Sounds great! Currently I'm editing models.csv for tanks; I'll send it to you when it's done, okay?
Originally posted by MateDow
Is someone over here going to be doing work with the artillery tech tree to supplement your work with tanks and such? If so, I need some information (or need to reserve some numbers) where it interacts with the naval tech tree. MDow
Originally posted by MateDow
I am already messing with the navy. Here all this time I thought MKSheperd was only interested in tanks.
err, the link on top isn't working. MDow
Originally posted by Generalisimo
just wanted to say that, be carefull with the costs of things, as far as i know, in previous versions (i do not know the last one) MKShep. modify almost the cost of everything, we should consider what the AI can do with that BEFORE introducing such a GREAT change.
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Originally posted by Maximusx
Just a quick thought about the statistics being raised so much by research, such as stated earlier. Have been mulling over the idea that later and more powerful models forces should somehow incorperate electronic techs more or at least include new techs that would allow the prototypes to be researched, instead of just the gears, etc. Getting db up to see exactly what techs are previously needed currently. Just a crazy thought in my crazy head![]()
Originally posted by Dino
2. Create a "Prioritise Research" tech, that is initially inactive and unresearchable. No country would initally have this tech.
3. Create an event which gives the "Prioritise Research" tech to any country that goes to war. For a major country, this event would only activate when at war with another major country.
4. This tech would reduce all research times by 50%
5. If the country reverts to peace, deactivate the tech.
Originally posted by emperor dennis
Well, you could give all endtechs as a priority for techs to be researched... Anyway; time for research needs to go up significantly; if you would add this endtech to the game I'd suggest doubling time for ALL technologies.
that happened to me a lot of times...Originally posted by Copper Nicus
Oh, and you will have to wait for beta version of tech mod - yesterday I missmatched something in game's database and I still try to fix it.![]()
Originally posted by Copper Nicus
About longer times - I prefer more links between technologies. It will block too fast progress on one field of warfare and not hurt AI this much. The problem with too fast tech advance is partially problem of "out-of-air" techs (for example, in 1938 no one in Germany expected, that they will need long barrel medium tank - war experience created this need). So if we add some doctrines as a must before development of some modern equipment, it could help.
i was thinking the same, linking techs will be more easy than incresing times+costOriginally posted by nachinus
I totally agree, IMHO your idea of making more links between techs and doctrines seems not only reasonable, but historical as well. It has another advantage, we don´t have to mess with costs and buildtimes, that would be more difficult to balance.
Originally posted by emperor dennis
(...)I think the Tiger should be improved heavy and the KV-1 basic heavy; the T-35 is more something pre-war. So Copper Nicus, could you please mail me the tech changes you did when you are finished? I could then work on the models.csv accordingly.