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Re: Soviet economic doldrums

Originally posted by Azkor
A few pages back, during CORE 0.5 I mentioned the soviet economic collapse. I just installed 0.63 and have been running a few test games. I must commend all the CORE team on how much better the game is under 0.63.

In my current game as germany when I launched Barbarossa I had 202 Inf, 12 motor, 34 panzer and 9 mountain. I looked at the soviets and they only had 143 inf, 31 motor, 14 mech, 12 armor, and 2 mountain with a smattering of militia.

Being a bit concerned with this I save-loaded into the soviets to see what was up. Unlike in 0.5 the soviets had researched the basic conversions of coal-oil and oil:rubber. The soviets also had a 50k coal, 70k steel, 30k rubber and 70k oil surplus but less than 3k supplies. The soviets also only had 398 IC's with a whopping 30% dissent. Germany meanwhile had 1100 IC's with 7% dissent, darn those allies sinking my non existant resource convoys :rofl:, even with the lack of the resource collpase that the soviets experienced in core 0.5 the paltry IC total was enough to doom them. Well they would be doomed but I have a recurring CTD within a few days of launching Barbarossa.

Granted I went with no deals with the bolseviks and took all of poland, france, yugo, albania, hungary, romania, bulgaria low countries and had Frick as my minister of security with the full industrial tree researched. But less than 400IC for russia, after the 30% dissent hit, means certian doom.

As an assurance of this I ran a hands off as mexico and save-loaded into germany and russia right at 1 Jun 41. Now AI germany almost always chooses historic on the MR pact, and Vichy for france. So on 1 Jun 41 AI germany had western poland, northern france, low countries, yugo, czech, denmark and memel. USSR had eastern poland, bessarabia, LLE and finnish border hexes. The germans had 650ish IC's with 10% dissent and the soviets had 540ish with 15% dissent.

Obviously with AI vs AI the Russo-German war is much more balanced. Yet what happened to the industrial juggernaught of the soviets from CORE 0.5? If the soviets dont have 800ish IC's going into Barbarossa then they are in a world of hurt. When the germans take the high IC provinces from the soviets in the west the soviets run into the situation where they cant meet the CG and supply requirments and spiral into a collpase.

Also due to the poor, read horrible, handling of dissent the soviets have a terrible time putting up even the most feebile of resistance to the Heer when it hits them. Perhaps adding 2 trees for all the soviet events one with Not { soviet = ai} for all the ones currently and a tree with Not { soviet = player} with much lower dissent penalties. The cumulitive effect of lower IC and lower troop moral with high dissent kills the russians.

Sorry about the length of this.

Well, the power of the USSR in 0.6 lies not in IC, but in supply modifier (check the effects of GPW doctrine) and low cost/time of the land units. While IC is not extreme, Soviets get better supply organization, that gives them more "effective IC" and allows them to build more units without high supply/resource use.

Usually effect is visible after 3 months of campaign - Soviets "respawn" rate is quite good, and German AI usually is not able to match it. Also after so time Soviets switch on ultra-agressive AI that results in many attacks along the front line.

Dissent quickly drops, as Soviets get some quite good events at the start and later German anti-partisan actions give regular dissent drops.

Human players got no problems with that, but game is much harder then with previous "mega-huge IC solution".

Of course, with 1000+ IC and 2:1 starting units ratio you have already won, but AI looses almost always and players fight a bit longer, then previously.

Wait for 0.7, new HardCORE mod should rise the challenge a bit.
 
Looks like Soviet Union has same problem as USA, ie that it struggles to handle certain dissent / CG / supply requirement combinations. We'll probably need to revise dissent hits in some events.
 
Steel actually I was thinking that my idea of parallel event trees might be the way to go. Set them up with a AI=true path that has lower disent hits and a Player=true path that has higher disent hits.

Since the player can handle the fine tuning of the economy better than the AI can this would increase the difficulty for the player, but simplifiy the problem for the AI. This could of course be applied to the US as well to help out on the revolution problem.
 
Only events that can cause such high dissent in USSR are:

- ahistorical Purge choices (+10 each),
- ahistorical German Mol-Rib action (both in case Unholy Alliance and ignoring the pact +10),
- ahistorical Nomonhan Incident (+4, +6).

