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Paras:

I hope you will like the 0.7 Soviet paratrooper technologies - they got one ready brigade at the start of game (because we have no better sources on the 1936 OOB). Paratrooper technologies were also much more deepened, to make distinction between pre-war airborne forces (Soviet utra-light brigades), by the early war Fallschirmjager Divisions / Parashutnik Corps to the late war Airborne Divisions.

Guards:

Hard to simulate, as HoI doesn't have unit experience counter. As you know, guards were not simply "created" - the unit become guard, when they proven themself on the battlefield, which in Eastern Front reality means - were almost destroyed and yet achieved their goal (defended something/retaken something). So in my opinion Guards can't be simply "build", as German 'elites'.


About the Ukraine:

Well, after Great Famine during the first 5 year plan, Ukraine was not the "great basket" anymore.
I'm sure you meant nothing bad, but IMO adding event like that is very ahistorical and seems like cruel joke... It's like adding "Gulag events", where Kolyma 'workers' give gold (rubber?)...

SOV-JAP Non-Aggression Pact:

We work on it. :)
 
USSR conscription and unit quality and other rambling comments

Yeah can't wait to try out the Ruskie paras. Basically these were another one of Tukhachevskis babies and I think the whole thing lost direction when the marshal bit the bullet (literally). I think in 1936 the Russians did have paratroops and were using stripped down rifle divisions as airlanding light infantry. From what I gather the Soviet airborne force in 1936 should be the 3rd Airborne Brigade (Special Purpose) in Leningrad (Tukhachevski's original formation), 84th Rifle Division (Airlanding) - though this would have been any rifle division that they got a hold of I suspect, 13th and 47th Airborne Brigades and a single airborne brigade (later designated 212th) in the Far East (actually composed of three independent regiments 1st, 2nd, 5th). Leningrad and Voronezh would be the main staging areas of the paras, sort of like the Soviet Ft. Benning or Ringway. Alternatively you could create the Soviet airborne corps (201, 204,211,212,214) at later date possibly as part of an event chain (do we continue exploring these airborne tactics or are we just wasting time and resources?) As I mentioned they were at full strength in 1941 but lacked equipment hence a vanila Parachute Unit without attached brigades. Can't wait to see what happens. I got so worked up about the Soviet airborne forces because I was playing CORE and one of my armies (11th Armiya) got surrounded in the Mozyr pocket. They attempted in a botched but brave assault to break through the 23 something divisions in conjunction with Eremenko's forces but poor timing of assaults led to one army after another hitting the Germans in succession rather than making a schwerpunkt attack at the same time. Well, I remembered that 'Hey, the Russians were some of the earliest pioneers of airborne forces what happened to my paras and airborne resupply?' Airborne warfare hadn't even been researched.

I think though that there's something wrong when the USSR is outnumbered by Germany 23-11 divisions on the battlefield.

I'm sorry I didn't know that about the Ukraine. I have never really studied pre-Barbarossa Russia except for the war plans and I didn't know about the Great Famine. I don't suppose they allow that to be incorporated in the game as a consequence of the Five Year Plans? I mean I just keep building and building whenever they offer me Five Year Plan increments and the 'statistics' don't really matter to me because I don't know about them.

How about if the USSR goes to war with a major power (Germany, Italy, Japan, USA, Britain, France) then it gets the option to raise 'Guards Units' w/c are better equipped, supplied and armed than regular units. These would available for almost every type, as there were initially Guards Rifle Divisions and Guards Cavalry Brigades and then Guards Tank, Mechanized even Fighter and Bomber divisions. This would give the unit a higher attack or organization value to reflect the higher morale and better weapons that it would have. This would only be available on upgrade as the units would have to be pulled out of line, rearmed and refitted.

Another thing I would like to ask is what exactly do Soviet Militia divisions represent? In the game I'm currently playing they run the gamut of virtually every type of poorly supplied/hastily raised division from District Militia to NKVD Border Guards to Category B and C units. There were some militia divisions raised in Leningrad but that seems to be the exception rather than the rule. The main problem is that in the game it takes just way too long to raise regular infantry and it costs way too much. I find that I can never make up for my losses and I'm forced to depend on militia units.

