DoctorPlague said:I just saw a documentary about it. The movie with Kirk Douglas is does not picture the situation correctly, accoring to veterans who fought there.
This could mean an event for both England, Germany, and Norway. (both bombing raids and airdrop of british commandos and norwegian partisans, plus german manpower and tech loss) The british commandos came in sliders some time later than the norwegians... unfortunately they got lost in bad weather and crashed somwhere in the mountains. So the partisans had a hard job carrying out the mission.
This partisan raid near the village Rjukan set back both shipments and production of heavywater, crucial to the German nuclear programme. The plant was lightly guarded before the attack, but after the attack it was rebuilt... (don't remember how long it took, though) but the fact is the germans also lost a considerable shipment so the nuclear programme in Germany was set back. As a result, Hitler sent an additional 10.000 men to guard the plant afterwards, and to search for the partisans which they did not find. Allied bombing raids did not work well, as the plant was located in a steep valley.
The main problem is how to model this in game. There is no way to deactivate a tech once it has been discovered, except by haiving a tech that negates any bonuses/penalties of the tech you want to negate. So if Germany has the "Heavy Water Plant" tech, there isn't a good way to off set it, with out opening up all sorts of problematic possibilities. The rest of it is fairly straight forward though.