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unmerged(106790)

Sergeant
Jul 7, 2008
81
0
Hi all.

I didn't find any installation guide of this mod. I own HOI2:Armageddon and I've downloaded 2 C.O.R.E files:

CORE_0-3-2-3.exe
CORE_in_color_0.30.rar

-Are these right?
-Are these valid for Armageddon 1.2?
-It seems that "CORE_in_color_0.30.rar" is only a file of images and things like that but on name puts version 0.3.0. Is valid for the 0.3.2.3 .exe?
-Which of both files have I to install first?
-It's only needed the .exe and the rar is optional?


Thanks in advance.
 
JimiJamesMR said:
Hi all.

I didn't find any installation guide of this mod. I own HOI2:Armageddon and I've downloaded 2 C.O.R.E files:

CORE_0-3-2-3.exe
CORE_in_color_0.30.rar

-Are these right?
Yes, they are correct.

JimiJamesMR said:
-Are these valid for Armageddon 1.2?
Indeed they are.

JimiJamesMR said:
-It seems that "CORE_in_color_0.30.rar" is only a file of images and things like that but on name puts version 0.3.0. Is valid for the 0.3.2.3 .exe?
Once again, correct. It's just graphics, and optional. But not installing will imply the graphics in-game will be rather off, especially techs and models.

JimiJamesMR said:
-Which of both files have I to install first?
The 1.2 patch, then the basic 0.3.2.3 installer. The CORE in Color file depends on whether it's an installer or just a bunch of images in subdirectories (I expect the latter, as the installers were deleted a while ago - at least on our regular mirror). The installer can be installed 1:1, the other needs some tinkering. Best way is to install GIP (or the original game images, whatever you prefer) over the Vanilla directories containing the dummy imagery - clearly marked as dummy images. The Vanilla directory is anything but those beginning with mod-CORE2. The rest goes in 1:1.

JimiJamesMR said:
-It's only needed the .exe and the rar is optional?
As said above, only the EXE is required, but installing the optional graphics pack will definately improve the gaming experience.

JimiJamesMR said:
Thanks in advance.
You're most welcome! We've added a detailed instruction about the installation procedure in our manual for the upcoming release, in any case. :)
 
And what about multiplayer? Many people plays this game online? The question is because I imagine that if I install the mod, then I cannot play with people who has installed the vanilla HoI2:Armageddon.

And with this mod I get the swatikas and other historical things?

About what u said:
"The CORE in Color file depends on whether it's an installer or just a bunch of images in subdirectories (I expect the latter, as the installers were deleted a while ago - at least on our regular mirror). The installer can be installed 1:1, the other needs some tinkering. Best way is to install GIP (or the original game images, whatever you prefer) over the Vanilla directories containing the dummy imagery - clearly marked as dummy images. The Vanilla directory is anything but those beginning with mod-CORE2. The rest goes in 1:1."

I think I don't understand this part. What do u mean with "1:1"? CORE_in_color_0.30.rar is a rar with this folder structure inside:

-gfx
..|
..- interface
.........|
.........- models
.........|
.........- pics
.........|
.........- tech

-mod-CORE2
..|
..- gfx
.......|
.......- events_pics
.......|
.......- interface
...........|
...........- models
...........|
...........- pics
...........|
...........- tech

What is GIP?

What do u mean with this: "(or the original game images, whatever you prefer) over the Vanilla directories"? Aren't the original game images on the "vanilla" directories since the installation of the game?

Sorry for so many questions but I'm trying to figure out how to install it and how it is.

Thanks in advance
 
JimiJamesMR said:
And what about multiplayer? Many people plays this game online? The question is because I imagine that if I install the mod, then I cannot play with people who has installed the vanilla HoI2:Armageddon.
We use moddir, so CORE won't affect your regular game (apart from some of the graphics maybe, as moddir doesn't work 100%). So after installing CORE you will still be able to play the vanilla HoI2:Armageddon. If you want to play CORE itself in multiplayer you have to copy all the files in the mod-CORE2 directory into the vanilla directory structure, as multiplay does not support moddir.

JimiJamesMR said:
And with this mod I get the swatikas and other historical things?
We steer clear from swastikas, as we like to follow the same rules Paradox uses. GIP however does come with swastikas (optional I believe, but not completely sure). You can find GIP here: http://gipmod.wordpress.com/ . Since you downloaded the CORE in Color graphics pack I assumed you were using GIP already, as both are designed to be used in conjunction.

JimiJamesMR said:
I think I don't understand this part. What do u mean with "1:1"?
I'll try to explain below.

JimiJamesMR said:
-gfx
..|
..- interface
.........|
.........- models
.........|
.........- pics
.........|
.........- tech
These are Vanilla directories, and the only thing we want to add to these are dummy files, i.e. files that aren't already there. The game engine requires files to be present here in order to load them from the moddir (unfortunately). They're not meant to overwrite things, but do need to be in. As GIP contains more imagery than Vanilla some of the dummies we provide aren't needed, and have to be removed/overwritten with the proper Vanilla game graphics.

JimiJamesMR said:
-mod-CORE2
..|
..- gfx
.......|
.......- events_pics
.......|
.......- interface
...........|
...........- models
...........|
...........- pics
...........|
...........- tech
This is our turf... All the imagery we provide here you can copy in 1:1. That means it's meant to overwrite existing (B&W) images that come with the basic CORE installer. Some of the directories even are new (like the tech imagery), as they're intentionally left out from the basic installer due to size.

I hope that clears it! :)
 
Hagar said:
Since you downloaded the CORE in Color graphics pack I assumed you were using GIP already, as both are designed to be used in conjunction.

