Originally posted by LoupVert
i've read that the first "Flammpanzer" was Panzer I fitted with a flamethrower during the Spanish civil war.
In the armor_tech.txt, it was said that the first one is PZ III (application = { # Flame Tank, id = 2989)
source:
Encyclopedia of the Tanks of World War II
(Great Job guys! I LOVE the CORE mod)
I have some problems with the tech tree (advanced submersable tanks before basic tanks, bah!)
Originally posted by Sehnsucht
incidentaly I just am. it's fall 1938 and I'm still in china. I was making excellent progress until they got 60 divisions out of nowhere and bogged me down in southern china. it's slow going as I have to bomb their 20+ divisions for a couple weeks and then hit them with everything I got just to kill a bunch of militia. but I will persevere and win eventually. I'ts quite fun trying to squeeze out every IC you can get. good gaming
also, if you are the person who was one of the makers of c.o.r.e, I would like to commend you on some excellent experiences. even though I have some problems with the tech tree (advanced submersable tanks before basic tanks, bah!), the events add some amazing immersiveness and atmosphere to the game and it must have taken quite a bit of work.
To counter the japanese problems I find the italians do excellent every game, creating a nice, large, mediterranean empire.
Originally posted by Steel
Cross-post of feedback:
"I have some problems with the tech tree (advanced submersable tanks before basic tanks, bah!)"
Should we look at changing the order of the categories? I think we have looked at this in the past and it can be argued either way.
Well, they were trendy indeed, but most nations did not even go as far as the prototype stage before reaching basic level.Originally posted by Copper Nicus
But the advanced levels of submersible tanks need some pre-reqs, that are middle-, late- war techs. And those weapons were "trendy" just before the war, so pre-basic level is IMO good.
Originally posted by Halibutt
Well, they were trendy indeed, but most nations did not even go as far as the prototype stage before reaching basic level.
Cheers
Caeterum censeo it should be moved below basic tanks. After all an (interesting, I agree) what-if scenario makes it very hard if not even impossible for most minors to follow the historical path.Originally posted by Copper Nicus
...and all the players and most of the AI's do exactly the same...
Yet it's available early, to allow anyone to go for "what if..." scenario.
Originally posted by Gwalcmai
I just ran a test for the "AI builds unbuildable units" bug. Unfortunately, it's still there. I removed the transport-enablig tech from Brasil, removed their TPs and geve the brasillian AI an irresistable urge to build transports, and sure enough, reload as Brasil showed several transport flotillas in the build queue.I guess the placeholder units have to stay...
Originally posted by Halibutt
Caeterum censeo it should be moved below basic tanks. After all an (interesting, I agree) what-if scenario makes it very hard if not even impossible for most minors to follow the historical path.
Cheers
BTW, when talking about tanks: Poland should have -what was the name... - basic tank optics (or whatever the name is) from the beginning. After all the great patent of inz. Gundlach is still used in most tanks of the world, not to mention HoI timeframe.
What were the polish amphibious tanks? Brits had it in 1929, Poles made their prototype (PzInz 130) in 1936 and that was basically it. The way it is now, it's very hard to even build polish 7TP we actually had (historical path). This is not historically accurate, let's face it.Originally posted by Copper Nicus
Let's fact it - most of the time people suggest moving amphibious tanks below basic ones to get basic tanks earlier, not to keep things historical.![]()
Originally posted by Halibutt
What were the polish amphibious tanks? Brits had it in 1929, Poles made their prototype (PzInz 130) in 1936 and that was basically it. The way it is now, it's very hard to even build polish 7TP we actually had (historical path). This is not historically accurate, let's face it.
I like the idea of having all amphibian tanks together, but make them below basic tanks as they really were in building priorities of all nations. BTW, did any of the armies apart from the Soviets actually build amphibious tanks? China had 29, Siam and Holland had 2. I have an impression that in HoI timeframe the amphibian tanks were but an exception, not a rule.