Actually that's another thing I noticed that was conspicuously lacking. There is very little reference to the Russian war plans that involved the A, B and C category units and the echelon type battle. I've been trying to recreate this in my game and I've built up the 'Stalin line' as well as border defenses manned by NKVD and Category A units. The Soviet strategy called for the sacrifice of the first line units which would absorb the enemy strength like a sponge while the Category B and C types formed and mobilized. There were various arguments for a Soviet Forward Deployment or RearWard Deployment, the use of fortifications like the Stalin Line or a Soviet Mobile Deployment. The old SPI/TSR boardgame Barbarossa let you play with these options and I think it would be great fun if CORE could program these into the game. Basically, based on the yearly wargames, STAVKA would choose one of these deployment plans and this could be reflected by adjusting IC and infra to reflect the strategy. For instance, Soviet Forward Deployment would entail putting the mass of the Russian army in forward areas possibily in fixed defenses like the Stalin Line. Thus the Event would make the border areas fortifications increase but at cost in rearward defenses as guns and concrete are diverted to frontline areas. On the other hand a rearward deployment would probably entail some scorched earth tactics and might see the front held by low quality Category A or B divisions as a sacrifice force and the area between them and, lets say the Dnepr, set for destruction as railways and factories are wired and ready for demolition, leaving the advancing Germans in a wasteland while the Russian forces build up their strength. While CORE does have those options to choose tanks over fortifications I think there should be a bit more than that.

If you're going for historicity you could fire off an event creating the major force structures that were around in 1941 like the Western, Northwest, Baltic, Southern, Southwest Military Districts with maybe one or two infantry divisions as a base. It's kinda disconcerting to see those endless listings of corps given from country to country as expeditionary forces.

Another problem would be doctrinal differences between armies. Some armies like the Soviets, Germans, Japanese and also, I suspect, the French raised innumerable divisions of sometimes good, sometimes dubious quality (though a bit of national stereotyping comes into play here). The British and Commonwealth Forces, Americans and Italians seemed to raise divisions with unique characters about them and strove hard to maintain those divisions instead of raising floods of divisions with numbers reaching into the hundreds. Hence you remember the 51st Highland, 2nd 'New Zealand', 29th 'Blue and Grey' or Italian 'Littorio' Divisions. I think the Germans started the war this way as well but were forced into mass combat by the demands of a two front war (like you remember the 7th 'Ghost' Division) and I think at least the Panzer Divisions carried on like this throughout the war. I would suspect more 'care' is given to these divisions and there is less dilution of fighting qualities in these divisions specificially because these are the only forces that the nation is willing to raise. It's the same essential problem of the British in WW1 when faced by conscription and the demands of a mass-combat war. Do you expand the army and dilute it with floods of unwilling conscripts or do you try to keep as much as possible a volunteer force which would mean higher morale and better organization? I read somewhere that one of the main reasons the Italians did so badly in WW2 is that they were fighting their traditional friends, Britain and France, on the side of their traditional enemy, Germany, and there are favorable reports of Italian soldiers fighting with the allies after the Italian surrender. Depending on the needs of the wartime situation this could be a viable option for all nations at war. Do you go with volunteer forces, institute limited conscription or some form of militia/ROTC/cadre reinforcement scheme or go for an all out mass conscription at the risk of diluting unit quality (lowering Organization somewhat in exchange for manpower and immediately available divisions).

The reason I'm bringing this up is when the Axis have an early blitzkrieg in 1939 and even go as far as taking Africa and the middle east and have won allies like Siam, Afghanistan, Turkey and Mongolia, the British and French just get steamrollered over (and I, as Russia, am next in line). When I send them techs in the hope that they'll open up a second front I find to my horror that they haven't even researched basic tanks or basic service rifles. They're too busy raising divisions.

Finally when the events fire about Soviets rally around Stalin in the face of German atrocities couldn't there be a more tangible form of this rallying around Stalin? Like in the form of an infantry division each time the event fires?

