Re: Soviet economic doldrums
Well, the power of the USSR in 0.6 lies not in IC, but in supply modifier (check the effects of GPW doctrine) and low cost/time of the land units. While IC is not extreme, Soviets get better supply organization, that gives them more "effective IC" and allows them to build more units without high supply/resource use.
Usually effect is visible after 3 months of campaign - Soviets "respawn" rate is quite good, and German AI usually is not able to match it. Also after so time Soviets switch on ultra-agressive AI that results in many attacks along the front line.
Dissent quickly drops, as Soviets get some quite good events at the start and later German anti-partisan actions give regular dissent drops.
Human players got no problems with that, but game is much harder then with previous "mega-huge IC solution".
Of course, with 1000+ IC and 2:1 starting units ratio you have already won, but AI looses almost always and players fight a bit longer, then previously.
Wait for 0.7, new HardCORE mod should rise the challenge a bit.
Originally posted by Azkor
A few pages back, during CORE 0.5 I mentioned the soviet economic collapse. I just installed 0.63 and have been running a few test games. I must commend all the CORE team on how much better the game is under 0.63.
In my current game as germany when I launched Barbarossa I had 202 Inf, 12 motor, 34 panzer and 9 mountain. I looked at the soviets and they only had 143 inf, 31 motor, 14 mech, 12 armor, and 2 mountain with a smattering of militia.
Being a bit concerned with this I save-loaded into the soviets to see what was up. Unlike in 0.5 the soviets had researched the basic conversions of coal-oil and oil:rubber. The soviets also had a 50k coal, 70k steel, 30k rubber and 70k oil surplus but less than 3k supplies. The soviets also only had 398 IC's with a whopping 30% dissent. Germany meanwhile had 1100 IC's with 7% dissent, darn those allies sinking my non existant resource convoys :rofl:, even with the lack of the resource collpase that the soviets experienced in core 0.5 the paltry IC total was enough to doom them. Well they would be doomed but I have a recurring CTD within a few days of launching Barbarossa.
Granted I went with no deals with the bolseviks and took all of poland, france, yugo, albania, hungary, romania, bulgaria low countries and had Frick as my minister of security with the full industrial tree researched. But less than 400IC for russia, after the 30% dissent hit, means certian doom.
As an assurance of this I ran a hands off as mexico and save-loaded into germany and russia right at 1 Jun 41. Now AI germany almost always chooses historic on the MR pact, and Vichy for france. So on 1 Jun 41 AI germany had western poland, northern france, low countries, yugo, czech, denmark and memel. USSR had eastern poland, bessarabia, LLE and finnish border hexes. The germans had 650ish IC's with 10% dissent and the soviets had 540ish with 15% dissent.
Obviously with AI vs AI the Russo-German war is much more balanced. Yet what happened to the industrial juggernaught of the soviets from CORE 0.5? If the soviets dont have 800ish IC's going into Barbarossa then they are in a world of hurt. When the germans take the high IC provinces from the soviets in the west the soviets run into the situation where they cant meet the CG and supply requirments and spiral into a collpase.
Also due to the poor, read horrible, handling of dissent the soviets have a terrible time putting up even the most feebile of resistance to the Heer when it hits them. Perhaps adding 2 trees for all the soviet events one with Not { soviet = ai} for all the ones currently and a tree with Not { soviet = player} with much lower dissent penalties. The cumulitive effect of lower IC and lower troop moral with high dissent kills the russians.
Sorry about the length of this.
Well, the power of the USSR in 0.6 lies not in IC, but in supply modifier (check the effects of GPW doctrine) and low cost/time of the land units. While IC is not extreme, Soviets get better supply organization, that gives them more "effective IC" and allows them to build more units without high supply/resource use.
Usually effect is visible after 3 months of campaign - Soviets "respawn" rate is quite good, and German AI usually is not able to match it. Also after so time Soviets switch on ultra-agressive AI that results in many attacks along the front line.
Dissent quickly drops, as Soviets get some quite good events at the start and later German anti-partisan actions give regular dissent drops.
Human players got no problems with that, but game is much harder then with previous "mega-huge IC solution".
Of course, with 1000+ IC and 2:1 starting units ratio you have already won, but AI looses almost always and players fight a bit longer, then previously.
Wait for 0.7, new HardCORE mod should rise the challenge a bit.