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Grim Martian

Second Lieutenant
Mar 17, 2018
121
1
So, as the title suggests, this is a placeholder thread for people who are experiencing mild, but annoying graphical hiccups, lag.. Severe lag. And some very unusual issues, game breaking crashes and Load/Save corruption problems.

I've done some digging, and these are the most common annoyances that most people are reporting. Let's add more as we play, it's up to us to suss out and get the Tech people to quash those bugs for good!
  • Game lag hiccups during gameplay whilst pressing Fast Forward and speeding up.
  • Missing or incorrect info on Menu icons, and HUD flickering or not responding, severe lag and delayed response.

  • Lag for Selecting Drones/ Transport vehicles etc.
  • Lag for Mining Metal and Rare Metal equivalents.
  • Lag for trying to *press start* and hangs on Menu icon. Cannot save game for instance.
  • Load / save file corruption
  • Cannot load game, cannot access save files.
  • Game refuses to even boot up past the Main Menu. Cannot bypass the Intro sequence.
  • Random ctd (Crash to Dashboard) on Xbox one X. Might be tied to size of the colony, but happens consistently once my in dome factories report that they are no longer producing products as they are full. Could possibly be a bug related to performance issues and memory hogging!
  • When charging the explorer and hitting right trigger+B to charge while still charging, the game will freeze everything but the camera controls. (via Jdogg88)
  • Transport path-finding : Supply routes stop working if the supply depot is full even if there are more depots in the area.
  • Drone collision : Drones will path-find around each other which is nice. but causes a weird effect when close to 200 drones are trying to enter same cargo rocket. (will eventually run out of juice). (via jonasrc86)
  • Earth Supply Cargo Rockets: Drones attempt to unload cargo and get *Stuck* inside, rendering the Rocket unable to leave back for earth. And Drones in surrounding area stop working entirely. No matter if a Drone Hub is placed nearby.
  • When building a Dome (mega) If a meteor struck very close to the edge of the dome, leaving a polymer chunk. The problem is that the rock has been placed on the yellow hexagon marking the edge of the dome (build view). So it is graphically outside the dome, but the drones try to harvest it from the inside and fail. Cannot harvest manually from outside either. Which lead to drones attempting to harvest it, get stuck for a while and then do something else, only to return a few seconds later. Creating a loop.
  • While attempting to build an education dome, found that while you are able to set the options for the inhabitant filters in each dome, pressing "Apply" closes the window but it does not in fact apply the filters. Same as Workers bug.
  • Colonists do not go to adjacent domes to fulfill their needs. As a result a colonist began to starve in a new dome, because there was no working food place in the dome. Just next to this new dome was the old dome with plenty possibilities to eat and relax. Did not go over there to eat, decided to die in dome with just living quarters and production.

    This makes building small domes useless. You can't pack all necessities plus production plus living quarters in one small dome, so either the colonists don't work, or they die/become agitated and insane.
  • The Scrubber can cause buildings within its effect range to become broken and drones will ignore all requests that you issue to come fix this building. There are 2 ways that I have seen this happen. The first is that a meteor hits and damages the building, the second is that you might not have the parts needed to maintain the building, either way causes the building to have a 'need repair' icon overtop of the building, to which drones will ignore due to the fact that the scrubber, has lowered the maintenance needed bar.
  • The only way I have found to actually fix the building is to salvage it, and then rebuild it, which totally sucks when it is an expensive building
  • ^^ (via Cire360 page 2)
Game Improvements Suggestion
  • Perhaps due to an increase of X amount of Drones, this might cause gameplay degradation, maybe tweaking the max number of drones to 50 or thereabouts could solve some lag? Or only have them path-find around 'buildable' structures/commanders. (via jonasrc86)
  • Features I'd like: Box selection of drones, able to queue orders for drones (mainly explorers and transporters), addition of short (5-10 hexes) tunnels to connect domes so colonists can live in one and work in others), slider to change time acceleration (to increase difficulty).
  • Would be awesome to have the following.
  • A: selecting multiple drones to control.
  • B: Drones able to automatically change controllers to gather resource. For example; what if we could setup auto resource routes with auto loading / unloading of resources from transport Drones? One of my biggest struggles so far is resource allocation. Transport drones are great, but can’t seem to unload. Perhaps come up with more efficient way of transporting resources? There are Shuttles. However they don't always bring the Required Materials, and concentrate more on Passengers.
  • Route-mapping faults and fails. I suggest that they implement new specified routing protocols to be redistributed into the target routing process. For example, protocol for 'route to specified location' and send Hault and return protocol, if Drone exceeds certain threshold parameters. I.e Drone should Not enter dome and get stuck in a corner whilst trying to reach a specified target location outside Dome parameters.
Any others I'll be adding here!
 
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Upvote 0
Transport path-finding : Supply routes stops working if the supply depot is full even if there are more depots in the area.

Drone collision : Drones will path-find around each other which is nice. but causes a weird effect when close to 200 drones are trying to enter same cargo rocket. (will eventually run out of juice).

