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Semi-Lobster said:
I've been playing as Poland and I noticed all the destroyer flotillias are named after individual ships, is this right!?!? Isn't the destroyer flotilla supposed to represent 5-7 destroyers?

Poland's unitname file is still running the vanilla HoI names. I don't know enough Polish to come up with the Polish equivalent of "1st Destroyer Flotilla" and so on. If there was someone that wants to come up with that it could probably be add (hint, hint, nudge, nudge ;)). MDow
 
MateDow said:
She does have some techs. She has 10 of the basic naval techs. That gives her enough techs to build some ships with not too much research. She also has the doctrine of admiralty. I don't think she needs any additional naval tech at this time. She has the ability to build MTBs and sloops which is historical. They take a long time, but China wasn't fast at building ships. They have all of the pre-requisites to research 500 ton destroyers. MDow

Ok, sorry, I haven't been able to play and therefore, couldn't verify anything because HoI doesn't seem to want to work on my PC anymore! I assumed she was in need of tech, sorry!
 
Modified German OOB

This was posted in the German Thread so I figured that I would copy the relevant naval sections over here for people's review and comment...

smark74 said:
### Germany OOB (Remodified/Authentic!?!) 1936 Author: smark74 ###

navalunit = {
name = "Flottenstreitkräfte"
id = { type = 14000 id = 2 }
leader = 352
location = 598
division = { id = { type = 17702 id = 1 } name = "Deutschland" type = cruiser model = 3 }
division = { id = { type = 17702 id = 2 } name = "Admiral Scheer" type = cruiser model = 3 }
division = { id = { type = 17702 id = 3 } name = "Admiral Graf Spee" type = cruiser model = 3 }
}

navalunit = {
name = "Marinegruppenkommando Vest"
id = { type = 14000 id = 500 }
leader = 382
location = 588
division = { id = { type = 17702 id = 9 } name = "Emden" type = cruiser model = 2 }
division = { id = { type = 17702 id = 7 } name = "Karlsruhe" type = cruiser model = 2 }
division = { id = { type = 17702 id = 8 } name = "Köln" type = cruiser model = 2 }
division = { id = { type = 17702 id = 4 } name = "Nürnberg" type = cruiser model = 2 }
division = { id = { type = 17702 id = 5 } name = "Leipzig" type = cruiser model = 2 }
division = { id = { type = 17702 id = 6 } name = "Königsberg" type = cruiser model = 2 }
}

navalunit = {
name = "I. U-Bootsstreitkräfte Nord"
id = { type = 17750 id = 1 }
leader = 364
location = 586
division = { id = { type = 17702 id = 11 } name = "1. Unterseebootsflot. 'Weddigen'" type = submarine model = 1 }
division = { id = { type = 17702 id = 10 } name = "2. Unterseebootsflot. 'Saltzwedel'" type = submarine model = 1 }
division = { id = { type = 17702 id = 12 } name = "3. Unterseebootsflot. 'Lohs'" type = submarine model = 1 }
}
navalunit = {
name = "Sicherungsstreitkräfte Öst"
id = { type = 17750 id = 46 }
leader = 379
location = 650
division = { id = { type = 17702 id = 46 } name = "1. Zerstörerflotte" type = destroyer model = 2 }
}
navalunit = {
name = "Sicherungsstreitkräfte Nord"
id = { type = 17750 id = 546 }
leader = 380
location = 587
division = { id = { type = 17702 id = 47} name = "2. Zerstörerflotte" type = destroyer model = 2 }
}
navalunit = {
name = "Sicherungsstreitkräfte Vest"
id = { type = 17750 id = 547 }
leader = 381
location = 588
division = { id = { type = 17702 id = 48} name = "3. Zerstörerflotte" type = destroyer model = 2 }
}

navalunit= {
id = { type = 17750 id = 500 }
name = "Marinegruppenkommando Öst"
leader = 386
location = 650