Other events are +2, -2 in range, and AI easy deal with those. Only one higher hit is of course start of the war and depending on the occupation policy it can be 5-20 dissent, but that hit is easy reduced by Amnesty for the commanders and Peace with the Orthodox Church (at least for the start).

Honestly, no idea how can we deal with AI ahistorical choices in the events designed to stop human exploits (with one solution visibly worse). :(
 
Originally posted by Azkor
Steel actually I was thinking that my idea of parallel event trees might be the way to go. Set them up with a AI=true path that has lower disent hits and a Player=true path that has higher disent hits.

Since the player can handle the fine tuning of the economy better than the AI can this would increase the difficulty for the player, but simplifiy the problem for the AI. This could of course be applied to the US as well to help out on the revolution problem.

Yes, that may be sort of the solution... But in this particular case AI events should simply have no choice (as choosing b option in purges is simply not worth it, especially for the AI).
 
Copper Nicus said:
Yes, that may be sort of the solution... But in this particular case AI events should simply have no choice (as choosing b option in purges is simply not worth it, especially for the AI).


I have never seen a 1100 IC for Germany at the start of Barbarossa, what is he playing on, super easy? :rolleyes:

I suggest he plays a game with all settings on very hard, AI on agressive and CORE difficulty option C (gimme all), I have never gotten the IC in 1941 above 500 for Germany with those settings playing more or less historical, after industrial poly-tech (+5% IC) and initial USSR successes it usually runs between 550 - 600. Getting +200 infantry divisions + 34 tank etc means you either haven't spend any IC on research or your strenght of those units are really low.....

I consider myself an extreme veteran of the german-russo war and let me tell you, the 0.63 on all hardest settings IS challenging (because of the lack of MP, low IC and "expensive" techs). SU really has to be "taken" in 1942, letting them run into '43 will spell definite doom for Germany.
 
hendriks said:
I have never seen a 1100 IC for Germany at the start of Barbarossa, what is he playing on, super easy? :rolleyes:

I suggest he plays a game with all settings on very hard, AI on agressive and CORE difficulty option C (gimme all), I have never gotten the IC in 1941 above 500 for Germany with those settings playing more or less historical, after industrial poly-tech (+5% IC) and initial USSR successes it usually runs between 550 - 600. Getting +200 infantry divisions + 34 tank etc means you either haven't spend any IC on research or your strenght of those units are really low.....

I consider myself an extreme veteran of the german-russo war and let me tell you, the 0.63 on all hardest settings IS challenging (because of the lack of MP, low IC and "expensive" techs). SU really has to be "taken" in 1942, letting them run into '43 will spell definite doom for Germany.

Actually Hendriks that game was on normal/normal, as my first game of 0.63 I felt seeing what the default difficulty and settings would yield would be a good result.

As to 1100 IC its rediculously easy to get, at least in normal. In 36' research should be geared towards theoretical techs in art, int, armor, industry also research in basic electromechanical computers with the next theorectical tech falling on afterwards. By Jan 37 you should be researching basic tanks and two steps up of industry and artillery. Replace frick with the man of the people minister, for additional man-power and reduced CG requirements. Side note: kill all the naval units you dont need them and the ~40IC drain for multiple years is a bad idea.

By march 38 when the aunschluss happens you should be able to begin back filling key techs guns, ammo, field guns, tank techs basic dive bombers and basic multirole fighters. Always upgrade the units you inherit from the austrians. Now is the time to begin massive unit construction, infantry only at this point. You should be able to get somewhere around 60 extra divisions in the field by the time the munich accords roll around.

With the sudetenland in your hands you get the late war experience tech immeditaly research divisonal reorg. That should take you about 130 days or around the first of feb 39. Hence forth only use the lower manpower waffen-ss divisions and always upgrade your current infantry to waffen-ss as time allows, you dont get a manpower rebate /sigh however in the future when they take cassulties they are much cheaper manpower wise to reinforce. In march 39 when the end of czech event fires split czech with hungary. By 1 jan 39 you should have basic 40 or basic 50 research completed and construction started on about 10 divisions. You should also have about 10 divisions of '44 volksturm motorised in the works. You should also have about 9-18 wings of stukas ready by 1 jun 39.

Invade poland on 1 july 39 or 1 aug 39 at the very most. When the MR pact fires choose no deals, the soviets never get so angry they DOW you immediately so /shrug. Cherry pick the polish VP provinces and garrision the eastern front with a series of FM with 9 infantry divisions on the front with the soviets, this will lead to the soviet front AI trying to get numarical superiority against you as a result just trickle in more infantry as they are constructed these leads to a positive AI feedback loop where he keeps reinforcing the frontier.

