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Update:

- Now possible to save variables on titles
 
with the addition of new variable stuff, is there any way for variable info to be shown within the interface?

No, I don't think that's possible.
 
Update:

- Added support for weighted names (i.e. Lars_Laurence:50, where default value is set at 1)
- Added an on_startup on action
 
Last edited:
- Added support for weighted names (i.e. Lars_Laurence:50, where default value is set at 1)

Would 0 mean, they just use it if Laurence convert to Swedish and became Lars? But Swedes would never call there children Lars? That would be awesome!

But that's great! Now I can make uncommon names uncommon. And common names common :)
 
Would 0 mean, they just use it if Laurence convert to Swedish and became Lars? But Swedes would never call there children Lars? That would be awesome!

No, zero would mean it's never picked.
 
Yes. That's what I want. But if a English Henry for exemple would convert to German with Heinrich_Heny:0 his name would still change to Heinrich, right?

Yes. I've only changed how the names are used when you generate a new character with a random name.
 
Yes. I've only changed how the names are used when you generate a new character with a random name.

Thats awesome. I really, really love this feature. Now I can use Slavic names in my German culture which will just appeare if Pommeranians and Bohemians convert. :) And so many other things!
 
Maybe a dumb question, but I would want to be sure: would on_startup be called only at the start of a campaign, or also at any instance of loading a savegame?

Probably both, but I'm not sure. But if you use it for something like an welcome event, you could just set a global flag to stop it from triggering again.
 
Thats awesome. I really, really love this feature. Now I can use Slavic names in my German culture which will just appeare if Pommeranians and Bohemians convert. :) And so many other things!

This is awesome. But does it have higher priority than the father/mother and grandfather/grandmother chances? As in, could a name with 0 chance of being generated at random still promulgate in a family due to it being the name of an ancestor?

I'm very excited about all of these modding changes - thanks a lot, Captain!