We are desperately outnumbered!
Richmond
 
Check this out on Soviet Airborne Forces

An interesting excerpt from a book on the Soviet Airborne

http://www.merriam-press.com/mono_025/m008-ex.htm

"Though Guards divisions have frequently been called the elite of the Red Army, they are a manufactured elite. During World War II and continuing until today, the true combat elite of the Soviet armed forces has been the airborne trooper. I hope this work will help the reader to appreciate just how well the individual Soviet parachutist deserved this status in the war against Germany."

from 'Unfulfilled Promise: The Soviet Airborne Forces, 1928-1945'
by Leroy Thompson

These guys weren't pushovers at all but were right there at the pinnacle of the elite along with the legendary Fallschirmjager, Red Devils and Screaming Eagles. I think it's been a western bias to downgrade them because they're Russian (the enemy of the Cold War era) and because their actual combat airborne operations were generally failures, the largest one being the fiasco of Kanev. But that I think doesn't make them any less effective troops and, if the writer of this is right, they were the elite of the elite. That status probably proved their undoing as they were used more as shock ground troops than as a strategic airborne reserve. Thus while their ground fighting qualities were second to none, their airborne landing capabilities and the skill of the individuals, particularly the batch that dropped over Kanev (this was the third or fourth incarnation of the Soviet airborne, the previous ones having been used up stemming the German flood tide) was greatly lowered. I'm not sure if you could script an event that removes a tech so that it has to be researched again but if there's a tech that gives a nation airborne doctrine and organizational skills then the Russians had it in 1936, lost it when their prewar veterans were slaughtered in Barbarossa and Blau and will have to research it again if they're to be true jumping paratroopers. the whole question that STAVKA had to consider was the employment of the airborne troops, whether they should function as shock ground troops in daily combat or as a pampered strategic reserve. Perhaps the event should fire post Barbarossa when the Russian player is deciding what forces to commit.

Best regards and thanks for making this GREAT game!!!
Richmond
 
Richmond516 said:
Yeah can't wait to try out the Ruskie paras.(...)

Event chain is probably too much - players will be able to develop paratroopers themselves, without artificial support and AI is unable to use them properly.
BTW, I don't agee with the conclusion, that Tukhachevsky demise stopped/shaken development of the paratooper units in USSR - all your data above shows, that Soviets developed those units greatly AFTER the 1937. 5 paratrooper corps (roughly 5 divisions), next 5 in early stages of forming + numerous independent brigades is nothing to laugh at. Although they lost most of those units as plain infantry...


I think though that there's something wrong when the USSR is outnumbered by Germany 23-11 divisions on the battlefield.

Never happened to me. You have to build lot's of plain infantry and you will gain numerical advantage. Unfortunatelly, we can't properly simulate Soviet tank development (24k+ in 1941!), as that would totally unbalance the game.

But you can still make difference with infantry masses.


I'm sorry I didn't know that about the Ukraine. I have never really studied pre-Barbarossa Russia except for the war plans and I didn't know about the Great Famine. I don't suppose they allow that to be incorporated in the game as a consequence of the Five Year Plans? I mean I just keep building and building whenever they offer me Five Year Plan increments and the 'statistics' don't really matter to me because I don't know about them.

Great Famine happened (or rater - was caused) in early 30'ties, so it's out of the range of the HoI timeline. Still, events like that won't make into CORE, as we try to keep Paradox policy about not adding things directly connected with genocide. And the events on Ukraine can be surely qualified as that.

How about if the USSR goes to war with a major power (Germany, Italy, Japan, USA, Britain, France) then it gets the option to raise 'Guards Units' w/c are better equipped, supplied and armed than regular units. These would available for almost every type, as there were initially Guards Rifle Divisions and Guards Cavalry Brigades and then Guards Tank, Mechanized even Fighter and Bomber divisions. This would give the unit a higher attack or organization value to reflect the higher morale and better weapons that it would have. This would only be available on upgrade as the units would have to be pulled out of line, rearmed and refitted.


Thing to consider... same as B sort infantry divisions.