As soon as the poles are finished pull your 14 armor divisions back to the west, the three you start with the one the austrians have and the 10 you constructed. If you attacked the poles in Jul you should be facing the nederlanders in early aug at the latest smash them flat. DOW belgium and proceed to flaten everything trickeling 1 unit infantry behind your panzer blitz to hold the french from rallying behind your lines. When Vichy fires choose conquest. The huge thing is to keep rolling in france never slow down always stage your armor with a unit waiting to exploite the break through of the lead elements then rest the lead element and allow the exploiter to attack next, thus regaining org. Once all of continental france aside from the maginot has fallen ~ 1 nov 39 pound the maginot with aircraft tell you can finish them off.

Next step is to hit the Spanish, doesnt matter if they are republican or nationalist they are the weak spot in europe. you need 27 disvisions of infantry to garrision iberia, 3 per beach. Wait tell 1 apr 40 to launch this attack. Finishing spain will take about 3 months do to the crappy infastructure but thats ok. Meanwhile spilt your tank forces and dive bombers and simultaneously attack spain and yugo and annex both. DOW POR and take lisbon and camp 3 infantry there.

At this point you have germany, austria, sudtenland, memel, france, lux, neth, belg, spain, yugo and poland you should be getting ~30 manpower a month by mid 40. At this point you switch to frick as minister of security and jump to about 900 IC at which point you start on a major refit of the Heer concentrating on armor and artillery techs by 1 jan 41 you should have improved 70 or 80 mm researched. If in 41 you have been concentrating on the industrial tree you should finish the tree off for another 25%IC. In may of 41 as your new tanks hit the line prep in beograd for the invasions of hungary, romania and bulgaria simultaneously.

Garrisoning the balkans requires 18 infantry divisions so having them ready in the strategic redeploy box is a must. Once the armor seize the provinces necessary annex, hungary, romania, and bulgaria ~ 14 to 21 days max. Strategically redeploy the infantry to the beaches and move the armor up to the bessarbian frontier, you have bessarbia do to the no deals with the bolshiviks. About 1 Jun 41 DOW soviets if they havent DOW you already blitz the south.

Now here is the kicker do to the way the front AI works the soviets will be very leery of removing too many troops from the eastern german/soviet front so the winter war should with luck still be dragging on, especially since you have traded the Finns all the land doctrines you have and setup a resource and supply convoy to them from elbing. Even a couple of waffen-ss divisions with antitank and antiair brigades sent there will make the soviets bleed for months on end.

I know this is very long and filled with lots of what people already do but the thing to remember is the key to german victory is that they must be the sole european power. I go so far as to DOW Italy and invade them as well once you finish off the swiss. Leave the greeks and turks tell you have the soviets on their knees though, the same with latvia lithiuania and estonia.

BTW my tanks where 34 hard 33 soft 20 something defense 80mm improved mediums with engineer brigades at the launch of Barbarossa.
 
Well, you went for totally ahistorical style of play and normal level of difficulty so what do you expected then? :D

Seriously, normal level, especially with "free style" game is always easy as hell with Germans - oil from occupied Romania, no weak Allies, no Rib-Mol pact... are you sure you have chosen the right mod?

C.O.R.E. on the normal level is almost no different in difficulty means then vanilla HoI. As Hendriks said - try V.Hard with CORE option C, or even better - wait for the CORE 0.7 and play that version with the options mentioned above. Or play Multiplayer Game or Historical Stony Road Grofaz level - that should be challenging enough...
 
Copper I just launched Barbarossa on my most recent game with german at VF/F also going completely ahistorical and I am rolling them up like there is no tomorrow. The key is always allow nothing else on the european continent but germany. All the balkans and the italians are worthless and require minimal garrisons to hold. Even if the allies try a beach landing with 9 divisions if you have even a level 1 costal fort you will destroy them with just 3 defending infantry. Side note: divisional reorg is way overpowered IMHO.

Also the AI very rarely attacks and retreats. Knowing when to retreat is almost as important as knowing when to attack.

As to choosing the options at the begining they are a nice change of pace, but I dont see any need for them. The default game should be difficult enough to provide a challenge without needing the artificial brake of the starting options.

