Is that how many times crown laws can be changed per reign?
Yes.
Is that how many times crown laws can be changed per reign?
Yay. Now for title variables?![]()
Of course not.Sigh... It's never enough, is it?
with the addition of new variable stuff, is there any way for variable info to be shown within the interface?
Does that also work for regnal names or just for cultural ones? Great feature nontheless!
yay on_startup is good to see, will that work for both province and character events?
Would 0 mean, they just use it if Laurence convert to Swedish and became Lars? But Swedes would never call there children Lars? That would be awesome!
Yes. That's what I want. But if a English Henry for exemple would convert to German with Heinrich_Heny:0 his name would still change to Heinrich, right?
Maybe a dumb question, but I would want to be sure: would on_startup be called only at the start of a campaign, or also at any instance of loading a savegame?
Would it be possible to have something higher than 1 as the default? If 1 is the default for adding a name that should only show up seldom values for all the existing names have to be set, too ...
! is this in response to when i asked if variables can be shown in in the interface or is this purely for event text? either way its a help![]()
Can you localize to global variables as well?It "only" means that you can use it in all places where you normally can use localisation based on a scope, such as events, decisions, etc.
Can you localize to global variables as well?
I mean actual variables. Unless there aren't actually any global variables (E.G., you might want to have something to track something that's not really tied to any specific character/title/province).By global variables, do you mean the globally saved event targets? Because then yes (that was already in). What this update concerned was the province, character and titles variables.
I mean actual variables. Unless there aren't actually any global variables (E.G., you might want to have something to track something that's not really tied to any specific character/title/province).
Oh okay.There are no global variables.