Another thing I would like to ask is what exactly do Soviet Militia divisions represent? In the game I'm currently playing they run the gamut of virtually every type of poorly supplied/hastily raised division from District Militia to NKVD Border Guards to Category B and C units. (...)Actually that's another thing I noticed that was conspicuously lacking. There is very little reference to the Russian war plans that involved the A, B and C category units and the echelon type battle. I've been trying to recreate this in my game and I've built up the 'Stalin line' as well as border defenses manned by NKVD and Category A units. The Soviet strategy called for the sacrifice of the first line units which would absorb the enemy strength like a sponge while the Category B and C types formed and mobilized. There were various arguments for a Soviet Forward Deployment or RearWard Deployment, the use of fortifications like the Stalin Line or a Soviet Mobile Deployment. The old SPI/TSR boardgame Barbarossa let you play with these options and I think it would be great fun if CORE could program these into the game. Basically, based on the yearly wargames, STAVKA would choose one of these deployment plans and this could be reflected by adjusting IC and infra to reflect the strategy. For instance, Soviet Forward Deployment would entail putting the mass of the Russian army in forward areas possibily in fixed defenses like the Stalin Line. Thus the Event would make the border areas fortifications increase but at cost in rearward defenses as guns and concrete are diverted to frontline areas. On the other hand a rearward deployment would probably entail some scorched earth tactics and might see the front held by low quality Category A or B divisions as a sacrifice force and the area between them and, lets say the Dnepr, set for destruction as railways and factories are wired and ready for demolition, leaving the advancing Germans in a wasteland while the Russian forces build up their strength. While CORE does have those options to choose tanks over fortifications I think there should be a bit more than that.


Well, honestly I've never heard of ANY real defence plans of Soviet command. All Soviet general books and most of the historical books agree, that Soviet plan was based on the fast counter-attack, retaking the initiative and bringing the war to enemy territory. Some generals write mostly about lack of ANY plan, but IMO it's propaganda/censorship standard to all the books in communist regime.
Soviet strategical defence was great improvisation and it was mastered somewhere around 1942/43. Before that, Soviets attacked when they could (see Charkov battle and all the battles in Orel/Viazma area in 1942).

I know that with current system Soviet infantry is not properly moddeled - standard one is too good (maybe it qualifies for Guards?) and militia is too weak. Maybe in time we can add extra unit to this list, chaper but significantly weaker...


If you're going for historicity you could fire off an event creating the major force structures that were around in 1941 like the Western, Northwest, Baltic, Southern, Southwest Military Districts with maybe one or two infantry divisions as a base. It's kinda disconcerting to see those endless listings of corps given from country to country as expeditionary forces.

Hmmm, I understand the first part, but what it got to do with expeditionary forces? :confused:

And about the changing districts in fronts in the 1941 - don't know if it's good excuse for giving free units. As I said before - you can easily gain numerical advantage. Really. :)

(...)The reason I'm bringing this up is when the Axis have an early blitzkrieg in 1939 and even go as far as taking Africa and the middle east and have won allies like Siam, Afghanistan, Turkey and Mongolia, the British and French just get steamrollered over (and I, as Russia, am next in line). When I send them techs in the hope that they'll open up a second front I find to my horror that they haven't even researched basic tanks or basic service rifles. They're too busy raising divisions.

About the research AI thing, it's mainly corrected in the 0.7. But ultimately AI will be always more on raising divisions then human player -that's hardcoded part of the game, changable only for the Paradox developers.


Finally when the events fire about Soviets rally around Stalin in the face of German atrocities couldn't there be a more tangible form of this rallying around Stalin? Like in the form of an infantry division each time the event fires?

I believe I've already answered, how you can gain numerical advantage. ANd dissent drop is usually much better - you know that when you country got high dissent, the combat effectiveness drops?
And the thing you don't see - Germans loose valuable manpower (v. important!) and supplies.
 
Tukhachevski and some more comments after my Soviet game

While the paras were still used I believe doctrinally they began to lag behind countries like Germany when many of their best and brightest including the 'father of the Soviet Airborne' were executed by madman Joe. Thats what I meant:

> BTW, I don't agee with the conclusion, that Tukhachevsky demise
> stopped/shaken development of the paratooper units in USSR -

The Soviet defense plans were based IIRC (can't find the blasted magazine) on wargames that they held with Zhukov, Popov, etc. that showed the vulnerability of their existing war plan w/c is basically hold at the frontier and mobilize the reserves (w/c takes too long to do in HoI at 3+ months for regular infantry) then when the enemy is worn down, counterattack. Will look for more info on these.

