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Originally posted by Halibutt
Oh my, oh my... Kalasz wlasne gniazdo... Have you forgot about polish 1&2 Dywizja Legionow?

Well, partially I'm joking and partially not. They were the creme de la creme of the Polish Army and always got the best and most recent equipment. And were considered elite as well.

Having in mind all of the above, we should set the exact level on what such an elite unit should be. Is it 1939 elite, or is it 1945 elite...
Cheers

And of course, whole polish cavalry was elite right away... :D

What I meant, there was no "doctrine" of creating separate (both in logistical and command sense) units. All armies in the world had units considered as "elite" and service in those was prestigious as hell, be we can't make them separate choice in game.
Mainly due to the AI reasons - AI will build only those.
 
Originally posted by Copper Nicus
And of course, whole polish cavalry was elite right away... :D

What I meant, there was no "doctrine" of creating separate (both in logistical and command sense) units. All armies in the world had units considered as "elite" and service in those was prestigious as hell, be we can't make them separate choice in game.
Mainly due to the AI reasons - AI will build only those.
But then that was the main difference between the cavalry and the legions: both were prestigious, but it was the legions who really got the best equipment.

Nevertheless, we can do nothing about the upgrades (unless we decide to put them in an event way) since the repeated vows on the "Modding curses..." thread passed without any comment...
Cheers
 
Originally posted by Halibutt
........since the repeated vows on the "Modding curses..." thread passed without any comment...
Cheers

Well I dont think we should expect a whole lot of comments on this thread from paradox, but I am quite sure that the thread has not gone by unnoticed.

new requests are being added all the time and Vultures interest in it when i first suggested it to him, has me conviced that the things we bring up there will be looked into. Some of it may not become reality until HOI2 but im sure that they will do what they can to give us as much as they can in HOI as well.

Ghost_dk
 
Originally posted by Ghost_dk
Well I dont think we should expect a whole lot of comments on this thread from paradox, but I am quite sure that the thread has not gone by unnoticed.

new requests are being added all the time and Vultures interest in it when i first suggested it to him, has me conviced that the things we bring up there will be looked into. Some of it may not become reality until HOI2 but im sure that they will do what they can to give us as much as they can in HOI as well.

Ghost_dk


I don't have much hope about ever seeing HoI 2 :( but I do have faith in Johan's willingness to continue updating HoI and add feature requests. There's a proven track record here, I think we have all seen things go from suggestion to implemented feature.
 
Originally posted by Copper Nicus 1) removing units is random, so it's possible that you will remove units straight away from the battle, one-div garrison or from the ship heading for the invasion site. :([/B]

This, as I see it, is one of the biggest remaining basic engine problems. Once a country wins its desperate war for survival, it cannot choose to just disband most of the militia divisions and reduce its horrific support burden. Too bad it's beyond our power to fix!

jkk
 
Originally posted by jkkelley
This, as I see it, is one of the biggest remaining basic engine problems. Once a country wins its desperate war for survival, it cannot choose to just disband most of the militia divisions and reduce its horrific support burden. Too bad it's beyond our power to fix!

jkk

Yes, some time ago I was planning series of demobilisation events (in case of end of WW II, either won by GER, Allies or SOV) - that would be quite historical. But random pattern of that command makes this kind of event too unpredictable... :(
 
Originally posted by Pkunzipper
(...)The event should give them temporarily a tech that allow them (with a CODE = 2, so they are the highest model), after that some units should be added to force pool with an exchange of supply points and manpower as well and finally the tech should be removed, so the player and/or the AI cannot build Elite units.

Sorry, events do not work that way. Belive me, true event modder. :D

If you block technology for te nation, you do this permanently - if it's unlocked, it's unlocked also until something will lock it.

So:

1) if Elites are unlocked for the nation from the begining of the game, it can be invented by accident (random gain of tech, transfer) and AI immidiately will start creating elites. The possibility of that is proportional to the number of countries with elites unlocked.

