New Naval Tech Tree (Chapter 4)
Ever noticed how the chapter numbers don't match up with the chapter numbers?
Ever noticed how the chapter numbers don't match up with the chapter numbers?
Code:
} # Level 5
level = { # Improved Shipbuilding
id = 6500
name = TECH_LEVEL_NAVAL_6_NAME
desc = TECH_LEVEL_NAVAL_6_DESC
cost = 20
time = 180
neg_offset = 45
pos_offset = 90
application = { # Weight Saving Technology
id = 6501
name = TECH_APP_NAVAL_6_1_NAME
desc = TECH_APP_NAVAL_6_1_DESC
required = { }
chance = 90
cost = 12
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Secondary Battery Turrets
id = 6502
name = TECH_APP_NAVAL_6_2_NAME
desc = TECH_APP_NAVAL_6_2_DESC
required = { 6501 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Sloped Belt Armor
id = 6503
name = TECH_APP_NAVAL_6_3_NAME
desc = TECH_APP_NAVAL_6_3_DESC
required = { 6501 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Small Tube Boilers
id = 6504
name = TECH_APP_NAVAL_6_4_NAME
desc = TECH_APP_NAVAL_6_4_DESC
required = { 6401 6302 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Aluminum Structures
id = 6505
name = TECH_APP_NAVAL_6_5_NAME
desc = TECH_APP_NAVAL_6_5_DESC
required = { 6501 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Transom Stern
id = 6506
name = TECH_APP_NAVAL_6_6_NAME
desc = TECH_APP_NAVAL_6_6_DESC
required = { 6501 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # High Speed Diesel Engines
id = 6507
name = TECH_APP_NAVAL_6_7_NAME
desc = TECH_APP_NAVAL_6_7_DESC
required = { 6022 }
chance = 90
cost = 8
time = 90
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Refined Weapons Development
id = 6508
name = TECH_APP_NAVAL_6_8_NAME
desc = TECH_APP_NAVAL_6_8_DESC
required = { }
chance = 90
cost = 12
time = 90
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Dual Purpose Guns
id = 6509
name = TECH_APP_NAVAL_6_9_NAME
desc = TECH_APP_NAVAL_6_9_DESC
required = { 6508 }
chance = 90
cost = 8
time = 90
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Dual Speed Torpedos
id = 6510
name = TECH_APP_NAVAL_6_10_NAME
desc = TECH_APP_NAVAL_6_10_DESC
required = { 6508 6023 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { type = naval_attack which = destroyer when = now value = 1 }
command = { type = naval_attack which = submarine when = now value = 1 }
}
}
application = { # Basic ASW Weapons
id = 6511
name = TECH_APP_NAVAL_6_11_NAME
desc = TECH_APP_NAVAL_6_11_DESC
required = { 6509 6305 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { type = sub_attack which = destroyer when = on_upgrade value = 1}
}
}
application = { # AA Machine Guns
id = 6512
name = TECH_APP_NAVAL_6_12_NAME
desc = TECH_APP_NAVAL_6_12_DESC
required = { }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Oxygen Powered Torpedo
id = 6513
name = TECH_APP_NAVAL_6_13_NAME
desc = TECH_APP_NAVAL_6_13_DESC
required = { 6510 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Long Range Torpedo
id = 6514
name = TECH_APP_NAVAL_6_14_NAME
desc = TECH_APP_NAVAL_6_14_DESC
required = { 6513 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Large Torpedo Warheads
id = 6515
name = TECH_APP_NAVAL_6_15_NAME
desc = TECH_APP_NAVAL_6_15_DESC
required = { 6513}
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Improved Fire Control
id = 6516
name = TECH_APP_NAVAL_6_16_NAME
desc = TECH_APP_NAVAL_6_16_DESC
required = { 6024 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Advanced Turret Optics
id = 6517
name = TECH_APP_NAVAL_6_17_NAME
desc = TECH_APP_NAVAL_6_17_DESC
required = { 6516 6025 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Improved Main Battery Directors
id = 6518
name = TECH_APP_NAVAL_6_18_NAME
desc = TECH_APP_NAVAL_6_18_DESC
required = { 6516 6027 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Basic Secondary Battery
id = 6519
name = TECH_APP_NAVAL_6_19_NAME
desc = TECH_APP_NAVAL_6_19_DESC
required = { 6516 6027 }
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Spotting Aircraft
id = 6520
name = TECH_APP_NAVAL_6_20_NAME
desc = TECH_APP_NAVAL_6_20_DESC
required = { 6406 6026 }
chance = 90
cost = 12
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { type = surface_detection which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = battlehsip when = on_upgrade value = 1 }
command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
command = { type = naval_attack which = battleship when = on_upgrade value = 1 }
}
}