Have you installed Visual C++ Redistributable and .NET Framework, as well as verified the game installation?
Please follow the steps AndrewT provided.what should be done now? please guide me sir,
You unsubscribed to all mods and assets on Paradox Mods already? This is the first step, otherwise your mods will instantly be downloaded again.i was try above steps one by one delete all folders and reinstall game but still game not working.can u tell me exact location of folder where error occurs with the help of player log
This is a completely different issue and caused by a mod, specifically the W7ShorePier ModI have the same problems. When i log in on Paradox, it says i don't have any mods. Stil the problem remains with the following that the game does not load. It says error:
[ERROR] Resolve error with bcfcc059b50f1baf6c2c6e416d779b3b on W7ShorePierProp03/W7ShorePierProp03 (PrefabAsset:e6dfd7cb6123cf5628c047d4edb107d8 [assetdb://paradoxmods/mods_subscribed/109107_5/W7CommercialQuayAssetPack.cok@W7ShorePierProp03/W7ShorePierProp03.Prefab])
MissingMethodException: Constructor on type 'Game.Prefabs.ObjectPrefab' not found.
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at Colossal.IO.AssetDatabase.PrefabAsset+PrefabReferenceResolver.TryResolveReference (System.Type serializedType, System.String id, System.Object& value) [0x0009e] in <e204981baa3d4b1ca12fa335a13465cc>:0
Rethrow as ResolveReferenceException: Resolve error with bcfcc059b50f1baf6c2c6e416d779b3b on W7ShorePierProp03/W7ShorePierProp03 (PrefabAsset:e6dfd7cb6123cf5628c047d4edb107d8 [assetdb://paradoxmods/mods_subscribed/109107_5/W7CommercialQuayAssetPack.cok@W7ShorePierProp03/W7ShorePierProp03.Prefab])
at Colossal.IO.AssetDatabase.PrefabAsset+PrefabReferenceResolver.TryResolveReference (System.Type serializedType, System.String id, System.Object& value) [0x00163] in <e204981baa3d4b1ca12fa335a13465cc>:0
at Colossal.OdinSerializer.DeserializationContext.GetExternalObject (System.String id, System.Type serializedType) [0x00033] in <767ddaed23df46fd998a8efb23f141c6>:0
at Colossal.OdinSerializer.AnySerializer.ReadValueWeak (Colossal.OdinSerializer.IDataReader reader) [0x00752] in <767ddaed23df46fd998a8efb23f141c6>:0
at Colossal.OdinSerializer.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Colossal.OdinSerializer.IDataReader reader) [0x00156] in <767ddaed23df46fd998a8efb23f141c6>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.IO.AssetDatabase.OdinLogger:LogException(Exception)
Colossal.OdinSerializer.DebugContext:LogException(Exception)
Colossal.OdinSerializer.ReflectionFormatter`1eserializeImplementation(ObjectSubObjectInfo&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1eserialize(IDataReader)
Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader)
Colossal.OdinSerializer.ArrayFormatter`1eserializeImplementation(ObjectSubObjectInfo[]&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1eserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.ReflectionFormatter`1eserializeImplementation(ObjectSubObjects&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1eserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader)
Colossal.OdinSerializer.ListFormatter`1eserializeImplementation(List`1&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1eserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.ReflectionFormatter`1eserializeImplementation(StaticObjectPrefab&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1eserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtilityeserializeValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtilityeserializeValueWeak(Stream, DataFormat, DeserializationContext)
Colossal.IO.AssetDatabase.PrefabAsset:Load(HashSet`1)
Colossal.IO.AssetDatabase.PrefabAsset:Load()
Game.SceneFlow.<>c__DisplayClass105_3:<RegisterPdxSdk>g__OnEntryIsInActivePlaysetChanged|15(Hash128, Boolean)
Colossal.IO.AssetDatabase.<OnActivePlaysetChanged>d__25:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Game.Threading.<WaitForGPUFrame>d__2:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(Boolean)
System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(Boolean)
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Boolean)
Game.Threading.<>c__DisplayClass2_0:<WaitForGPUFrame>b__0(AsyncGPUReadbackRequest)