division = { id = { type = 17750 id = 501 } name = "Schlesien" type = battleship model = 2 }
division = { id = { type = 17750 id = 503 } name = "Schleswig-Holstein" type = battleship model = 2 }
}
navalunit = {
name = "II. U-Bootsstreitkräfte Sud"
id = { type = 17750 id = 2 }
leader = 347
location = 589
division = { id = { type = 17702 id = 13 } name = "5. Unterseebootsflot. 'Emsmann'" type = submarine model = 1 }
division = { id = { type = 17702 id = 14 } name = "6. Unterseebootsflot. 'Hundius'" type = submarine model = 1 }
division = { id = { type = 17702 id = 15 } name = "7. Unterseebootsflot. 'Wegener'" type = submarine model = 1 }
}


#####under developement Historical date commissioned(app.) smark74#####

development = {
name = "Graf Zepplin"
id = { type = 30010 id = 41 }
type = carrier
model = 1
cost = 4
date = { year = 1940 month = november day = 1 }
}
development = {
name = "Bismarck"
id = { type = 30010 id = 42 }
type = battleship
model = 17
cost = 5
date = { year = 1940 month = august day = 1 }
}
development = {
name = "Tirpitz"
id = { type = 30010 id = 43 }
type = battleship
model = 17
cost = 5
date = { year = 1941 month = february day = 1 }
}
development = {
name = "Gneisenau"
id = { type = 30510 id = 543 }
type = battleship
model = 5
cost = 3
date = { year = 1938 month = may day = 21 }
}
development = {
name = "Scharnhorst"
id = { type = 30510 id = 544 }
type = battleship
model = 5
cost = 3
date = { year = 1939 month = january day = 7 }
}
development = {
name = "Admiral Hipper"
id = { type = 30510 id = 545 }
type = cruiser
model = 3
cost = 4
date = { year = 1939 month = april day = 29 }
}
development = {
name = "Blücher"
id = { type = 30510 id = 546 }
type = cruiser
model = 3
cost = 4
date = { year = 1939 month = september day = 20 }
}
development = {
name = "Prinz Eugen"
id = { type = 30510 id = 547 }
type = cruiser
model = 3
cost = 4
date = { year = 1940 month = august day = 1 }
}
development = {
name = "Seydlitz"
id = { type = 30510 id = 548 }
type = cruiser
model = 3
cost = 3
date = { year = 1941 month = january day = 19 }
}
development = {
name = "Lutzow"
id = { type = 30510 id = 549 }
type = cruiser
model = 3
cost = 3
date = { year = 1941 month = july day = 1 }
}
}
 
My Comments

Smark74: On the other thread you asked how you get something added into CORE. For at least the naval section, you have to convince me and the rest of the people that regularly contribute that your way is correct and a better way to do things than is currently done. If you do that, it will be put into the next release of CORE.

Smark74 said:
### Germany OOB (Remodified/Authentic!?!) 1936 Author: smark74 ###

navalunit = {
name = "Flottenstreitkräfte"
id = { type = 14000 id = 2 }
leader = 352
location = 598
division = { id = { type = 17702 id = 1 } name = "Deutschland" type = cruiser model = 3 }
division = { id = { type = 17702 id = 2 } name = "Admiral Scheer" type = cruiser model = 3 }
division = { id = { type = 17702 id = 3 } name = "Admiral Graf Spee" type = cruiser model = 3 }
}

navalunit = {
name = "Marinegruppenkommando Vest"
id = { type = 14000 id = 500 }
leader = 382
location = 588
division = { id = { type = 17702 id = 9 } name = "Emden" type = cruiser model = 2 }
division = { id = { type = 17702 id = 7 } name = "Karlsruhe" type = cruiser model = 2 }
division = { id = { type = 17702 id = 8 } name = "Köln" type = cruiser model = 2 }
division = { id = { type = 17702 id = 4 } name = "Nürnberg" type = cruiser model = 2 }
division = { id = { type = 17702 id = 5 } name = "Leipzig" type = cruiser model = 2 }
division = { id = { type = 17702 id = 6 } name = "Königsberg" type = cruiser model = 2 }
}

