I have the same problems. When i log in on Paradox, it says i don't have any mods. Stil the problem remains with the following that the game does not load. It says error:
[ERROR] Resolve error with bcfcc059b50f1baf6c2c6e416d779b3b on W7ShorePierProp03/W7ShorePierProp03 (PrefabAsset:e6dfd7cb6123cf5628c047d4edb107d8 [assetdb://paradoxmods/mods_subscribed/109107_5/W7CommercialQuayAssetPack.cok@W7ShorePierProp03/W7ShorePierProp03.Prefab])
MissingMethodException: Constructor on type 'Game.Prefabs.ObjectPrefab' not found.
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at Colossal.IO.AssetDatabase.PrefabAsset+PrefabReferenceResolver.TryResolveReference (System.Type serializedType, System.String id, System.Object& value) [0x0009e] in <e204981baa3d4b1ca12fa335a13465cc>:0
Rethrow as ResolveReferenceException: Resolve error with bcfcc059b50f1baf6c2c6e416d779b3b on W7ShorePierProp03/W7ShorePierProp03 (PrefabAsset:e6dfd7cb6123cf5628c047d4edb107d8 [assetdb://paradoxmods/mods_subscribed/109107_5/W7CommercialQuayAssetPack.cok@W7ShorePierProp03/W7ShorePierProp03.Prefab])
at Colossal.IO.AssetDatabase.PrefabAsset+PrefabReferenceResolver.TryResolveReference (System.Type serializedType, System.String id, System.Object& value) [0x00163] in <e204981baa3d4b1ca12fa335a13465cc>:0
at Colossal.OdinSerializer.DeserializationContext.GetExternalObject (System.String id, System.Type serializedType) [0x00033] in <767ddaed23df46fd998a8efb23f141c6>:0
at Colossal.OdinSerializer.AnySerializer.ReadValueWeak (Colossal.OdinSerializer.IDataReader reader) [0x00752] in <767ddaed23df46fd998a8efb23f141c6>:0
at Colossal.OdinSerializer.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Colossal.OdinSerializer.IDataReader reader) [0x00156] in <767ddaed23df46fd998a8efb23f141c6>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.IO.AssetDatabase.OdinLogger:LogException(Exception)
Colossal.OdinSerializer.DebugContext:LogException(Exception)
Colossal.OdinSerializer.ReflectionFormatter`1

eserializeImplementation(ObjectSubObjectInfo&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1

eserialize(IDataReader)
Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader)
Colossal.OdinSerializer.ArrayFormatter`1

eserializeImplementation(ObjectSubObjectInfo[]&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1

eserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.ReflectionFormatter`1

eserializeImplementation(ObjectSubObjects&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1

eserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader)
Colossal.OdinSerializer.ListFormatter`1

eserializeImplementation(List`1&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1

eserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.ReflectionFormatter`1

eserializeImplementation(StaticObjectPrefab&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1

eserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility

eserializeValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility

eserializeValueWeak(Stream, DataFormat, DeserializationContext)
Colossal.IO.AssetDatabase.PrefabAsset:Load(HashSet`1)
Colossal.IO.AssetDatabase.PrefabAsset:Load()
Game.SceneFlow.<>c__DisplayClass105_3:<RegisterPdxSdk>g__OnEntryIsInActivePlaysetChanged|15(Hash128, Boolean)
Colossal.IO.AssetDatabase.<OnActivePlaysetChanged>d__25:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Game.Threading.<WaitForGPUFrame>d__2:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(Boolean)
System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(Boolean)
System.Threading.Tasks.TaskCompletionSource`1:SetResult(Boolean)
Game.Threading.<>c__DisplayClass2_0:<WaitForGPUFrame>b__0(AsyncGPUReadbackRequest)