Welcome to Chaos Revisited,

a long-term 1936 DD campaign played on saturdays 19-23h CEST (=GMT +2). The expected level of this game is more for newbies, in regard to the MP experience.
Code:
GAME STATUS : [COLOR=Yellow]in progress (started 19/8/06)[/COLOR]
GERMANY : Umbre-224371490
ITALY : Beylerbey.din-286871708
JAPAN : Jtfris-235228657
UK : Andrew-
USA : Nehas-nehas69 on skype
Soviet Union : Senpai-11705652
Nat Spain : The Party Van - 191922786
RULES FOR A BALANCED GAME (thx Padishar) : EDIT : WW2 broke out (legally) in mid 37 so we decided to play without any rules eventually
1. Diplomacy
1.1 Couping of player controlled countries is forbidden.
1.2 USSR cannot grant(or be granted) military access to other Allied players.
2. Events1.2 USSR cannot grant(or be granted) military access to other Allied players.
2.1 Anschluss, Munich Treaty, End of Czechoslovakia, Memel, Danzig and Poland join Allies, should go historical.
2.2 Germany must declare war on Poland in the Danzig Event.
2.3 USSR must accept Bitter Peace if offered.
3. Axis2.2 Germany must declare war on Poland in the Danzig Event.
2.3 USSR must accept Bitter Peace if offered.
3.1 Italy free to join Axis after ending war with albania.
3.2 Japan can join Axis or DOW Allies after Vichy Event.
4. USA allowed to join Allies or DOW Axis (if sliders allow this) :3.2 Japan can join Axis or DOW Allies after Vichy Event.
4.1 1 December 1941.
4.2 6 months after Japan is in war with the Allies or USSR. 3 months after Japan is at war with both, UK and USSR.
4.3 1 month after UK has been invaded. Repelling an invasion resets this counter.
4.4 Immediately after any invasion of an American country.
4.5 Immediately after any 2 key USSR cities (Leningrad, Moscow, Stalingrad) are surrounded or taken.
4.2 6 months after Japan is in war with the Allies or USSR. 3 months after Japan is at war with both, UK and USSR.
4.3 1 month after UK has been invaded. Repelling an invasion resets this counter.
4.4 Immediately after any invasion of an American country.
4.5 Immediately after any 2 key USSR cities (Leningrad, Moscow, Stalingrad) are surrounded or taken.
5. USSR and the MR-Pact
5.1 USSR must accept and honor the Molotov-Ribbentrop Pact if offered full.
5.2 USSR can DOW Axis (or any country under initial German guarantee) after July 1, 1941 (Full Pact).
5.3 USSR can DOW Axis (or any country under initial German guarantee) after July 1, 1940 (Limited Pact).
5.4 USSR can DOW anyone, anytime (No Pact).
5.2 USSR can DOW Axis (or any country under initial German guarantee) after July 1, 1941 (Full Pact).
5.3 USSR can DOW Axis (or any country under initial German guarantee) after July 1, 1940 (Limited Pact).
5.4 USSR can DOW anyone, anytime (No Pact).
6. General
6.1 No use of any exploits or cheating of any kind. If you see anything you consider exploit or cheating you must report it.
6.2 No 'phoney-wars'. Wars declared should be fought to a peace or annexation (ie. no eternal wars with Albania as Italy or Chinese as Japan).
6.3 No stationing of any country's, Land, Air or Navy forces, on other country, prior to war.
6.5 No more than 36 divisions may garrison an urban capital.
6.6 No redeployment/disbanding of units about to be encircled/outflanked/destroyed.
6.7 No redeployment of units that are adjacent to enemy units.
6.8 Free France shall not have more than 5 Land/Air/Sea units, when declares independence.
6.2 No 'phoney-wars'. Wars declared should be fought to a peace or annexation (ie. no eternal wars with Albania as Italy or Chinese as Japan).
6.3 No stationing of any country's, Land, Air or Navy forces, on other country, prior to war.
6.5 No more than 36 divisions may garrison an urban capital.
6.6 No redeployment/disbanding of units about to be encircled/outflanked/destroyed.
6.7 No redeployment of units that are adjacent to enemy units.
6.8 Free France shall not have more than 5 Land/Air/Sea units, when declares independence.
7. Victory Conditions & Points
7.1 Game victory points, at Jan 1, 1953, decide who claims victory.
7.2 A team can claim victory earlier than 1953, if all opponent players are annexed or concede.
7.2 A team can claim victory earlier than 1953, if all opponent players are annexed or concede.
IF YOU CANNOT PLAY, ANNONCE IT AND FIND A SUB. If you don't, your country may be AI played. Sessions will not be played should half of the crew be missing.

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