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True, but most aren't of the "remove this one specific trait when this one specific event happens" variety. Unless something truly weird was happening, it should have been an easy fix.
 
Update:

- Exported MAX_CROWN_LAW_CHANGES to defines
 
Is that how many times crown laws can be changed per reign?
 
Update:

- Added ability to save flags on titles
- Added set_title_flag effect
- Added clr_title_flag effect
- Added has_title_flag trigger
- Added had_title_flag trigger
 
Update:

- Added ability to save flags on titles
- Added set_title_flag effect
- Added clr_title_flag effect
- Added has_title_flag trigger
- Added had_title_flag trigger
Hallelujah.
 
You can use title flags in events as well as character, province and global flags (not to be confused with the flags displayed in-game. These are used for carrying information for triggering events.)

If you mean the difference between has_title_flag and had_title_flag, it's the same as the other had_xxx_flag triggers... you can check how many days the title has had the flag.
 
Update:

- Added ability to save flags on titles
- Added set_title_flag effect
- Added clr_title_flag effect
- Added has_title_flag trigger
- Added had_title_flag trigger

Yay. Now for title variables? ;)
 
Update:

- Added ability to save flags on titles
- Added set_title_flag effect
- Added clr_title_flag effect
- Added has_title_flag trigger
- Added had_title_flag trigger

Yeeeeeeessssss! This is what I've been waiting for! Thank you, Gars!
 
Hmm, sounds like something that could be used for modeling realm stability and overextention.

I can think of plenty of uses for title variables in CotC alone. The flags will also be an enormous help.
 
Would title variables be for things like adjusting the create/usurp conditions, or for stuff like limiting certain titles to specific succession laws, or would they be for something else?