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Absolutely with the Cylon Fleet board, and the Conflicted Loyalties option. The Ionian nebula I am least sure about. I'd like to see a game without it first, I think.
 
Absolutely with the Cylon Fleet board, and the Conflicted Loyalties option. The Ionian nebula I am least sure about. I'd like to see a game without it first, I think.

I don't know the Ionian Nebula that well, so I would prefer not to use it as well. To New Caprica or not?
 
I don't know the Ionian Nebula that well, so I would prefer not to use it as well. To New Caprica or not?
Sure why not. Lets go all out on confusing our strategies!
 
Remind me what was conflicted loyalties about, btw?

Depends on if you are using the Final 5, Personal Goals or both. Personal Goals are things like "I Discard Cards worth a total of 15 points." You either do that before the game ends, or you lose the resource on the card. After you have done it, if the distance is 6 or less, you get a new Loyalty Card after mixing another Not a Cylon into the deck. Personal Goals are only for the Not A Cylon Cards.

Playing with Personal Goal Loyalty Cards makes winning the game more difficult for the humans.

Final 5 are the Not a Cylon? cards, that are basically Cylons that don't know what side they are on just yet. However, looking at the Loyally cards of the player that holds these are just bad. You get things like Execute the person that looked at this card. More or less bad effects when their loyalty card gets shown, but it can be avoided.
 
Sure why not. Lets go all out on confusing our strategies!

So right now, we are looking at Cylon Fleet and the Conflicted Loyalties(one or both?) and New Caprica?
 
So right now, we are looking at Cylon Fleet and the Conflicted Loyalties(one or both?) and New Caprica?
Minimum of new cap and fleet. I would like a little info on conflicted loyalties, basically examples of.


edit: personal goals...depends on player numbers. If we have 6 players giving us 4 humans...should be workable but if we do 5 people not as sure. The final 5 I don't know didly about still. Might want to just go with personal goals and fleet for the first run through if we have the 6 players?
 
Minimum of new cap and fleet. I would like a little info on conflicted loyalties, basically examples of.


edit: personal goals...depends on player numbers. If we have 6 players giving us 4 humans...should be workable but if we do 5 people not as sure. The final 5 I don't know didly about still. Might want to just go with personal goals and fleet for the first run through if we have the 6 players?

I am going to pull out my copy of the game and type that up real quick. Look for my next post.
 
First of all Changes to titles:

Code:
Admiral: Nuke action

Launch 1 Nuke at a space. Roll a die.

1-2 = Damage Basestar twice
3-6 = Destroy a Basestar
7 = Destroy a Basestar and 3 Raiders
8 = Destroy Every Ship in that Space Area

CAG
---
When a Civilian ship needs to be placed on the main game board, you must choose the space area. You must choose an area that does not already contain civilian ships[ if able].

Action: Activate 1 unmanned Viper and then give the CAG title Card to any other Human player.

Action: Once Per Turn, if you are piloting a Viper, you may activate 1 unmanned Viper and then take another Action


You are a Cylon cards

Code:
You are a Cylon.

Action: Reveal this card. If you are not in the "Brig" you may decreases the Jump Preparation track by 2.

----

You are a Cylon.

Action: Reveal this card. If you are not in the "Brig" you may place a Centurion Token at the start of the Boarding Party Track

Final Five

Code:
You are not a Cylon, One of the Final Five.

Whoever examines this card is sent to the Brig.

If this card is examined by another player, it is immediately revealed. That player who examined this card is sent to the "Brig".

Then reshuffle this card with any other loyalty cards you have and return them face down in front of you.

If this card is revealed as a result of an execution. All players must discard 2 skill cards.

--------------

You are not a Cylon, One of the Final Five.

If this card is examined, Cylon Ships are activated.

Activate Raiders, Nukes and Heavies.

Then reshuffle this card with any other loyalty cards you have and return them face down in front of you.

If this card is revealed as a result of an execution. All players must discard 2 skill cards.

--------------

You are not a Cylon, One of the Final Five.

If this card is examined, you are Executed, all other players must discard 2 random skill cards.

Then reshuffle this card with any other loyalty cards you have and return them face down in front of you.

If this card is revealed as a result of an execution. All players must discard 2 skill cards.

--------------

You are not a Cylon, One of the Final Five.

If this card is examined, Galactica is damaged twice.

Damage Galactica twice.

Then reshuffle this card with any other loyalty cards you have and return them face down in front of you.

If this card is revealed as a result of an execution. All players must discard 2 skill cards.

--------------

You are not a Cylon, One of the Final Five.

If this card is examined, whoever examines this card is Executed.