General slowdowns: I suspect the amount of drones is the cause of my gameplay degradation, maybe set max number of drones to 50? Or only have them path-find around buildable structures/commanders. Our consoles should be able to handle this.
 
Transport path-finding : Supply routes stops working if the supply depot is full even if there are more depots in the area.

Drone collision : Drones will path-find around each other which is nice. but causes a weird effect when close to 200 drones are trying to enter same cargo rocket. (will eventually run out of juice).

General slowdowns: I suspect the amount of drones is the cause of my gameplay degradation, maybe set max number of drones to 50? Or only have them path-find around buildable structures/commanders. Our consoles should be able to handle this.

Nice finds, and sorry to hear of your current issues, I highlighted the last part. Cos you'd Think an Xbox One X with its impressive computing power would handle this with true ease! But oh no, that's not the case at all lol. But yeah maybe with a simple tweaking of Drone Capacity limit to Max 50, that might improve the lag issue for out experiencing! In my case, the game lags down immensely even with a few Drones. Lol so go figure.
I'll add these to the list in a bit. Thank you for your contribution! =)
 
When charging the explorer and hitting right trigger+B to charge while still charging, the game will freeze everything but the camera controls.

o_O oh geez that's pretty bad! I've not had that happen.. As yet. I'm still discovering more and more bugs as I (attempt to) play through my various saves.

I'll definitely add this to the Bug Zapper list! Cheers.
 
Not sure if it’s just me but Farms not able to work more than one shift
Nope not just you, I've had this issue too.. Resulting in my colonists starving needlessly! Luckily, I had some Potato/Fungi farms nearby and I called in a Rocket for extra supplies, just in nick of time for the Mystery "Wildfire" Infection too.

Phew!
 
Random ctd on Xbox one X. Might be tied to size of the colony, but happeneds consistently once my in dome factories report that they are no longer producing products as they are full.
Duly noted! I've had reports from others with similar. But I decided to wait until I gathered more people who reported same bug. I'll deffo add this to list now! Cheers
 
Not sure if it’s just me but Farms not able to work more than one shift

This might not be a bug. It might be tied to harvest-cycles, but then again. We would eventually need input from Paradox/devs.

Do they have any community managers ? Would be nice to get a sitrep. I really like this game, it has great potential (most games do, but this one can entertain me for weeks).

/J
 
I'm having an issue. Everything was fine when I saved yesterday, but today I am unable to select the icons along the bottom of the screen, for vehicles, domes and pinned colonists.

They're hoverable and selectable while the esc menu is open, but not while the game is running.

Extremely frustrating, since the menu covers part of the list of icons. Have tried quitting and re-opening the game.

Edit: Starting a new game solves the problem. Weird. It's like the z-level of the icons got confused in the saved game. Upon load, the problem persists. Can send savegame, if possible.

Edit edit: This was on PC. Sorry.
 
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Greetings Guys
Console; PS4

While choosing a building where citizens are in, you can press R2 and select one of the citizens or the clock symbol when it’s available. It says to choose (X) an colonist or fire him ([]) from that building/factory or whatever. But nothing happens when pressing [] or X. Pressing these buttons will only close the working layer.

83E9E863-A45D-44B7-887C-E155A00D2933.jpeg
Sry for my bad English. See Ya
 
Need to have:

Birth control. I've got 2k colonists and I can't build enough megadomes in time to keep up with growth.

Window for drone reallocation and mass selection

Possibility to adjust the quick select bar on bottom. I've got so many entries I can't see anything any more. (60+)

General performance upgrade for drones and colonists. Especially wayfinding, collision.

Quick button for colony overview. LT would be free, select as well.
 
Need to have:
Possibility to adjust the quick select bar on bottom. I've got so many entries I can't see anything any more. (60+)
.


Correct me if I'm wrong, but you can remove items from the select bar by selecting them and "unpinning" them in the info window. But yeah, I desperately want at least the option of re-arranging it. I want all the units of the same type next to each other, and might want to rearrange them depending on where they are physically on the map.
 
Correct me if I'm wrong, but you can remove items from the select bar by selecting them and "unpinning" them in the info window. But yeah, I desperately want at least the option of re-arranging it. I want all the units of the same type next to each other, and might want to rearrange them depending on where they are physically on the map.
Yes! Perhaps like a Sub-menu drop down with all Rover type vehicles. Rockets in their own Sub-menu. And Especially having HUBS in their own drop down menu would be So less cluttering! The others aren't too bad, but I never Pin colonists. Not even Celebs or Gurus.
 
Greetings Guys
Console; PS4

While choosing a building where citizens are in, you can press R2 and select one of the citizens or the clock symbol when it’s available. It says to choose (X) an colonist or fire him ([]) from that building/factory or whatever. But nothing happens when pressing [] or X. Pressing these buttons will only close the working layer.

View attachment 349177 Sry for my bad English. See Ya
No worries about your English. I understood you perfectly! =)
Yes this is very well known issue, the devs are apparently looking into it. I think the PC patch addressed at least some part of it? They said "More Updates on the way soon" so hold on tight! =) Patience you must have, my young Padawan (Yoda)