Anyways, played again and here are some comments... (though these should probably go in the tech thread as most are specific to USSR I'll put them here.)

Okay, granted that if you just use plain infantry without add-ons you can mobilize okay but in between tech research (I can barely discover Basic Interceptors and can never get around to researching KV-1s much less T-34s by LATE 1941 when historically the USSR shoul have reached that point)I'm always outnumbered. Could you activate the Great Patriotic War 'tech' probably upon the actual invasion of Russia? As it is I can never mobilize enough divisions fast enough or even research the techs that will help it along. The whole concept of the Russian steamroller is masses of conscripts with five rounds or so a man quickly raised to bludgeon the enemy no matter how high tech. Plenty of easily mobilized divisions of relatively low tech holding off the enemy until critical mass in the form of weapons upgrades is reached. Mobilization build time for the masses of divisions that the Soviets were able to form even in the wake of the German invasion and occupation of the western part their country can't be reached without it.

Tech level 12200 should not be 'Early War Experience Analysis' - from the techs described these would more accurately be 'Pre-war Experience Analysis' as these were concepts developed in the 1920s-1930s and were tested out in wargames, field maneuvers and the Spanish Civil War. By the way, could you give the countries who actually send volunteers to fight in the Spanish Civil War, particularly the Germans, a 'Spanish Civil War experience' tech? The German Condor Legion particularly benefitted immensely from the practical experience of the war and developed their tactics and formations accordingly which gave them a decided edge in aerial combat at least till the other countries like Britain caught up with them. German airpower post-Spanish Civil War should be superb.

The Airborne forces need tweaking. I think there should be more than just 'vertical envelopment' and 'mechanized airborne' - these were concepts that were known even in the 30's to the pioneers like Student and Tukhachevski. My suggestion would be:

INVENTIONS:
Static-line Parachute Deployment
Converted Bomber Airborne Transports (should be level 1 pre-war transport)
Small Scale Paratrooper Experiments
Large Scale Paratrooper Maneuvers
Paratroopers (activates Parachute Infantry unit)
Establishment of early Airborne Formations and Doctrine
Airborne Assault Training
Gliders
Glider Assault Training
Establishment of a Paratroop School
Small Airborne Unit Tactics (capturing enemy HQ's, securing enemy objectives)
Paratrooper Warfare Equipment
Vertical Envelopment Doctrine
Airlanding Divisional Exercises
Early War Experience
Surprise Assault Experience (Ft.Eben Emael, Dordrecht Bridges)
Divisional Paradrop Experience (many early drops were messy due to inexperience of pilots and paratroops)
Practical Assault Experience (the use of paratroops as shock ground troops)
Airborne Transport Pilot Training (intensive pilot training was required for the transport pilots)
Airborne Resupply (Kholm Pocket, Stalingrad)
Mechanized Airborne Doctrine
Late War Experience
Pinpoint Paradrops (Lae, Corregidor)
Massive Drop Experience (Crete, Arnhem)
Large Scale Airborne Resupply (Imphal)
Airborne Invasion Organization (D-Day)
Airborne Army Formations (By 1944-1945 both the Allies and Germans had formed 'Airborne Armies')
Post-Drop Mobility (More vehicular transport, armour and mechanization for airborne infantry)
Airmobile Formations (requires helicopters)


RVGK Breakthrough Artillery?

Was wondering if it was possible to get 'Breakthrough Artillery' Divisions as the Russian player. These were formed mid-war by the high command (STAVKA) as part of the RVGK (Strategic reserve of the High command) and were used as massive artillery parks to assist in Russian offensives. They were not risked in exploitation attacks and were not mechanized like the solitary German artillery division present on the Eastern Front in 1943.

You could just have them automatically formed by event at cost in manpower, rubber and iron (or for Germany, Manpower, Rubber, Iron and Oil) and they would basically be Infantry+Artillery but this particular 'upgrade' would reduce all the unit's defensive capabilities to 1 but raise its offensive capability to something like 200% a regular infantry+artillery combination would have. Only the Germans and Russians developed it I think because only they needed these massive artillery parcs on a strategic level.

Best regards,
Richmond
 
The Great Patriotic War event definetely does NOT need to be activated for the human player. I find it already too easy to roll over Germany with the SU. With the right techs and IC upgrades, it's very possible to get 450+ ICs by 1940. For the SU, just concentrate on infantry, tanks, a few doctrines, industry, electronics, artillery, and basic interceptors and basic dive or tac bombers (depending on which you want to build). I find that basic interceptors and dive bombers is all the research I need in the air department. When you research electronics, skip everything except for the prerequisites for the techs that increase IC and lower R&D costs/time. Don't start building infantry until late 1939 or early 1940. If you don't attach brigades, you'll easily outnumber the Germans by 1941. In fact, I think the Soviets should get another -5% org penalty in the hardest more of CORE. This would be much easier to implement than an entirely new infantry unit that represents the lower quality soviet troops.
 
hmmm okay!

What I've been doing is building plenty of militia divisions with attached engineers and they barely keep my territories enemy free. Another problem is the lack of a truce with Japan meaning I'm guarding my Far Eastern and Middle Eastern flanks (Persia is greedy for the Baku oilfields) as well. Granted this is a historic consideration but the non-appearance of the non-aggression pact means that I can't withdraw my Far East Armies in time to stop the Moscow Offensive.

Thanks for the tips though!
Richmond
 
Don't make militia divisions. Militia are only useful for defending coastal beachse and against minors. Militia units melt in front of German panzers. Against Japan, I've found that if you can't push them out of the mainland or make peace with them by the time Germany invades, just keep around 30 or so garrison infantry along the high infra provinces in Siberia. Japan will most likely go around and try to get into the >34 infra provinces and won't be much of a threat.
 
Lord Warchaser said:
(...) In fact, I think the Soviets should get another -5% org penalty in the hardest more of CORE. This would be much easier to implement than an entirely new infantry unit that represents the lower quality soviet troops.

It's solved in different way (in 0.7) - on the hardest level human player (mayor nations only) gets +20% time/cost R&D penalty, -5% to the supply production effectivness and higher production cost of all land/air units. :D

In my test games it resulted in quite hard game... as the USA! (sic!) :eek:
 
True

But the militia do pretty well against the Japs at least backed up by the Vladivostok armies in the Far East, my two three division large Siberian Cavalry Corps in Tynda and Tahe, my mountain divisions in Samarkand and at least one regular division in Ocha and Commodore. They're pretty decent line holders for my Dnepr line but yeah they suck vs panzers. Poor DG Pavlov and his four division tank army has to play fire brigade a lot. The biggest problem for me now is the Persians eying the Baku oilfields enviously. It's really a pain diverting forces there that are meant for the western front. So I should really go for industrial research prewar? Maybe that's what I've been doing wrong...

Richmond
 
Richmond516 said:
But the militia do pretty well against the Japs at least backed up by the Vladivostok armies in the Far East, my two three division large Siberian Cavalry Corps in Tynda and Tahe, my mountain divisions in Samarkand and at least one regular division in Ocha and Commodore. They're pretty decent line holders for my Dnepr line but yeah they suck vs panzers. Poor DG Pavlov and his four division tank army has to play fire brigade a lot. The biggest problem for me now is the Persians eying the Baku oilfields enviously. It's really a pain diverting forces there that are meant for the western front. So I should really go for industrial research prewar? Maybe that's what I've been doing wrong...

Richmond

You got Lazar Kagachnovitch (+5% Industrial R&D) minister, use him. :)
Although you don't need more then Vehicle/Planes Mass production - conversion techs for the USSR are not that usefull. Later you can go for the techs improving IC effectiveness.

Currently plain infantry (due to many resons) is the potential game-winner (both vanilla Hoi and CORE), along with uber-tankettes-from-hell (CORE) and super-subs (CORE and vanilla HoI). That should change a bit in the new version though - brigades are now much more useful.
 