Execute the player who looked at this card.

Then reshuffle this card with any other loyalty cards you have and return them face down in front of you.

If this card is revealed as a result of an execution. All players must discard 2 skill cards.

Personal Goals

Code:
You are not a Cylon, Personal Goal.

Acquire Power: 2 or more Title Cards at the same time.

Action: Reveal this card if you currently hold 2 or more Title cards.

Fail at the end of the game if you are still human and this card is not Revealed: Lose one Food.

--------


You are not a Cylon, Personal Goal.

Political Intrigue: The President is in the Brig.

Action: Reveal this card if the President is in the Brig.

Fail at the end of the game if you are still human and this card is not Revealed: Lose one Food.

--------

You are not a Cylon, Personal Goal.

Use Caution: The Fleet has made a 1-Distance Jump.

Action: Reveal this card if the Fleet has made a 1-Distance Jump.

Fail at the end of the game if you are still human and this card is not Revealed: Lose one Population.

--------

You are not a Cylon, Personal Goal.

Stand and Fight: 10 or more Raiders are on the main game board.

Action: Reveal this card if 10 or more Raiders are on the main game board.

Fail at the end of the game if you are still human and this card is not Revealed: Lose one Population.

--------


You are not a Cylon, Personal Goal.

Self-Destruction: In Brig or Sickbay.

Action: Reveal this card if you are in the Brig or Sickbay.

Fail at the end of the game if you are still human and this card is not Revealed: Lose one Morale.

--------

You are not a Cylon, Personal Goal.

Devastation: Admiral has no Remaining Nuke Tokens.

Action: Reveal this card if Admiral has no Remaining Nuke Tokens.

Fail at the end of the game if you are still human and this card is not Revealed: Lose one Morale.

--------

You are not a Cylon, Personal Goal.

Selfish: Discard Cards equal to 20 Strength.

Action: You may Discard Cards to have a combined strength of exactly 20 to reveal this card.

Fail at the end of the game if you are still human and this card is not Revealed: Lose one fuel.

--------

You are not a Cylon, Personal Goal.

Sacrifice: At least 6 Vipers Damaged or Destroyed.

Action: Reveal this card if at least 6 Vipers Damaged or Destroyed.

Fail at the end of the game if you are still human and this card is not Revealed: Lose one fuel.

Good enough for you?
 
I would like both Final Five and Personal Goals in there. Give us as much paranoia as possible!

I don't care much for New Caprica, as usual. And I don't want to have Cylon Leaders, either - or at least, not if they take up a real Cylon's spot. Gief paranoia! :)
 
I would like both Final Five and Personal Goals in there. Give us as much paranoia as possible!

I don't care much for New Caprica, as usual. And I don't want to have Cylon Leaders, either - or at least, not if they take up a real Cylon's spot. Gief paranoia! :)

So you only want Cylon Leaders if we have seven people? Otherwise they will take up a real Cylon's spot.
 
So you only want Cylon Leaders if we have seven people? Otherwise they will take up a real Cylon's spot.

Yep.
And I'm not the only one who thinks that, btw. Some of the SA forum folks have a pretty low opinion of Cylon leaders ;-)
 
Yep.
And I'm not the only one who thinks that, btw. Some of the SA forum folks have a pretty low opinion of Cylon leaders ;-)
I am going to wait for J-L to reply back so we know for certain what is happening, so I will likely work on the thread and post it for signups later today.
 
I am going to wait for J-L to reply back so we know for certain what is happening, so I will likely work on the thread and post it for signups later today.

Please make sure you have my corrections to the first post from the Season 6 game.
Jacob missed a few.
Also, some of my later Season 6 updates added some things, like damage markers for locations. You may want to copy one of those for your updates. Though of course you may want to look at the SA forum updates too, since they actually -have- games with the Cylon Fleet ..
 
Please make sure you have my corrections to the first post from the Season 6 game.
Jacob missed a few.
Also, some of my later Season 6 updates added some things, like damage markers for locations. You may want to copy one of those for your updates. Though of course you may want to look at the SA forum updates too, since they actually -have- games with the Cylon Fleet ..


Yea, those are some of the things that I will be doing.
 
I am going to wait for J-L to reply back so we know for certain what is happening, so I will likely work on the thread and post it for signups later today.
Yeah lets roll with both personal goals and final five. No cap is ok too since last game had cap. If no one else does I might fire up a cap game down the line. Cylon leaders wise, well we have had all in games here so yeah in a 5 or 6 person game no leaders.
 
The expansion does sound like fun. Most of those options will add extra paranoia to the game. Executing a player can now have a big drawback.