Deck, launches in a viper to Echo, then plays Tactics-1 (Launch Scout) to scout the crisis deck. Not waiting for SP as it is super early in game, non-vital check and player didn't ask for it etc etc. ROLL-2 causing 1 toasted raptor. What is with these games always failing the first scout? :rofl:
CRISIS: Sabotage Investigated
Skill check: TAC/ENG = 9
PASS: -1 Food
FAIL: -1 Morale -1 Fuel -1 Food
POST CRISIS: Activate Heavies, +1 Jump Prep
Action queue:
All players~ Play cards or not into check
Last edited: