Indeed it will make code more easy to read and probably it will be more faster for the engine itself as it has to not check all conditions if the first one is true (martial is 8) it can never be something else!
Indeed it will make code more easy to read and probably it will be more faster for the engine itself as it has to not check all conditions if the first one is true (martial is 8) it can never be something else!
Yeah that and fixing existing issues with modding are more important than simplifying already existing and very easy script functions.No offense, but I think it's worth a slightly higher priority to make command changes that can't actually be done currently, as opposed to implementing commands which can currently be done but which would make code easier to read.
It is already quite easy to understand man like it is not difficult for one extra line of code also it doesn't help with processor usage much as it is like one line less of code...I could admit that this idea could be at lower priority but please note that an "else if" is not only easier to understand for the humans but it uses less processor power too because, as already said, only one a branch could be valid the others are simply skipped! So in the end could be seen as an optimization...
You're ignoring what Meneth pointed out, that often it's not only 1 line of code.It is already quite easy to understand man like it is not difficult for one extra line of code also it doesn't help with processor usage much as it is like one line less of code...
I've seen multiple posts by different people about this bug, including at least one with a screen cap of a failure. (here)I think the comparison is >= and not <= as you expected. However I would be interested in the answer whether this was the only problem with your syntax or the format should also be different.
I think that comparing two variables does not work as intended. I have open a bug report here:
http://forum.paradoxplaza.com/forum...er-is-malfunctioning.&p=17731639#post17731639
Please, take a look at it and confirn/disconfirm it.
Thanks
We have "if = { limit = ..." but there is no "else" (that this do this if the condition of "if" is false") and "else if = { limit = ..." (that is if the first condition is false and this is true...).
Captain, can you take a look at this bug? Should be an easy fix.
I've had as a policy that bugs aren't listed in the suggestions thread; it seems far more logical to me that the bug forum should be used for that purpose, as bug fixing should have higher priority than adding new stuff.so make sure this is listed in the Suggestions thread and I will look at it.
It's way too complicated to remove the religious ties from it. What you can do now is remove the is_theocracy = yes from the cardinal title, and mod whether the new ruler of k_papal_state should lose his old holdings and minor religious titles on election or not.
Since you're back on CK2 now, could you check on the status of this bug which I referred to above?
Thank you. I thought it would be an easy fix all along.