Originally posted by Pkunzipper
(...)The event should give them temporarily a tech that allow them (with a CODE = 2, so they are the highest model), after that some units should be added to force pool with an exchange of supply points and manpower as well and finally the tech should be removed, so the player and/or the AI cannot build Elite units.
Sorry, events do not work that way. Belive me, true event modder.
If you block technology for te nation, you do this permanently - if it's unlocked, it's unlocked also until something will lock it.
So:
1) if Elites are unlocked for the nation from the begining of the game, it can be invented by accident (random gain of tech, transfer) and AI immidiately will start creating elites. The possibility of that is proportional to the number of countries with elites unlocked.
2) if Elites are blocked at the start, it can be removed from the event line (only manually in save game file).
The only possible way for me to force AI to make only plain units, giving all the players opportunity to use elites is:
1) Elite doctrine is known to all players from the start. It activates model 1 of every elite (inf/cav/mech/mot).
2) infantry unit file is heavily modded. Model "0" (in default game - basic unit) becomes the elite (gets better stats), and model "1" (in default game - elite unit) becomes basic and gets weaker stats.
3) AI thinks, that model 1 is the best, since it's the latest in file. And builds only those.
4) Player got his beloved elites. Although whole divisions of Rangers (and especially mechanized rangers) seems fun to me. Guys from the Corps will be really pissed off...
5) models list heave to be modded to ensure, that current models "1" get name of model "0" and vice versa.
How about that? Player will be free to do what he likes, as well as AI will act normal. The problem is that player can opt for elite only army, but well... if he finds that amusing, it's his problem.
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)