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Originally posted by MateDow
In CORE (if I remember correctly) the Greeks have:

2 Pre-Dreadnaught Battleships (Lemnos & Kilkis)
1 Armored Cruiser (Georgios Averoff)
1 Protected Cruiser (Helle)
2 1000 ton Destroyer Squadrons
1 Coastal Submarine Flotilla

I do not know of a second cruiser that the Greeks had in 1936. The Averoff and Helle are the only ones that I have ever seen listed. I have been typically leaving small torpedo boats out of the OOB, because we don't have them as an available model. The Niki-class destroyers/torpedo boats are only 350 tons. They had the four Aetos-class destroyers (980 tons) and the four Ydra-class destroyers (1300 tons). They also had four submarines not larger than 600 tons. MDow


I seem to have missed the first part of the naval OOB when I read through greece.inc :confused: I'll put it down to being tired... Ignore me :)
 
A Word to Manpower and ships

I read on the C.O.R.E. Page that the estimated Divison strength is 15,000 men. If I look at the Ships I see BBs/CVs with Manpower 5, that would mean they got 7500 ppl onboard?
Afaik the USS Nimitz had/has 6600 men +/-.
Unless it has some other backround I think the menpower need some workover.
Inf. Divisons currently use 8 to 10 menpower that looks OK to me, 10 MP =15000 ..fine
Ships with 5 MP= 7500 ..hmm

I am no expert but my estimate would be 2 to 3,000 men per BB and for the biggest CVs aprox 4 to 5000

Anyone cant share some knowledge on this with me ? :D
 
Bear in mind that every new ship or flotilla increases the shoreside support structure needed to keep it in shape. There are everything from JAGs to fuel depot petty officers to ordnancemen to SPs, all of whom are ultimately needed for the vessel to be effective, and cannot be released to go join the panzer grenadiers.

jkk
 
So, no objections to the tripod mast being completely bare? :) I'll just put a box on top of it and call it done, if no one objects.

Now, for the fighting animations, should the secondary battery be part of the broadside? I was thinking of the animation being one broadside, with main and secondary batteries firing at the same time, and another salvo by the secondary before the loop.

I'll go see if I can make a decent looking wake for the movement.
 
Originally posted by Gwalcmai
So, no objections to the tripod mast being completely bare? :) I'll just put a box on top of it and call it done, if no one objects.

Now, for the fighting animations, should the secondary battery be part of the broadside? I was thinking of the animation being one broadside, with main and secondary batteries firing at the same time, and another salvo by the secondary before the loop.

I'll go see if I can make a decent looking wake for the movement.

The thing is, we don't want these ships to appear like they have more firepower than a Dreadnaught! Maybe just leave the main armament.
 
Originally posted by jkkelley
Bear in mind that every new ship or flotilla increases the shoreside support structure needed to keep it in shape. There are everything from JAGs to fuel depot petty officers to ordnancemen to SPs, all of whom are ultimately needed for the vessel to be effective, and cannot be released to go join the panzer grenadiers.

jkk

well as I said, I am not so good with fleets...
thx for the explaination, that works for me:)
 
Gwalcmai, if you are interested/able to create more sprites, I would recommend filling in the minor nation's ships/aircraft/tanks since their addition to the game would be more important and seen more than a limited sprite (i.e., one limited just to a particular nation).

However, by no means do I want to fore you to become the CORE sprite guy, who spends 24/7 toiling in the sprite mines. I was just impressed by your efforts with the pre-dreadnaught!
 
More naval sprites....

I could come up with a list of nation specific naval sprites that would add flavor for many nations if you are interested....

If I were you, I would start with those pesky Portuguese sloops :D. MDow
 
Code:
# 5 - Treaty Battleship
model = {
	cost				= 16
	buildtime 			= 710
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 28
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 90
	seadefence			= 20
	airdefence			= 4
	seaattack			= 20
	airattack			= 2
	subattack			= 1
	shorebombardment		= 5
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 6 - Post-Treaty Battleship
model = {
	cost				= 18
	buildtime 			= 750
	defaultorganisation 		= 30
	manpower			= 4
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 90
	seadefence			= 20
	airdefence			= 4
	seaattack			= 20
	airattack			= 2
	subattack			= 1
	shorebombardment		= 5
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 14000
	supplyconsumption		= 1
	fuelconsumption			= 2
}

There's not much reason to tech from treaty to post-treaty BB's just to get the speed and range, especially when you factor in the increased IC cost, build time, manpower, and fuel consumption.

