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I don't think I have ever seen an AI take losses to a unit that was completely encircled. I have had failed attacks on surrounded troops, then on the next attack, they are back at 100 strength . I can't say if this has just been isolated cases, but if they aren't, then we don't need to worry about supplying the cut off garrison. MDow

Neah, it definitely is a WAD, org starts to drop after some time, usually faster after you reload the game (completely exit), it does take some time but it does work. I encircled Leningrad for about 6 months and all units there were at 0 org and 1 infantry div could take them out, even with the +10 fort.

Is there really no command like "province ID = .... supply value = ...."?
 
Originally posted by hendriks
Is there really no command like "province ID = .... supply value = ...."?

There's no commands for putting resources or supplies into a province via events. You can do it via INC files but that's obviously meaningless when there's a land connection to the capital.
 
There's no commands for putting resources or supplies into a province via events. You can do it via INC files but that's obviously meaningless when there's a land connection to the capital.

I remember this with germany as well, it has supplies in east-prussia, they slowely dwindle when you do not resupply by convoy.

What about setting the supplies for Leningrad at a calculated amount in the INC files which equals the supply of 10 (militia) divisions over 3 years, and set up a convoy which re-supplies them during peace time, we would not really have to worry about the germans cutting that line during war.
If Germany would take the city, the supplies would go to them and could be reduced via an event
 
Originally posted by hendriks
I remember this with germany as well, it has supplies in east-prussia, they slowely dwindle when you do not resupply by convoy.

What about setting the supplies for Leningrad at a calculated amount in the INC files which equals the supply of 10 (militia) divisions over 3 years, and set up a convoy which re-supplies them during peace time, we would not really have to worry about the germans cutting that line during war.
If Germany would take the city, the supplies would go to them and could be reduced via an event


As I said, as long as there is a land connection to the capital it's meaningless. The stockpile is immediately moved to the capital.
 
As I said, as long as there is a land connection to the capital it's meaningless. The stockpile is immediately moved to the capital.

Yep, that's true, I forgot, Prussia is nicely isolated.
Then I suggest creating the supply convoy by sea once the province is isolated, this is at least something and if Germany wants to block it, it at least needs to make some effort and expose itself to Russian navy counter attacks.
Does the AI attach convoy ships now to a convoy or can you command that in the event?
 
Any of you homies had any issues with my altered GPW events? If so, please let me know. As in:

* does the SU get weakened by it?

* does it prevent (hopefully) the SU from becoming an unbearable steamroller throughout Europe/Asia/MidEast/Africa?
 
Originally posted by Phil K

* does it prevent (hopefully) the SU from becoming an unbearable steamroller throughout Europe/Asia/MidEast/Africa?

Not so far in any of my games.

Played as USA in C.O.R.E 0.61 and by 1948 USSR had about 650 divisions...I guess that was because I captured Berlin and GPW never weared off. Is that fixed now?
 
Go back one page in this thread and make sure you've downloaded those files and use them. They are v62 updated with the altered events.

I created those events primarily because of what you are saying occured in your game (Allies hold Berlin).

Steel, Copper, or Generalisimo - could you please d/l those events and double-check to make sure I used the "AND" condition properly? Check the core_USSR.txt under event 15000000 (GPW start) and/or core_AI for event 15047 (at end - optional early end to GPW). Both of them use the 'AND' condition.

Thanks!
-PK
 
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Concerning the Soviet thrust into the MidEast and into Africa and deep Asia -

I was thinking that 'country priorities' and 'passivity' are our best parameters for dealing with that.
 
Soviet - Allied war

I just thought of something in connection with the GPW..

Assume a human Allied player knocks down Germany and floods eastward into occupied Poland, then into formerly Soviet provinces. This is a super longshot but assume it happens because it could.

This should be a serious cause for friction between the SU and the Allies. There should never be any other nation holding Soviet territory, especially European Russia. I am not saying instant war. But there needs to be something because that would bring the SU and Allies to a serious loggerhead.
 
Re: Soviet - Allied war

Originally posted by Phil K
I just thought of something in connection with the GPW..

Assume a human Allied player knocks down Germany and floods eastward into occupied Poland, then into formerly Soviet provinces. This is a super longshot but assume it happens because it could.

This should be a serious cause for friction between the SU and the Allies. There should never be any other nation holding Soviet territory, especially European Russia. I am not saying instant war. But there needs to be something because that would bring the SU and Allies to a serious loggerhead.

That's quite a task - again we are talking about post-war events, and so far only one chain is ready.

IMO we should consider III basic variants of post war events:

1) quasi-historical - Tekheran, Jalta and Potsdam Conferences, and Soviets are not the only dominant force on the continent at the end of war. In that case fairly historical post-war Europe should be formed (with option for "Patton's solution").

2) ahistorical Soviet dominance - currently covered. If Soviets are the only force dominating Europe, it triggers WE rise in USA and UK and ultimately leads to war.

3) ahistorical Allied dominance - If Allies pushed far to the east, getting Balkans and Central Europe, then it could also trigger new war, but with lower chance that in variant (2), as Allies are not interested in that. Also, democratic nations of Czechoslovakia, Poland and other are formed, and Germany are divided into occupation zones.
 
Yes, it is a big thing, I suppose. Might as well get the discussion ball rolling now.