After looking at the problem I have decided that perhaps the thing that breaks germany and russia in the hands of a human are the ministers. Mass combat ministers as well as prince of terror ministers have way to large an effect on the core game mechanics.

edit: and Misses Rosa always said spelling was my worst skill :(
 
Azkor said:
(...)As to choosing the options at the begining they are a nice change of pace, but I dont see any need for them. The default game should be difficult enough to provide a challenge without needing the artificial brake of the starting options. (...)

Sorry, can't agree - C.O.R.E. is the mod of the HoI, not the game itself. When you choose normal level of the game, you choose more or less basic level of HoI, that's all.

C.O.R.E. won't be modified to provide extra level of difficulty on the normal/normal setup, as challenge is not the main goal of this mod.

C.O.R.E. 0.7 should have be much harder (and in much more subtle way then current release), but again - only on the V.Hard/option C combo.

No offence, but for now go for the Stony, or even better, for the multiplayer game. :)
 
Maximum Germnay

I recall playing a 1.04 game along the lines of Azkor's. But I also recall that once you get those weak allies, it's hard to be rid of them since the game doesn't let you DOW on allies or shed allies. Am I misremembering that?
 
Hmmm, in this whole discussion "why USSR is still weak" I missed the point "why minor Axis are swallowed without thought"...

Maybe we should think about the ways to make them valuable for German player? Not in the old Bolt's way (War with Hungary? +10 dissent hit!), but a bit more subtle (rare materials, loss of DI and low IC from the conquered Fascist states).

Also we can add sharing tech suggested by the McNaughton (Germans get Improved - they lend Basic to their allies), to make them abit more effective.

Maybe even something like "badboy" factor - rise of the WE in USA and USSR, more democratic/communist states in case of German aggression on their historical allies...

Any more ideas?
 
Copper in the tech sharing thread I posted a suggestion for tech sharing among the axis minors.

The idea was as follows.

Once a theoretical tech has been researched by germany they would trade with their allies the following.

1. The theoretical tech two levels back for infantry, artillery, armor, land doctrines and air doctrines. The theoretical tech for electronics, naval(both) and naval doctrines three levels back.

2. The applied techs germany has researched one level behind the theoretical tech just traded.

EX: Germany is allied with hungary, italy, romania and bulgaria (the usual suspects) and has just completed research on lvl 6 artillery. Germany has an event fire where level 4 artillery theoretical tech is traded to its allies this event then triggers a tech trade of artillery 3 tech to germanies allies.

This is perhaps a bit more articulate than what I had posted previously, but gets the point across. The main problem the axis has with its allies are as follows:

1. All of them have weak economies, ie horrible dependent on importation of raw goods that leads to meltdowns of their respective economies once the baloon goes up.
2. Lack of IC results in allies having the lack of even basic techs far far behind the power curve, ie hungary doesnt have basic service rifle and anti-tank rifle by 1941 in most games.

Since the tradtional allies are so weak and you can get 50% of their IC by conquest and using Frick, prince of terror, you have no need of them. You can of course pump them up with tech if you want to stop the game every 7 days and tech share with them, yawn. Even then unless you have a hardcoded resource convoy they are never going to amount to a useful ally. The AI for the axis minors is very pacifistic, how many games have you seen 40 divisions setting in Budepest?

Once you combine the lack of resources, lack of tech, micro-management necessary to pump them up, bad AI requiring military control and generally bad leaders I find it very hard to keep them as allies. It is always far better for germany to defeat them annex them and exploite their manpower, through the man of the people, or their IC's, through Frick, than it is to keep them as allies.

This is probably the wrong place for this particular topic, but I can write up some sample events for the tech swap if you wish and post them in the tech share thread if wish.
 
Azkor I would like to see how you would write that event up to share the techs. In my Super AI Pack for CORE I did not look at sharing between nations all I did was improve how they research tech (with much success).
 
I'm playing a game with the USSR, CORE .64. I have noticed that event 5208 (rally around Stalin) never fires. I looked in the save file, and indeed, the only partisan events which ever fire for Germany (over a 2 year game period so far) are the events that trigger 5209, and that Germany always has chosen option A (no surprise there), raising both our dissent, over and over. For whatever reason, the partisan events that trigger 5208 directly have never fired. Thus I am mired in ever increasing dissent, despite my efforts (currently 30%). German dissent is 1%. Needless to say, this is seriously hampering my war effort. If this happens to the AI USSR as well, I can imagine it handles it even far worse than I do.

