Here is my POV.
I personally think that HoI is at a strategic level where subtle differences in weaponry really doesn't, rather shouldn't, play a significant part. While getting my computer together, to continue the Sprites, I have been toying with new/revised infantry and artillery technologies. As it is now, it is confusing, and
Also, the main problem about Tank/Anti-Tank weaponry was not development, but rather deployment. Most nations had the ability to create advanced weaponry (50mm+) in the pre-war era. However, due to political reasons (keeping tank guns the same as anti-tank guns) pressured both the tank arm, and anti-tank arm, to use relatively obsolete weapons. The Germans were intent in installing a 50mm Tank Gun on their PzKpfw.III, but since the 37mm was already in use by the infantry, and the High Command felt what is good for the Infantry was good for the Tank Arm. The British planned to replace their 2 Pdrs with 6 Pdrs in 1940, yet it was better to continue producing the 2 Pdr in quantity instead of switching to the 6 Pdr, especially during the panic of late 1940.
One thing I am thinking about in this new tech tree is a combination of R&D and Production. Currently in HoI, once you research a product, it is instantly producable. You either get immediate improvements, or get them once you produce a new unit, with no real 'factory retooling' time. Maybe each major tech will require a research technology (i.e., develop the gun) and another tech would be a factory retooling technology (i.e., to produce the gun in quantity), or we could just increase the cost/time of the one tech to reflect both R&D and factory retooling.
I have done EXTENSIVE research on TOE's of every major nation in WW2, and learned a few things.
#1. Artillery equipment really didn't change much. Weapons were updated, but improvements came in the form of reliability, increased range, better accuracy, which can be represented in small increases.
#2. Infantry equimpent didn't really change much. Weapons were changed to ease production in most cases. 1944 SMG's didn't fire more rounds, more powerful rounds, or had longer range, they were just cheaper and in some cases more reliable (in many cases less).
#3. What changed most was deployment. Deploying 2 LMG per squad affected a division more than giving them a new LMG (the Bren and Lewis had almost exactly the same statistics).
Take this for example. The develompent of the Machine Gun had less impact in WW1 than the development of the Machine Gun battalion. Before the MG Bn, regular infantry Battalions had between 2-4 MG's. The MG Bn had 36 such guns, and their inclusion into the Division drastically increased its firepower (since Regular Bn MG's were replaced with LMG's). Submachine Guns were deployed one per squad early in the war. By the end of the war many nations had entire SMG Platoons/Companies, with others deploying 2-4 SMG's per squad.
The Current Technology Tree overrates the invention of new equipment. It gives value to equimpent that should have none, plus it represents only a limited view of equipment (this limited view is based upon every nation using the same equipment as Germany).
Here is a 'view' into what I think would make for a more realistic tech tree.
(Artillery, 3rd and 4th Gold Techs)
Code:
14100 - 1930's MOTORIZED THEORY
14101 - Improved Gun Carriage [14006]
14102 - Anti-Tank Artillery (40mm-50mm) [14002 14101]
(+1 HA +2 GD +0.02 Sup = INF, MOT, MEC, CAV, MTN, MAR, MIL)
14103 - Anti-Aircraft Artillery (20mm-25mm) [14001 14101]
(+1 AA +2 GD +0.02 Sup = INF, MOT, MEC, CAV, MTN, MAR, MIL)
(+1 AA Batteries)
14104 - Railroad Gun [14004]
(+1 SA +10%FortAttack = A)
14105 - Armour Piericing Round [14102]
(+1 HA = INF, MOT, MEC, CAV, MTN, PAR, MAR, ARM)
14106 - Improved Field Artillery [14006 14101]
(+1 SA +2 GD = INF, MOT, MEC, CAV, MTN)
14107 - Infantry Guns [14106]
(+2 SA +4 GD +0.01 Sup = MAR, PAR, MIL)
14150 - 1930's MOTORIZED THEORY ARMY AND CORPS
14151 - Divisional Howitzer Batallion [14008]
(+5%MtnAtk +5%MtnDef +5%HillAtk +5%HillDef = INF, MOT, MEC, CAV)
14152 - Regimental Light AT Company [14002]
(+1 HA +0.01 Sup = INF, MOT, MEC, CAV, MTN)
14153 - Corps Heavy AA Regiments [14003]
(+1 AA = INF, MOT, MEC, CAV, MTN, ARM)
14154 - Standardized Artillery Ammunition [14054 14108]
14155 - Artillery Anti-Tank Guns [-14156 14102]
(+2 HA = INF, MOT, MEC, CAV, MTN
14156 - Infantry Anti-Tank Guns [-14155 14102]
(+5%ORG = INF, MOT, MEC, CAV, MTN
14157 - Camouflaged Netting [14057 14108]
(-10% Army detection chance them)