With the release of 0.7 it was decided that we needed more balanced naval groups. With that in mind the entire German navy was combined in a single task force which could have a chance against a British navy force. I am willing to add a Flottenstreitkräfte force and break the Germam surface forces into two seperate forces rather than the single large force that we have now. We need to add destroyers with the large warships or they will get massacred by submarines. If it decided to keep this arrangement, we will have to go through and correct all of the model numbers and make them standard for CORE.



navalunit = {
name = "I. U-Bootsstreitkräfte Nord"
id = { type = 17750 id = 1 }
leader = 364
location = 586
division = { id = { type = 17702 id = 11 } name = "1. Unterseebootsflot. 'Weddigen'" type = submarine model = 1 }
division = { id = { type = 17702 id = 10 } name = "2. Unterseebootsflot. 'Saltzwedel'" type = submarine model = 1 }
division = { id = { type = 17702 id = 12 } name = "3. Unterseebootsflot. 'Lohs'" type = submarine model = 1 }
}
navalunit = {
name = "Sicherungsstreitkräfte Öst"
id = { type = 17750 id = 46 }
leader = 379
location = 650
division = { id = { type = 17702 id = 46 } name = "1. Zerstörerflotte" type = destroyer model = 2 }
}
navalunit = {
name = "Sicherungsstreitkräfte Nord"
id = { type = 17750 id = 546 }
leader = 380
location = 587
division = { id = { type = 17702 id = 47} name = "2. Zerstörerflotte" type = destroyer model = 2 }
}
navalunit = {
name = "Sicherungsstreitkräfte Vest"
id = { type = 17750 id = 547 }
leader = 381
location = 588
division = { id = { type = 17702 id = 48} name = "3. Zerstörerflotte" type = destroyer model = 2 }
}

navalunit= {
id = { type = 17750 id = 500 }
name = "Marinegruppenkommando Öst"
leader = 386
location = 650

division = { id = { type = 17750 id = 501 } name = "Schlesien" type = battleship model = 2 }
division = { id = { type = 17750 id = 503 } name = "Schleswig-Holstein" type = battleship model = 2 }
}
navalunit = {
name = "II. U-Bootsstreitkräfte Sud"
id = { type = 17750 id = 2 }
leader = 347
location = 589
division = { id = { type = 17702 id = 13 } name = "5. Unterseebootsflot. 'Emsmann'" type = submarine model = 1 }
division = { id = { type = 17702 id = 14 } name = "6. Unterseebootsflot. 'Hundius'" type = submarine model = 1 }
division = { id = { type = 17702 id = 15 } name = "7. Unterseebootsflot. 'Wegener'" type = submarine model = 1 }
}

Where did you get your submarine numbers? Junghans posted specific construction dates for the German U-Boats here where we discussed which submarines should be in the construction que and which should be done. The Germans dodn't start building submarines until the signing of the Anglo-German Naval Treaty in 1935. There weren't a lot of submarines completed before the start time of the game. We agreed that 10 submarines completed with four (which was rounded up to five) under contruction on 1 Jan, 1936.

My German isn't that good, what is a U-Bootsstreitkräfte? We have been using flotte which I was under the impression was a Fleet or Group equivilant. Is that not correct?

I noticed that you have the German fleet based in Hamburg. Why not Wilhelmshafen? Wasn't that the traditional base for the German naval forces based on the North Sea?