Didn't know this. Then have I to download GIP and install it after the HoI2:Arma 1.2 patch and before the C.O.R.E mod, isn't it?
I'm downloading GIP 0.6, but the description of the file says that it is for Doomsday. Is it valid for Arma 1.2 too? (I know that u are a C.O.R.E supporter, not GIP supporter, but maybe u know this info too)

Hagar said:
These are Vanilla directories, and the only thing we want to add to these are dummy files, i.e. files that aren't already there. The game engine requires files to be present here in order to load them from the moddir (unfortunately). They're not meant to overwrite things, but do need to be in. As GIP contains more imagery than Vanilla some of the dummies we provide aren't needed, and have to be removed/overwritten with the proper Vanilla game graphics.

Then what have I to do? There are 2 folders on the root of the rar file:

-gfx
-mod-CORE2

Should I uncompress these 2 folders directly on the game root folder? Isn't doing this going to overwrite any file of the vanilla game?
How can the mod be uninstalled? For that, will I need to uninstall the game and reinstall it?

Thanks for all the past info and thanks in advance.
 
JimiJamesMR said:
Didn't know this. Then have I to download GIP and install it after the HoI2:Arma 1.2 patch and before the C.O.R.E mod, isn't it?
I'm downloading GIP 0.6, but the description of the file says that it is for Doomsday. Is it valid for Arma 1.2 too? (I know that u are a C.O.R.E supporter, not GIP supporter, but maybe u know this info too)
Well, we do have a co-op agreement, so I know enough of GIP to answer that one. I'm a CORE dev, and a GIP supporter/fan. As GIP is just graphics it's usable for Armageddon as well as Doomsday. The ARM graphics just aren't done yet, that's all. And the 0.7 release of GIP (Armageddon version) is scheduled for this month IIRC. You can install GIP before or after installing CORE (the basic installer that is, not the graphics pack), provided you install GIP into your Vanilla graphics setup (make a copy of the graphics directory first - I know I do).

JimiJamesMR said:
Then what have I to do? There are 2 folders on the root of the rar file:

-gfx
-mod-CORE2

Should I uncompress these 2 folders directly on the game root folder? Isn't doing this going to overwrite any file of the vanilla game?
Extract the CORE graphics into a temp directory, then copy the Vanilla/GIP imagery into the Vanilla (gfx) folders, and then copy it into your game directory. If you check out the gfx folder you will find all images in it will be marked as 'CORE2 dummy image', and you don't want to have those overwriting existing images if you want to play regular Armageddon, I reckon.
The mod-CORE2 folder (the real game graphics we use in the mod, provided we had to alter them) you can just copy in 1:1, so overwrite the images the basic installer has installed there.
Alternatively you can copy/paste per directory, if you prefer, or use a tool like BeyondCompare. Just remember that the gfx subfolder contains graphics that should not overwrite anything, while those in the mod-CORE2 folder should overwrite existing files.
Obviously the upcoming release will come with an updated graphics pack, and I will supply an installer version for that one along with the RAR version. That takes care of all the tinkering automatically. Since we're already have the Beta rolling I just refrained from re-uploading 200MB of installers for an old release, really. Though my upload speed has been doubled recently (which relatively slow upload speed used to be the main reason not to).

JimiJamesMR said:
How can the mod be uninstalled? For that, will I need to uninstall the game and reinstall it?

Thanks for all the past info and thanks in advance.
The mod comes with an uninstaller, though there is a problem with it in combination with Armageddon. Somehow the Armageddon uninstall and the CORE uninstall can get mixed up (in contrast to Doomsday - so it looks Paradox actually is to blame for that one). Needless to say that's fixed in the upcoming 0.40, where the CORE uninstaller is moved into the moddir rather than the Vanilla root directory.
But, since we're using moddir, you can 'just' delete the mod-CORE2 folder, and it might be a good idea to revert to a backup of your graphics directory -we don't uninstall images we place into those, as we don't know whether they're still dummies or actually used in the meantime. That's about it, really.
And to be honest I can't recall having played the regular game once in the last two years, and I've heard a lot of similar stories of others (not just Betas and CORE developers). After having played a few bouts of CORE the normal game just seems 'bland', with a simplified tech tree and far too few events. :rolleyes:
 
Ok, then, I will install it when I learned to play the vanilla game. I'm newbie, only 3 or 4 days with the game and barely have played it because of being only reading the manual. I'd like to know how the vanilla game is before installing a mod. (To know, for example, what the mod modificates), although maybe I cannot wait and I install it very soon.

Thanks very much for the comprehensive information.
 
Last edited:
1 more question. Is GIP/C.O.R.E compatible with DAIM mod?

Thanks in advance.
 
JimiJamesMR said:
1 more question. Is GIP/C.O.R.E compatible with DAIM mod?

Thanks in advance.
GIP will be. CORE/DAIM is another matter. We use moddir exclusively, so I assume you can install both in the same Vanilla install. But you certainly can't use DAIM as an integral part of CORE, due to changes in model setup and complete tech tree revision within CORE. We are currently upgrading the AI, but it's still being tweaked in the Beta test as of now. Hardly a surprise, but it's difficult to tell when it starts to work like we want it to work. :)
 
Hagar said:
GIP will be. CORE/DAIM is another matter. We use moddir exclusively, so I assume you can install both in the same Vanilla install. But you certainly can't use DAIM as an integral part of CORE, due to changes in model setup and complete tech tree revision within CORE. We are currently upgrading the AI, but it's still being tweaked in the Beta test as of now. Hardly a surprise, but it's difficult to tell when it starts to work like we want it to work. :)

Ok, thanks very much for so fast support.
 
JimiJamesMR said:
Ok, thanks very much for so fast support.
We aim to please. I hope you'll enjoy CORE as much as we do. :)