There are a few problems with your unit tree MateDow, and it mainly runs with the AI. The AI is only going to build the latest available model, it doesnt care what the units numbers are, so by having later models as Light Cruisers, the AI will upgrade or build that latest unit, ignoring early classes. Also in terms of game play, why have so many cruiser models? I believe that everything for this game needs to be dumbed down a bit, and that more units is not the answer. Its too difficult to incorporate into the tech tree and make it fully utilized by players or the AI. Why would you create a Pocket Battleship class?? Only 3 were ever built, all before 36' and can be modified in the OOB as I had shown in a previous post so that they can be included in the set-up.
The route I have taken is now this....
(0)Dreadnaught ms-15 sdt-1 adt-1 udt-0 sd-9 ad-1 sa-10 aa-1 ua-0 sb-4 r-6000
(1)35000 BC ms-25 sdt-1 adt-1 udt-1 sd-7 ad-1 sa-9 aa-1 ua-0 sb-4 r-8000
(2)35000 BS 14 ms-20 sdt-1 adt-1 udt-1 sd-12 ad-2 sa-12 aa-2 ua-0 sb-4 r-8000
(3)35000 BS 16 ms-18 sdt-1 adt-1 udt-1 sd-13 ad-2 sa-14 aa-2 ua-0 sb-8 r-9000
(4)45000 BS 14 ms-24 sdt-2 adt-2 udt-2 sd-16 ad-3 sa-14 aa-3 ua-1 sb-10 r-10000
(5)45000 BS 16 ms-22 sdt-2 adt-2 udt-2 sd-18 ad-3 sa-16 aa-3 ua-1 sb-10 r-10000
(6)65000 BS 16 ms-28 sdt-2 adt-2 udt-2 sd-20 ad-4 sa-18 aa-4 ua-1 sb-10 r-13000
(7)65000 16 Nuc ms-32 sdt-2 adt-2 udt-2 sd-21 ad-4 sa-21 aa-4 ua-1 sb-10 r-800000
I have eliminated the later version of the BC, since only 2 were ever built, and it was shown that a heavy gunned, low armoured Battleship was not worth building, since the later classes of Battleships were fast enough to escort the fleet carriers.
CA
(0)Light ms-25 sdt-1 adt-1 udt-6 sd-3 ad-1 sa-3 aa-1 ua-2 sb-0 r-6000
(1)8000 ms-24 sdt-1 adt-1 udt-2 sd-5 ad-2 sa-4 aa-1 ua-0 sb-0 r-7000
(2)10000 ms-26 sdt-1 adt-1 udt-3 sd-6 ad-2 sa-5 aa-2 ua-1 sb-1 r-9000
(3)14000 ms-28 sdt-1 adt-1 udt-4 sd-8 ad-2 sa-6 aa-2 ua-1 sb-1 r-10000
(4)20000 ms-32 sdt-1 adt-2 udt-5 sd-10 ad-3 sa-9 aa-3 ua-2 sb-4 r-12000
(5)Nuc ms-35 sdt-2 adt-3 udt-6 sd-11 ad-4 sa-9 aa-3 ua-3 sb-4 r-800000
I do like the inclusion of the Super Dreadnaught in your BB units, but the difference between that and the 35000 ton 14 or 16 inch gunned Washington treaty battleships is not really measurable in game terms. Also since all were already built before 36', once again you can adjust these units in the OOBs. As for speeds, all my speeds are lower then the actual unit class could go, this better represents the operational range of these units. If they could steam at full speed all the time, their ranges would be about a 1/3. Also the build times for the ships are all way to low in the game, except for the USA, but should everyone get this benefit>? A tech has to be worked out that allows the US to get much better production numbers, that doesnt help everyone else.
As for the Carriers, Im waiting for LightFantastics and SemperFi to release the final version of their mod before I move onwards, wishing to see the route they have taken with CAGs.
Finally, the 36' naval OOBs have been finished in accordance with my unit stats. I just wish to wait to have a few other mods to come out before I post them.
Largus