#####under developement Historical date commissioned(app.) smark74#####

development = {
name = "Graf Zepplin"
id = { type = 30010 id = 41 }
type = carrier
model = 1
cost = 4
date = { year = 1940 month = november day = 1 }
}

Construction of the Graf Zeppelin wasn't started until 28 Dec, 1936


development = {
name = "Bismarck"
id = { type = 30010 id = 42 }
type = battleship
model = 17
cost = 5
date = { year = 1940 month = august day = 1 }
}
development = {
name = "Tirpitz"
id = { type = 30010 id = 43 }
type = battleship
model = 17
cost = 5
date = { year = 1941 month = february day = 1 }
}

We are removing Bismarck and Tirpitz from the construction que because of their historically late date for the start of construction. Their construction is going to be prompted by an event that is being tested.


development = {
name = "Gneisenau"
id = { type = 30510 id = 543 }
type = battleship
model = 5
cost = 3
date = { year = 1938 month = may day = 21 }
}

development = {
name = "Scharnhorst"
id = { type = 30510 id = 544 }
type = battleship
model = 5
cost = 3
date = { year = 1939 month = january day = 7 }
}
development = {
name = "Admiral Hipper"
id = { type = 30510 id = 545 }
type = cruiser
model = 3
cost = 4
date = { year = 1939 month = april day = 29 }
}
development = {
name = "Blücher"
id = { type = 30510 id = 546 }
type = cruiser
model = 3
cost = 4
date = { year = 1939 month = september day = 20 }
}

These ships are good, but thay are already in there.


development = {
name = "Prinz Eugen"
id = { type = 30510 id = 547 }
type = cruiser
model = 3
cost = 4
date = { year = 1940 month = august day = 1 }
}

Construction on the Prinz Eugen didn't start until 23 Apr, 1936.


development = {
name = "Seydlitz"
id = { type = 30510 id = 548 }
type = cruiser
model = 3
cost = 3
date = { year = 1941 month = january day = 19 }
}

Construction of the Seydlitz didn't start until 29 Dec, 1936.


development = {
name = "Lutzow"
id = { type = 30510 id = 549 }
type = cruiser
model = 3
cost = 3
date = { year = 1941 month = july day = 1 }
}

Construction on the Lutzow didn't start until 2 August, 1937.

There are no smaller warships in your construction que. No destroyers or submarines. I am willing to break up the German navy into some smaller units that are more flexible, but we are limited by the small numbers of destroyers that the Germans had at the time. Only three flotillas. That means that we can only break the navy into two units at the most. The model numbers are all incorrect and need to be fixed to fit within CORE. Feel free to argue with me. I enjoy it, and I have been known to be wrong. :D MDow
 
Breaking up the generic 'Kriegsmarine' that the Germany Navy is in is fine. You seemed to have remove the Bremse and the Brummer completely and added ships in the que that where not under construction. Other then models being all wrong and some submarine related problems (which I'm not getting into, I'm a surface ship guy), and moving the ships to Hamburg it's fine, but breaking up the German Navy any further then two would not be very good for the German AI. And I'm usually wrong more often then MateDow so take my opinion with a grain of salt! :D
 
MateDow said:
I am willing to add a Flottenstreitkräfte force [...]

My German isn't that good, what is a U-Bootsstreitkräfte? We have been using flotte which I was under the impression was a Fleet or Group equivilant. Is that not correct?
Don't worry about the names, the ones that Smark74 just proposed aren't good german ones. He pobably translated some terms literally.
'Streitkräfte' means 'Armed forces' and isn't used for submarines. I am not an expert but either 'Flotte' (fleet) or 'Flotille' (small fleet) would be fine.

If you are in need for more german unitnames, then I will try to get some appropriate ones.

I noticed that you have the German fleet based in Hamburg. Why not Wilhelmshafen? Wasn't that the traditional base for the German naval forces based on the North Sea?
Wilhelmshaven still is.
 
Ilkhold said:
If you are in need for more german unitnames, then I will try to get some appropriate ones.

If we are going to split the Kriegsmarine into two seperate units, we are going to need a name for the second fleet of ships. My thought is to keep the Kriegsmarine with most of the combat power and the second group based around a single pocket battleship or light cruisers. MDow
 
MateDow said:
If we are going to split the Kriegsmarine into two seperate units, we are going to need a name for the second fleet of ships. My thought is to keep the Kriegsmarine with most of the combat power and the second group based around a single pocket battleship or light cruisers. MDow

Something like 1st/2nd Cruiser Fleet would be fine.
 