So my question is has anyone else noticed this happening, or is mine an anomolous experience. I believe I did start this game using .63 and in the middle upgraded it to .64, if that would make a difference. An any event, I'm considering reversing the event choices for 5209, which I frankly think is more realistic anyways than my current game with the friendly Nazis, loved by the Russian people despite repeated attrocities. Or perhaps I will just alter 5210.

I really think 5209 should lead to lowering Soviet dissent either way, with the trial option merely making it go down less. This is how it works in the real world. Witness the current bases in Okinawa. Marines raping Japanese girls and committing other high crimes hardly endears the U.S. presence to the people there, whether the crimes are punished or not. To say that more frequent attrocities, and thus more trials of brutal soldiers, actually increases the popularity of the occupying forces, is insane. Maybe if it happened just once, but over and over again? Come on...
 
1100 on VH/F on the hardest difficulty of CORE? Are you sure its 1100 ICs? Even with all of Europe, including Spain the the Balkans, and Frick, I've never gotten past around 800. To top it all off, you actually OUTNUMBERED the Soviets on the eve of Barbarossa?
 
Lord Warchaser said:
1100 on VH/F on the hardest difficulty of CORE? Are you sure its 1100 ICs? Even with all of Europe, including Spain the the Balkans, and Frick, I've never gotten past around 800. To top it all off, you actually OUTNUMBERED the Soviets on the eve of Barbarossa?

I believe with right industrial tech (IC modifiers) and focusing on the infantry development - it's possible. As well as other classic exploits, like uber-tankettes and "mini-subs from hell". :D

Whatever, not possible anymore in 0.7.
 
The Soviet Airborne Corps is nonexistent

Dear CORE team,

Hi there. I've been playing the Soviet Union again and enjoying it immensely. I really love the atmosphere that you've brought to the game with events like the Five Year Plans and Soviet Naval ambitions. I was wondering though if you could have certain 'future' repercussions of such acts like even if you 'win' the game, how you win it can be brought into scrutiny by future historians so if you agree to things like the purges or the five year plans this is taken into consideration at the game's end (or when Khruschev takes over!) and an event fires that will check if you did those nasty things and subtract from your VP score. Though that's just a thought.

A more important consideration, for me at least, was the non-inclusion of the large Soviet airborne force that existed pre-war. These were another creation of the unfortunate Tukhachevski along with his 'experimental mobile force' in the 1920's. Unlike the French and their Maginot line, the Germans and Russians and later on the British under Percy Hobart experimented with mobile forces (Hobart was exiled for his outspokenness to Egypt where his Experimental Armoured Division became the legendary 7th Armoured Division "Desert Rats" - which I don't seem to notice in the game! The Italians are too desert savvy and they get too many expeditionary forces.) and Tukhachevski was the main proponent of mobility and 'vertical envelopment' (perhaps if there's a chance to get him into the Chief of Staff position? Alternative history set up?) The Russians experimented with airborne tactics as early as the 1920's and had standing airborne units by the early 1930's. By the mid 1930's the Soviets were attempting MULTIPLE airborne drops and assaults combined with armoured spearheads. The Soviet 1935 maneuvers were observed by British, French, Czech and Italian officers including General Archibald Wavell. An even larger drop was made during the 1936 maneuvers with a mixed parachute regiment, four separate battalions and a reserve detachment for a total of 5,000 airborne troops followed by a stripped down rifle division flown into the airfield that they had secured.

In 1938 there were over 18,000 paratroops in the Red Army, grouped in six airborne brigades, four in Europe and two in the Far East. By 1939 'special aviation landing regiments' (gliders?) were created in Rostov, Voronezh and Gorokhovets. Five of the existing brigades were expanded into corps in late 1940, three brigades strong, each brigade having four battalions of 458 men each and even a separate tank battalion of fifty and later thirty-two T-37 tanks plus eighteen 76mm guns. Total strength of the division 10,419. These corps - 201st Airborne, 204th Airborne, 211th Airborne, 212th Airborne, 214th Airborne - were at full strength in June 1941 but lacked equipment. All were in the Western Military Districts of the USSR. Meanwhile, the 212th Airborne Brigade fought the Japanese in the Far East in 1939. Two airborne brigades fought on the ground during the winter war and about one and a half corps worth were airlifted into Bessarbia in 1940. All the corps were involved in Barbarossa and most did not survive.