OK, so we have #2 (Soviet mainland domination) currently covered in our events. That leaves #3 (Allied domination) and #1 (quasi-historical, which will be tough to do, IMO) left for scripting.

Might I suggest we tackle #3 (Allied) first as that might be easiest for triggering and action determination?

-PK
 
Originally posted by Phil K
(...)Might I suggest we tackle #3 (Allied) first as that might be easiest for triggering and action determination?

Fully agree that that's much more easy to create. The main problem is, that not always we know, which nation will actually be the "liberator".

Example:

US marines (human controlled) land in Amsterdam and calim all the Europe in the name of mighty Holland. Now it comes the time to liberate Czechs. USA can't do this, because "technically" it's not the controller of Czech provinces - the Holland is.

So the chain looks like that:
1) event for USA human player "to liberate or not to liberate"?
2) if yes, then it should trigger bunch of events for potential Allied controllers forcing them to liberate Czechoslovakia (one of those should be the right one, but there is still problem with Czechoslovakia liberated partialy by one nation, then partially by another)

But the USA is not the only one, who can invade - so the first event should also be replicated to allow ANY human controlled nation to decide, if New Order should appear.


Of course we can go for simple chain that would simply force war, without much liberation (after all, human player can now do it himself).
 
OK, let's walk backwards from the most severe part of that. Let's figure out what would pit the Allies and Soviets against each other. We don't have to script it - just determine what situation would call for this state of imminent war between them.

Then having ID'd that, we can look at the liberation thing in context.

I do see what you are saying about the issues with liberation. Unfortunately, here we are back on the v1.05c liberation button.

Somehow I foresee the issue of NOT = control of 'X' province being a biggie in this one.

-PK
 
Originally posted by Phil K
OK, let's walk backwards from the most severe part of that. Let's figure out what would pit the Allies and Soviets against each other. We don't have to script it - just determine what situation would call for this state of imminent war between them.

Then having ID'd that, we can look at the liberation thing in context.

I do see what you are saying about the issues with liberation. Unfortunately, here we are back on the v1.05c liberation button.

Somehow I foresee the issue of NOT = control of 'X' province being a biggie in this one.

-PK

Hmmm, let's start from the begining. We have the situation, when USA (or UK, or New Zeland) was so succesfull in it's Crusade against Hitler, that it annexed Germany and all it's allies, as well as western territory of Poland.

2 options:

a) It happened without GER-SOV war (possible, if France/UK is human controlled),
b) It happened after the start of GER-SOV war,

In the first scenario, I see logical chain of events:

1) Allies feel strong. They finished Hitler in 1-2 years of war and now want to recreate pre-war order.

2) As you know, half of Poland is under control of USSR. Baltic States also are occupied.

3) UK/France get chance to deliver (or not) ultimatum to USSR.

4) Soviets decide to start war, or they return eastern Poland, and pre-war state is recreated.

Second scenario is more tricky. IMO the only possible situation, when Allies can free Central Europe/Balkans without allowing Soviets to do this first is to land in Yugoslavia and create corridor to Baltic, then finish off Germany.

Generally, in this variant we have to assume, that Soviet Union was severly weakened by the whole war, and won't be interested in another one with obviously powerfull Allies.

So, this scenario should base on Allies pushing for war (Patton? :)), not Soviets. But again, Allies had no interest in new war with weak USSR, especially if they supported them with Lend Lease and freed all the Central Europe.

In this scenario main goal are good liberation events, not another war.
 
Yes, I see what you are saying now. So let's take it from the perceived angle that the Allies would take in reliberating eastern Europe. War is just but a possible outcome at some point in the process based on certain factors.

So where to start in liberation?
 
Originally posted by hendriks
Yep, that's true, I forgot, Prussia is nicely isolated.
Then I suggest creating the supply convoy by sea once the province is isolated, this is at least something and if Germany wants to block it, it at least needs to make some effort and expose itself to Russian navy counter attacks.
Does the AI attach convoy ships now to a convoy or can you command that in the event?

In the game that I am playing now, the Soviets set up a convoy to supply St. Petersburg. Elements of the German fleet are interdicting convoys and sinking 20+ transports per day. I don't know how long the Soviets can maintain these losses to their merchant marine without Moscow and the associated resources though. The AI is making the effort to supply St. Petersburg through the Baltic, probably from Mermansk. MDow
 
In the game that I am playing now, the Soviets set up a convoy to supply St. Petersburg. Elements of the German fleet are interdicting convoys and sinking 20+ transports per day. I don't know how long the Soviets can maintain these losses to their merchant marine without Moscow and the associated resources though. The AI is making the effort to supply St. Petersburg through the Baltic, probably from Mermansk.

Okay, that's good, they did not in my game however, maybe we could add convoy ships to the USSR pool in the USA land-lease events to USSR?
 
Originally posted by hendriks
Okay, that's good, they did not in my game however, maybe we could add convoy ships to the USSR pool in the USA land-lease events to USSR?

Got better idea - UK event about RN sharing their ships with RKKF. Historically, Royal Navy has seriously boosted Soviet fleet to support Murmansk convoys - among smaller units they even traded them battleship (old, but still...)!
 
Originally posted by Copper Nicus
Got better idea - UK event about RN sharing their ships with RKKF. Historically, Royal Navy has seriously boosted Soviet fleet to support Murmansk convoys - among smaller units they even traded them battleship (old, but still...)!
remember the problem with "newly created units use the last model available" ... ;)