Ilkhold said:
Something like 1st/2nd Cruiser Fleet would be fine.

What would that be in German? I don't want to recycle old names but maybe 1st and 2nd High Seas Fleet? Or 1st and 2nd North Sea Squadron? Something with a location reference? MDow
 
MateDow said:
What would that be in German? I don't want to recycle old names but maybe 1st and 2nd High Seas Fleet? Or 1st and 2nd North Sea Squadron? Something with a location reference? MDow

Believe high sea fleet would be Hoch See Flotte not about the spelling though.

North sea squadron would be Nord See Squadrone/Flotte

Ghost_dk
 
Ghost_dk said:
Believe high sea fleet would be Hoch See Flotte not about the spelling though.

North sea squadron would be Nord See Squadrone/Flotte

Ghost_dk
Oh, I didn't read that. Almost right, you just have to write it as one word 'Hochseeflotte', but that is some sort of general term, you won't get several of those.
squadron is translated as 'Geschwader',
so it's Nordseegeschwader
And don't forget that there is 'Flotille' between a fleet and a squadron.

I think that in WW2 the german Navy used numbered fleets/squadrons instead of location names. At least that is how they do it nowadays.
 
Ilkhold said:
Oh, I didn't read that. Almost right, you just have to write it as one word 'Hochseeflotte', but that is some sort of general term, you won't get several of those.
squadron is translated as 'Geschwader',
so it's Nordseegeschwader
And don't forget that there is 'Flotille' between a fleet and a squadron.

I think that in WW2 the german Navy used numbered fleets/squadrons instead of location names. At least that is how they do it nowadays.

Oh well i tried :p

Ghost_Out
 
smark74 said:
"... Directly subordinate to the OKM came the operational commands, which, like those of the Royal Navy, were a mixture of gegraphic and Fleet commands. On the outbreake of war the former cosisted of Naval Group Commands (Marinegruppenkommando) East and West, and Naval Stations (Marinestationen) North Sea and Baltic." and "The Fleet itself was divided into three basic categories, The High Seas Fleet (Flottenstreitkräfte), the Security Forces (Sicherungsstreitkräfte), and U-boats."
The text doesn't list real unit names. "Flottenstreitkräfte" is an abstract term not a actual fleet name. The correct meaning is "forces of the (high seas) fleet", the same applies to "Sicherungsstreitkräfte".
You might take a look at http://www.deutschemarine.de/80256B...struktur_Flotte_flotte.htm/$file/orgFlto3.jpg
which shows todays german navies organisation. Notice there: "Flotille der Mininstreitkräfte", which uses the "streitkräfte" ([armed] forces) term, but not as a unit of its own, but as "Flottille der" (Fleet of) - literally "Fleet of Mineforces".

The mentioning of geographic commands however is new to me. We could use them, but I think those are restricted to the two mentioned there, and not the best names for fleets. Maybe it's just a matter of taste.

The Vessels under costruction could be taken out but thease ships were built and I decided to have them under construction from start allso: All the ships I included started CONSTRUCTION in 36 (no later) and I can just tell you that ships construction is MORE than just laying the keel :)
Putting ships with long build times into building queues is problematic. One of the problems is, that build times and hence overall costs can be modified by Techs. So it might be cheaper to cancel building orders and start them new later and get a cheaper ship earlier. However the AI can't do that, so you put in extra micromanagement for the player which gives a disadvantage to the AI.
Also huge amounts of ships in the buildqueue may take a much higher percentage of ressources than historical accurate. The current US start setup for example has all available ICs planned for building and research.
 
smark74 said:
Hi I found a IRREGULARITY with the "Building in progress" Fex. Bismark is being built 9IC for 1674 days (for a total 15066IC).
If I start building myself on Jan 1 "39 (without Ship assembly Process tec) then Bismark would be 18IC for 711 Days (for a total of 12798IC), Now tell me WHY should I not Scrap it ???
That's been already reported often, but since they are destined to go off the list, that problem would be gone.
Lowering the cost for the Admiral Hipper won't work, since it is already at minimum, you could only make it free. Not the best choice, I think.
 