By August 1941 only the 4th and 5th Airborne Corps in Moscow were relatively intact. Five new corps numbered 6th-10th were established with larger battalion sizes of 678 men each. They fought in their airborne role in the Vyazma-Rzhev_Dorogobuzh sector during the winter-spring offensive. During the Stalingrad offensive the ten existing airborne corps and five separate brigades were reorganized into Rifle divisions and thrown into the slaughterhouse of the Caucausus. In the fall of 1942, eight new airborne corps were created then in December they converted into ten Guards Airborne Divisions but were again committed to the ground battle in the spring of 1943. Once more six new airborne corps (11-16) were formed in April-May 1943 of which three brigades were withdrawn and formed into the 8th Airborne Corps for the operations at Kanev.

My source for this is John Prados' article in Strategy and Tactics Magazine 115 on the Soviet operations at Kanev.

Thus while the Russians have the troops I don't think they had the doctrine or the luxury of time to fully develop their airborne forces. Especially their tactical doctrine. Their airdrop units were the old TB bombers (perhaps a unit you can consider would be bomber-airborne transport conversions like the TB bomber for the Russians and the Whitley/Halifax for the British? They could drop paratroops and have slight ground attack values? Just a weird thought)

The Japanese also had a few paratroops but no gliders I think and these were sub-units of their 'marines' the Special Naval Landing Forces. Perhaps if the Japanese player develops the SNLF then an event can fire asking if he wants to develop airborne paratroops?

Also is there something in the game to take into account the formation of Guards Armies for the USSR? This could be a special USSR only Tech probably by event, and would be available to the unit only upon upgrade (U). The Guards IIRC were better armed and equipped than the 'regular' units and had higher morale due their status w/c would be reflected in better attack and organizational values.

Also everytime I play the Russians I notice that the Germans almost without fail barrel into France in early 1939 without a though and take Paris easily by December or early 1940. Shouldn't there be like a 'speed bump'? After all this was thought to be a 'phoney war' and I think Hitler was hoping that the Western powers would let him get away with Poland like he did with Czechoslovakia. I like the thought of events that would constitute 'appeasement' which did happen a lot in the war. Examples: Hitler not attacking the West right away after Poland. Stalin not 'antagonizing' Hitler by building up his defenses or even permitting recce flights over German, Hungarian an Romanian territory before June 1941. MacArthur refusing, despite radio broadcasts of the attack on Pearl Harbor, to release his bombers to attack Japanese aircraft at Formosa (Taiwan). This I think could be simulated by making or refusing to make places 'National Provinces' so the AI doesn't attack them (yet). Like in the last mentioned, the event could be like MacArthur can choose to attack Formosa yes or no - if yes then Formosa becomes a 'National province' of the Philippines(USA puppet) but because of war rumors etc the people panic and dissent rises by like 10 or so, while if no it doesn't and the chance that the Philippine will be surprised increases.

The reason for this is that Germany wins too much too quickly without the historical restraints. At least there should be some options there for restraint (and some reason to take them! Perhaps Britain and France do let Germany get away with murdering Poland if Hitler restrains himself during the phoney war period of 1939?) The end result is I end up facing legions of divisions recruited from every corner of Europe in mid April 1941. While it makes for a challenging game...

I also agree that the USSR is somewhat 'underpowered' economically. I can barely balance the books plus build up my territories and my forces. For a nation it's size it runs out of supplies too quickly.

Can I suggest a 'nation's breadbasket event?' - as long as Ukraine, specifically Kiev, is in USSR hands, may I suggest a +500 a month supplies bonus for the Soviet player to reflect the agricultural importance of the Ukraine?

Finally, why is there no Soviet-Japanese non-aggression pact in 1941 after the German invasion? I mean I kick their butts but shouldn't there be the historic option to 'live and let' live in the Far East? I end up fighting the Japanese all throughout. They even send bomber planes in an expeditionary force to the Germans w/c is kinda ahistorical - from what I read and heard the Japanese-German pact was as much a marriage of convenience as the Russio-German pact was. the difference was they were in totally different and unconflicting spheres of influence so they didn't need to get on each other's back. The Nazi's racial tendencies looked down on Asians as well.

Best regards,
Richmond