Code:
# 7 - Super Battleship
model = {
	cost				= 20
	buildtime 			= 820
	defaultorganisation 		= 30
	manpower			= 5
	maxspeed			= 30
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 25
	airdefence			= 5
	seaattack			= 25
	airattack			= 2
	subattack			= 1
	shorebombardment		= 6
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 14000
	supplyconsumption		= 1
	fuelconsumption			= 2
}

Unless, of course, you to want super-size those fries. :D
 
Originally posted by Finwe Nolofinwe
There's not much reason to tech from treaty to post-treaty BB's just to get the speed and range, especially when you factor in the increased IC cost, build time, manpower, and fuel consumption.

Here is what I posted a couple of pages ago on the matter. MDow

The post-treaty battleships were still limited to some extent by the London treaty. They were limited to 45,000 tons of displacement rather than the 35,000 of the previous classes. Both the United States and the British came up with follow up designs for their treaty class battleships.

Here are the vital statistics for the North Carolina:
37,484 standard tons
9 16"
20 5"
12" Main Belt Armor
28 knots

Here are the vital statistics for the Iowa. Compare them to the North Carolina above:
48,110 standard tons
9 16"
20 5"
12.1" Main Belt Armor
32.5 knots

The extra tonnage went to increasing the speed (almost 100,000 extra shaft horsepower) and to maintaining the thickness of the armor belt for the same percentage of a longer hull. All and all, the only advantage of the post-treaty battleship is the advantage of the higher speed. MDow
 
Possible Naval Model Changes

As a part of the overhaul of submarines and naval models (and their tech trees) I have come up with some ideas that might be incorperated and wanted your feedback.

Battleships
Rename Post-Treaty Battleship to Fast Battleship
The thought behind this is to more accurately describe the class of battleships that includes the Iowa and her sisters.

Add new Post-Treaty Battleship Model
This would be a slower, but more heavily armed battleship to fill the gap between the Treaty Battleships and the Super Battleships. This will represent the German Bismarck-class.

Add new Large Commerce Raider Model
This is to give the Scharnhorst-class battlecruisers a more accurate model that more closely fits their capabilities. It will have the pre-requisit of pocket battleships and doctrine for commerce raiding.

Reorder Models to benefit AI

Cruisers
Reorder models to benefit AI

Destroyers
Add new Motor Torpedo Boat Model
This will be a new entry level model that will accurately model some of the many torpedo boats that made up many minor nations navy.

Rename Coastal Gunboat to 500 ton Destroyer Model
This is a rename that will hopefully help with misconceptions about what this model represents.

Hopefully this will help to more accuately model the world's navies in the game. I am not really sure if we want to include the MTBs in the game as it might turn into a large exploit, but I wanted to see what you all thought before I dismissed it out of hand. MDow
 
Re: Possible Naval Model Changes

Originally posted by MateDow
Destroyers
Add new Motor Torpedo Boat Model
This will be a new entry level model that will accurately model some of the many torpedo boats that made up many minor nations navy.


When you mention exploits regarding MTBs I assume you mean building them and dropping them into the escort pool?

I can think of two ways of countering that:

1 - Disable the MTBs for nations with 100+ IC.

2 - Make them a cruiser model instead.


I know it may sound a little odd, but I prefer the second option. It completely removes any issues with the escort pool and MTBs don't have any ASW capability to speak of so it makes sense in a twisted way :cool:
 
I was doing a test run of that sprite just now, and hit upon a very interesting thing.

I had my sprite as L-1 (only the STAND anim done, but I wanted to see how it looked) with HOI's MIN sprite covering the holes. I also made an "L-2" by renaming the HOI L-1 spr files. So, low-end models of BB should use my sprite, and high-end ones use HOI. I used a modded inc file giving assorted models from 0 to 10. I launched the game. And saw that ALL the BBs were using the L-1 sprite. In other words, there is no L-2 change point. If there was, it would have been in the 0-5 vanilla HOI range. In other words, only one BB sprite is usable, and I have a feeling it won't be the pre-dreadnought. (Maybe Sweden)

Now, if you'll excuse me, I'll go find a knife to shoot myself in the head and then run off to Spain.
 
Re: Possible Naval Model Changes

Originally posted by MateDow
As a part of the overhaul of submarines and naval models (and their tech trees) I have come up with some ideas that might be incorperated and wanted your feedback.

Sounds great to me;)
 
Re: Possible Naval Model Changes

Originally posted by MateDow
Destroyers
Add new Motor Torpedo Boat Model
This will be a new entry level model that will accurately model some of the many torpedo boats that made up many minor nations navy.

Naming them would be an issue. They would get the names of destroyer flotillas, or under Steel's suggestion, heavy and light cruisers. Unless, of course, we have the power to create unit class 21 in between 20 (DD) and 22 (SS).

jkk