2) if Elites are blocked at the start, it can be removed from the event line (only manually in save game file).

The only possible way for me to force AI to make only plain units, giving all the players opportunity to use elites is:

1) Elite doctrine is known to all players from the start. It activates model 1 of every elite (inf/cav/mech/mot).

2) infantry unit file is heavily modded. Model "0" (in default game - basic unit) becomes the elite (gets better stats), and model "1" (in default game - elite unit) becomes basic and gets weaker stats.

3) AI thinks, that model 1 is the best, since it's the latest in file. And builds only those.

4) Player got his beloved elites. Although whole divisions of Rangers (and especially mechanized rangers) seems fun to me. Guys from the Corps will be really pissed off... :D

5) models list heave to be modded to ensure, that current models "1" get name of model "0" and vice versa.

How about that? Player will be free to do what he likes, as well as AI will act normal. The problem is that player can opt for elite only army, but well... if he finds that amusing, it's his problem. ;)
 
Originally posted by Copper Nicus
Yes, some time ago I was planning series of demobilisation events (in case of end of WW II, either won by GER, Allies or SOV) - that would be quite historical. But random pattern of that command makes this kind of event too unpredictable... :(
Unfortunatelly, it could result in Germany disbanding all of its' navy and air forces and leaving for instance 2 millions of conscripts still in not needed divisions...
Cheers
 
Originally posted by Pkunzipper
Ok, I surrender :D !
The mine were only suggestions and clues by a person that never tried to create or modify an event before....:eek:
Come on, nobody critisizes you. We're rather angry at the game system that doesn't allow us to do as you propose.
Cheers
 
I remember reading that in early 1943 the Germans delivered some daimler benz engines to the Italians so they would have the ability to give their comparably good aircraft designs engines powerful enough to make them formidable units (unfortunately, or fortunately, Italy surrendered before these engines could be put to full use and production). Now, since it appears that Germany does not take part in the sharing of technology, is this an event worth while to represent?
 
Originally posted by McNaughton
I remember reading that in early 1943 the Germans delivered some daimler benz engines to the Italians so they would have the ability to give their comparably good aircraft designs engines powerful enough to make them formidable units (unfortunately, or fortunately, Italy surrendered before these engines could be put to full use and production). Now, since it appears that Germany does not take part in the sharing of technology, is this an event worth while to represent?

Could definitely be worth it. Only question is. Which type of plane were they intended for. Fighters? or others? It should only affect the engine part of the development and we should decide on which level of engine improved/advanced etc.

Fortunately(for me, I know you'll all miss me terribly) im leaving for a weeks vacation in Turkey saturday so i dont have any time to look into it. But if anybody else is willing to write up the event as I already have nearly 200 events still to be written on my political events pack, that would be great.

If not ill pick up on it when i get back around the 15th.

Ghost_dk
 
Originally posted by Copper Nicus
How about that? Player will be free to do what he likes, as well as AI will act normal. The problem is that player can opt for elite only army, but well... if he finds that amusing, it's his problem. ;)
you should give a "proper" cost to those units to avoid full armies of "elite units"... ;)
 
Originally posted by Ghost_dk
Could definitely be worth it. Only question is. Which type of plane were they intended for. Fighters? or others? It should only affect the engine part of the development and we should decide on which level of engine improved/advanced etc.


The engines designs that Germany gave Italy were for advanced fighter, as MC.205V "Veltro" and G.55 "Centauro", with those 2 type of aircraft Italy was able for the first time to have planes with equal performances than Allies (Spitfires and Mustangs). But when the armistice happend too few were produced (105 G.55 and 250 MC.205V).

Have fun holidays ;) !
 
Yes, there were/is a significant italian population in Switzerland, but Italy never had territory claim on them, and they live to well there to want to be a part of Italy :D
 
Yes, the German engines were designed for Fighter aircraft.

I also think that the Vittorio Veneto and Littorio Battleships should be in production in the 1936 scenario. They were started in 1934, and completed around the same time as the Andrea Doria in 1940.