We already agreed that the Bismark and the Tirpitz will be removed from the build queue for historical reasons, the Bismark was not laid down until 01.07.1936 and the Tirpitz was not laid down until 02.11.1936.
 
Smark74, it would be easier for all of us if you only posted something in one forum if it is specific to that topic.

The Bismark and Tirpitz where not under construction as of January 1st, 1936. Actually, we're pretty lenient if the ship is under construction in Early or mid January but nothing further. Cost of the ship is not money, money doesn't actually exist in HoI, it's the industry expended to produce the ship and train her crew.

About Dönitz, this can be simulated by .....the player! Not everything needs to have event or else we would just have a slide show about alternate WWII without actually playing it.

I do believe Germany should have less TP tech (not all though, that wouldn't really be accurate, they certainly had model 0 (coastal cargo ship) and model 3 (small tramp steamer) TP's but due to the current limitations of 1.05c, the add unit command in an event will automatically give that country the model of that unit with the highest number. So if Germany researches transports during the peace years then they will get their most advance transports from that event. It's a REAL pain in the arse but there's nothing we can do... unless 1.06 has a nice treat up it's sleave....

I agree about Kaufmann, he should be a minister, if you could fina some info on him and a picture that would be great!
 
Last edited:
smark74 said:
There are a few optons Here:
Solution 1. We Keep Bismark and the other ships in (construction planing probably started in 35 anyway). This makes Thease ships appear in the right period and they allso take a little recources from Germany. This would be Historicly correct, Allthough I would suggest that we use MY file posted earlyer: The construction of thease ships is slightly reduced (some of the cost has allredy been paid before "36) and the Ships are slightly cheaper than if built by the player. If we decide to remove them and the German player wants to build ANYWAY he would be getting Bismark and other ships before or in "38.

We are trying to maintain some of the historical reality by removing the Bismarck and Tirpitz from the building que at the beginning of the game.


Solution 2. CHANGE the buildtime for ships. Longer buildtime in peacetime and then when a nation enters war then we have a tec that reduces BUILDTIME and INCREASES BUILDCOST accordingly.

There has been talk of creating a tech/event combination that does just that. The difficulty is figuring out how to make it work in the way that we want it too. I think that it would be benefitial to the game as whole. It would help the economies of the US and Britain which have a large number of ships under construction at the beginning of the game. Right now, to build up to historical numbers befire the war, it will force you to completely ignore build an army. That is historical, but it is death in HoI.


Anyway, Thease ships were built in History and the question is HOW much should the player be able to stray from Historical events??

I think the player should have the ability to be as historical and as ahistorical as they want. If we start to force the player to follow history, we would have to start finding ways to keep the player from invading Britain, winning the war against Russia, and ensure they would never win the war. That wouldn't be historical. There are players out there that want to play a freindly Germany, some that want to control every provence on the map, and everything in between.

Personally I belive that IF Hitler had more belive in Dönitz´s (or been convinced that Sub-Warfare was still effective) approach then He would not have Made Raeder Chief of Navy and NOT accepted Z-Plan. Then Dönits might have Started serious reaserch into Sub-Tec and Rebuilt the U-BOOT fleet (Germany had less than alloted by the treaty). If we opt for a more liberal approach to History then I would Have made Dönits the Chief of Navy and started to secretly MASS-Produce oceangoing Subs. Allso the Allied would then have had the same problem: Enourmus recources and energy put into ASW.

