The moddir problems (as well as about 10 other problems related to event commands) are acknowledged bugs and should hopefully be fixed in 1.05.
Originally posted by nachinus
In one of my serious games (not test) SPR won the war in part because they got the help of SOV and FRA, while SPA only got ITA´s. It didn´t change the result because SPR stood apart from the war (it didn´t join the comitern). In other, CZE was not torn apart in Munich, and it stood apart from the war (surprisingly, GER didn´t DOW them). In other, Poland agreed giving Danzig to GER, so the war was delayed, but it happened early in 1940 and things went quite historical since then, so the result was only a delay in the dateline. Sometimes YUG joins axis, sometimes not, sometimes GRE is attacked, sometimes not... you know, some variables are good for playability.
IMO, we should be very cautious in cutting the possible paths the game can take, because making ai´s behaviour 100% predictable would ruin the game, you would always know what is it going to do next.. There are very little event or behaviour outcomes that can really ruin the game, in my experience, things tend to eventually follow their natural path.
But do you really want the game to go always 100% historical?
Originally posted by MateDow
I am working on an event that will allow Greece to get ships from the UK which will result in them moving towards the Allied side by virtue of 100 points of democracy sometime due to that event. That should help Greece stay at least neutral in the conflict. MDow
Originally posted by Lightsfantastic
About the Soviet Annexation of Persia (It simplfies things for the USSR I know) but couldn't we just have a coup event that sets up a Pro-Ally or Com-Intern puppet government (ala Vichy) if Persia refuses access?
Originally posted by MateDow
I have finished roughing out the Greek and Turkish naval events. (I wish that you could put a time delay on triggers) Right now it moves Greece towards democracy 5 points for passing a bill to build ships in the UK and a 50 point move after Britain approves the construction. There is a choice that Britain will not approve the construction and Greece will get a push towards facism. There is also a trigger that will give Turkey the choice of matching the building program. IMO that seemed right traditionally. I will be sending copies to Copper and Steel for comment and debugging, if anyone else wants to see them, drop me a PM. MDow
Originally posted by maud
Is there any way to increase the size of the diplomatic fallout when a country does a DOW or Join Alliance. It seems to me that Greece/Turkey/etc don't care all that much about thier neighbours being overrun or joining a Alliance. I know it sounds strange but I thought a lot of these balkanised countries got more worried about being absorbed than joining the winning side.
Originally posted by kfoelsch
no offense, but I really don't like your suggestion to increase the difficulty for the German player via random events. I don't like games with gratuitous volatility... a personal preference perhaps.(...)