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Turn 1


## eternaly lost is the president! He draws 1 quorum card!
## gezax is the admiral! He gains control of two nuke tokens!


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]

[B]randakar~boomer [5][/B]
gezax~Admiral William Adama [3,2N]
Eternaly lost~President Tory Foster [3,1Q]
reis~leoben~ [2]
graham~chief Tyrol [3]

Destiny Deck [12]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       0/7

[b]Food[/b]       08/08      [b]Vipers[/b]         2 Active, 6 in Reserve, 0 Damaged
[b]Fuel[/b]       08/08      [b]Raptors[/b]        4 in Reserve
[b]Morale[/b]     10/10      [b]Jump Prep[/b]      1/5 (Cannot jump)
[b]Population[/b] 12/12      [b]Cylon Boarding[/b] None

Reserve   Civs 10
Active    Civs  2
Destroyed Civs  0

Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] 
[i]Weapons Control[/i]
[i]Command[/i]  
[i]Communications[/i] 
[i]Admiral’s Quarters[/i] ~ Gezax/William Adama 
[i]Research Lab[/i]
[i]Hangar Deck[/i] ~ mGraham/Chief Tyrol 
[i]Armory[/i] ~ Randakar/Boomer
[i]Sickbay[/i]
[i]Brig[/i]

[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i]  
[i]Airlock[/i]
[i]Main Batteries[/i] 
[i]Engine Room[/i]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] ~ Eternaly Lost/Tory Foster 
[i]President’s Office[/i] 
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i] ~ Reis/Leoben 
[i]Resurrection Ship[/i]

[b]Off-ship[/b]

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P   Basestar  \|/   Civ x2    L
H   Raider x3 /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /   Viper    |   Viper    \
 /             |             \
/    FOXTROT   |   ECHO       \


Rand move to Hangar Deck, launches in a viper to Echo, then plays Tactics-1 (Launch Scout) to scout the crisis deck. Not waiting for SP as it is super early in game, non-vital check and player didn't ask for it etc etc. ROLL-2 causing 1 toasted raptor. What is with these games always failing the first scout? :rofl:


CRISIS: Sabotage Investigated

Skill check: TAC/ENG = 9

PASS: -1 Food

FAIL: -1 Morale -1 Fuel -1 Food

POST CRISIS: Activate Heavies, +1 Jump Prep


Action queue:
All players~ Play cards or not into check
 
Last edited:
Sweet on the new page. Point out any errors not please if you see any so we don't keep rolling with them, I copied this from the start of rands game although it just dawned on me I have the blank edition someplace....oh well.
 
My 1 card is weak, though I'm willing to go in if others do.

(PS - If I bounce on the secrecy rules, let me know, but I think I get it basically (binary statements, revealing direct cards only for the purpose of planning to use them))
 
## Reserve right to change from now on if a check is made reckless. (just a reminder)

I guess we now know what side you're on :p

We need to pass this, folks. -1 on 3 different stats is just too much.

## Play 2 cards
One strong, 1 weak.

This will get us a fair ways there, but I'll need help. Especially if the DD is against us.
 
I guess we now know what side you're on :p

We need to pass this, folks. -1 on 3 different stats is just too much.

## Play 2 cards
One strong, 1 weak.

This will get us a fair ways there, but I'll need help. Especially if the DD is against us.


alright.

Play Politics-2 (Support of the People).

Draw 2 TAC cards

That should help a bit.
 
(1-2) Support the People: Reckless: Play before cards are added to a Skill check. Each human player with 4 or less Skill Cards in hand may draw 2 Skill cards. *must be type from your normal draw*



*gm grumble, I just gave you all cards...*:p


Action queue
Gezax+graham+rand(at 4 exactly due to playing scout) decide card draw
 
## 2 tac, please

You're right EL, it does help.
and I guess we'll now find out what Reis has in terms of TRE .. hopefully he was posturing.

edit: We should mostly need DD safety here, but we may want to add a little more to prevent a cylon from ****ing this one over.
 
I'll play after the 3 ppl above me play.

There's only two - Gezax and EL. I am technically last as the current player, though I doubt I'll change my play.

I forgot about you.
Let's not be afraid to overshoot this a tad folks, with this many extra cards we can afford to lose cards more than we can afford to get -1 on 3 resources.
 
New round of cards out and redo the card play.
 
Redo:
## Play 2 cards
One strong, 1 weak.

No change, really.
 
I have a preload from reis. Waiting on Gezax.