The problem was that no one thought that the submarine would be the dominant weapon of the next war. The development of SONAR/ASDIC was believed to make the submarine less effective than it had been in WWI. Raeder was preaching the same thing that all of the major powers were preaching prior to the war. You need battleships to control the seas. The way to challenge Britain was to make it too expensive for them to beat you. You had to have enough ships that they would loose too many ships defeating you to controlthe rest of the world. Even more important with an agressive Japan in the Pacific.

My Proposal
1. Change the minister file to allow greater flexability with ministers (posted in the Germany tread). Modified!!!

I don't know enough about the German ministers to comment on this one either way. I doubt that people would complain about having more choices for the important minister positions.


2. Add a tec (for all) that increases Buildtime for ALL units (by +50%?) and decreases BuildCost (by -50%), Then When War starts then The tec is deactivated through Event.

Making a tech that does what you want is easy. Getting it work correctly is a little more difficult. You could make an event that lowers the build time when a nation is at war, but Italy would start the game with cheap warships because they are engaged in a bush war in Africa. Probably not a good idea. You could have it dependent on a war with another major power. The problem with that is how can the US gear up their production shortly before entering a war? The build time of the vessel is set when you start construction, so their wouldn't be any motivation to start construction if war was approaching because of the amount of time it would take to complete them. This solution will take a lot of work and testing to make work correctly.


3. Only Include ships ALLREADY under construction "36 ;)

That is already in effect. We have put in the ships that were under construction on 1/1/1936 (or fairly close).


4. Remove ALL transports from Germany. Remove all TRANSPORT TEC from Germany !!!!! THEN Give Basic Transport tec to Germany at the Start of WAR and then Add Transports through Events, Fex: Reich Commissioner of Shipping Gauleiter Karl Kaufmann takes over all privatly owned Merchant Ships (+ some ships of LOW TEC). The Occupation of Denmark (+ some ships of LOW TEC). Allso Same event for Norway Belgium Holland and France. I have a book with all the captured Merchant Tonnage etc. Germany was ALWAYS Hampered by the SHORTAGE of Merchantships/Transports. Allso The German Player SHOULD HAVE to be careful with his FEW ships and PROTECT them.
P.s. Only 76 ships (463,122tonnes) managed to return to Home Ports by 09.04.1940. Allso Germany only constructed 176 merchant ships (337,841tonnes) by the end of the war.

I don't understand this one. Why should we be removing Germany's ability to build merchant vessels? Germany had a large shipbuilding industry. At this point and time it was one of the most efficient in the world. The fact that only 76 managed to return home means that they had a lot more roaming around the globe conducting trade. The reason that Germany didn't build much merchant tonnage during the war was a lack of places to use it. Germany was cut off from seaborne trade with everyone but Sweden. They didn't need the large merchant marine that the US, Britain, and Japan needed to transport resources from distant locations.

We have discussed the difficulties with creating an event that will do what we want it to do. We can't give Germany specific models of transports to recreate the coastal vessels that they would get from Norway and Denmark. It would also keep the event for the nationalization of the German merchant marine from being as accurate as we would like.

Germany does have to protect their transports now. I challenge you to send your transports to sea on the first day of the war and see how long they last against the Royal Navy. They have the transport capapbility to move ten divisions by sea. That isn't unrealistic.

Lets not focus on the PROBLEM but the SOLUTION :)

Before we can find a solution, we need to take a careful look at the problem and analyze it. If we go throwing out solutions without knowledge of what the problem is and what is causing it, we could be doing more harm than good. We need to keep everything balanced for countries other than Germany. A solution which makes the naval construction accurate for Germany could make it difficult to recreate the naval war between Japan and the US. It could make it even more difficult for the Royal Navy to meet their commitments throughout the world. MDow
 
smark74 said:
I dont think you & MateDow get what Im saying?? You are 100% confident that IN NO WAY the Planing, Pre-construction or design work had started earlyer than 1.1."36 ??
I read, that they got what you were saying and the answer was along this: "Planing, pre-construction or design are not part of building in HoI terms, but part of research and play decisions."
I can decide in 1936 that I want to start building a Battleship in 1937, thus I am planning, but not building.