Kindjal said:
Once you hit 680+ ics you need them. Badly.
The USSR does not have enough resources for that.
Coal/Steel need and availability even out, but there's just not enough oil available for conversion and supply of troops.

I usually start gaining ground since then, widening my resource base. Finland is usually the first - since I break Mannerheim Line in 3 days and take Helsinki in 5, I find it historical to annex them, not make peace.

And during the 1936-1940 peace period I max out my rubber/oil stack, so the conversion is not that much important for the next 2-3 years.
 
Not playing to win necessarily but playing to simulate

and essentially simulate the options open to Stalin (something I've wanted to do since the Barbarossa board game). Thus I don't take Finland early or anything like that. How DO you get up to 720+ ICs?

Some more Russkie CORE questions

Shouldn't Admiral Kuznetsov be included as a 'Field Marshal' though probably with the Old Guard trait, as he was commander of the Northwest Front at Leningrad?

I noticed that there are plans to impliment 'elite' units like the Guards, Waffen SS and the late war Volksgrenadiers. Is it possible to have more than one model for units like Infantry as it is for planes and armour? Perhaps thats how you can impliment things like Artillery Divisions or NKVD troops. Sorry if I seem to tend to harp on such things, it's just that it gets to be a pain to rename a hundred and fifty Strelkovaya or Opolcheniya as NKVD Divisions.

AHHH so THOSE are the Tankettes from hell...... hmmm.... and I see what you mean about the time difference between attached brigade units and those without. Big difference IC and time-wise... nice touch!

What does Convoying do? I mean the researched Doctrine not the Manage Convoys thing (I know that one). The Convoying research doesn't seem to lead to anything (not a prerequisite for anything) and doesn't seem to have any effects listed?

Richmond
 
I think kindjal meant in normal mode or by annexing some more countries before the war started. Also, aren't there waffen SS types of infantry in the CORE? Its been awhile since I've played but I think you are able select normal infantry or Waffen SS when you playe as Germany. Either that or infantry units were just all renamed to Waffen SS.
 
Richmond516 said:
I noticed that there are plans to impliment 'elite' units like the Guards, Waffen SS and the late war Volksgrenadiers. Is it possible to have more than one model for units like Infantry as it is for planes and armour? Perhaps thats how you can impliment things like Artillery Divisions or NKVD troops. Sorry if I seem to tend to harp on such things, it's just that it gets to be a pain to rename a hundred and fifty Strelkovaya or Opolcheniya as NKVD Divisions.

Adding new infantry models is possible (see German 44' standard infantry), but it's not that easy. Main problem is the upgrade system - if for example you give +1 Soft Attack to the infantry unit, you give it to ALL models. If we create separate infantry unit and guards unit, they both will benefit from the R&D in the same way.

As the result, late in game B infantry units and guards will have almost identical stats (as the amount of the upgrades is rather high both in HoI and CORE). Not to mention artillery divisions that will benefit from submachnie guns... :rolleyes:

Also creating separate name templates for different models is not possible. Names are attached to unit types (like tanks, motorized, mechanized), not the models.


What does Convoying do? I mean the researched Doctrine not the Manage Convoys thing (I know that one). The Convoying research doesn't seem to lead to anything (not a prerequisite for anything) and doesn't seem to have any effects listed?

Could you be more specific? I don't know which tech you refer to... :)
 
conversion is not that much important for the next 2-3 years

2-3 years. ha.
I have to many gas guzzlers for that.

How DO you get up to 720+ ICs?

Upgrade all provinces <10ICs.

by annexing some more countries before the war started.

Nope.
 
But it IS possible to make new infantry models right?

I tried making a new infantry model, a simple HQ division with no attack stats, low speed but high org, just as a testbed. It wouldn't appear in the game and can't figure out why.

Well then why not make the models buildable and available but when it comes down to it, use scripted events to just give those new unit types with their proper names to the AI countries only. Like if I'm playing Germany I have to build my own SS or Volksgrenadier divisions but if I'm playing USSR the AI will get those named units by event. If its possible to just put them at 1% ot 5% strength so they still have to be 'constituted' (and drain manpower) then that would work I think.

Best regards and many thanks,
Richmond