Cheers
Polish river bottoms are crowded with soviet amphibious tanks from both 1941 and 1945...Originally posted by JRaup
For most armies, amphib tanks weren't a priority. The USA for example, really didn't get into that aspect until well into the Island Hopping campaigns, where the Marines needed such vehicles for their assualts. In Europe, there was a need for riverine crossing equipment ("floaters"), but genuine amphib vehicles weren't all that necessary. It's not until late war, 1943-44, that such projects get ramped up, in anticipation of retaking the continent. And even then, such vehicles were notoriously finicky. They would still have their engines squelch on hitting the water, they leaked horribly, etc.
Originally posted by JRaup
For most armies, amphib tanks weren't a priority. The USA for example, really didn't get into that aspect until well into the Island Hopping campaigns, where the Marines needed such vehicles for their assualts. In Europe, there was a need for riverine crossing equipment ("floaters"), but genuine amphib vehicles weren't all that necessary. It's not until late war, 1943-44, that such projects get ramped up, in anticipation of retaking the continent. And even then, such vehicles were notoriously finicky. They would still have their engines squelch on hitting the water, they leaked horribly, etc.
Polish river bottoms are crowded with soviet amphibious tanks from both 1941 and 1945...
As I see it now, Amphibious Tanks level is simply the concept, that was popular in 30', but never catched up (notable exception - USSR). Notice, that those tanks are not actually needed to develop basic tanks - you simply develop the level, then ignore all the practical applications and go for basic tanks.
since every tech level will need 360 days to develop (and will cost only 10 IC, and in case of late war levels - 15/20 IC).
Originally posted by JRaup
OK, I have a question about this. Given the number of levels in game, and comparing to the historical progression, how close do the two come? If it takes a full year to develop a single level (even at the reduced cost), won't it make historical development too difficult? the time factor is what's throwing me off here. How does it play out, given the number of new techs, and costs?
Originally posted by Copper Nicus
We work on that matter with McNaughton and the results are quite ok. This change strongly encourages human players to develop in more balanced matter, as well as helps AI in many ways.
Notice, that 11-12 level of EVERY tech tree is rather filled with 1950' techs, not 1948, so it's actually normal thing, that most of the time players should NOT be able to develop all the techs until the end of scenario.
And we can always think about making 1936-53 (good year for the end - Korea, Stalin's death) scenario in the later versions of the C.O.R.E.
EDIT:
BTW, there are a lot of techs/minister effects that lower the time of research, so I'm pretty sure that most of the players will be able to R&D the last level of their prefered tech branches until the end of 1936-1948 scenario. That's especially true in case of the USA/GER/SOV...
Originally posted by JRaup
(...)On a related note, with the levels are being reached (I saw the report on the wiki), how about the applications? It's not going to do us much good to have the correct level reached if no applications are developed as well. Is it still reasonable to reach historical levels with the correct appliucations? What's the time frame looking like for them?
I agree. But I'd rather see it as a tech below basic tanks, not above it (and of course, related to it only through bonuses, not being a pre-req in any way).Originally posted by Copper Nicus
As I see it now, Amphibious Tanks level is simply the concept, that was popular in 30', but never catched up (notable exception - USSR). Notice, that those tanks are not actually needed to develop basic tanks - you simply develop the level, then ignore all the practical applications and go for basic tanks.
That's exactly the problem. Human player can do relatively well, but I bet the AI (not the polish since it does not develop tanks, AFAIR, at all) after developing the amphibious tanks goes for all the appliances before reaching the basic tanks... (and due to lack of badly needed triggers in the ai files we can't force it to develop only up to certain level).BTW, Hallibutt - in my test games as Poland (with the latest test version of the air/artillery/tank mod posted on wiki) I achieved more then historical results of R&D (I succesfully finished Interceptor Fighter/Light Bomber programs instead of "Los", had one div. of 20mm+ Basic Light Tanks, finished "Grom" + 6 new AA infantry divisions). Right now, Poland is more then able to develop historically.