These are character making rules for RPG heavy MP's. These rules have been used in a few MP's, and it is known a number of people have been toying with these in SP as well ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Age can be anything, whatever suits the RPG feeling of the scenario. 17 years is an adult who can produce heirs and has still a good life-expectancy, thus it is a popular starting age.
Method 1
The character has 40 points to divide between six attributes.
Method 2
The character has 160 points, the six attributes are seen as levels, where each level cost as many points as the level (example, to take Stewardship to 9 wouldcost 1+2+3+4+5+6+7+8+9=45 points).
Traits can be bought with "traitpoints". Some traits cost points, some traits gives points. A character must have one educational trait, and two other traits. Crusader is a trait that can't be taken initially.
A character has initially 4 trait-points to use (these are in addition to the 40 "attributepoints").
A character can not have more than five traits in any case.
The educational traits
Each character must have one educational trait.
The educational traits cost 0, 2, 4 or 6 points depending on the level.
1st level: misguided warrior, naive wirepuller, amateurish pettifogger, hole in the pocket You may choose *two* additional other traits if he takes a 1st level educational trait
2nd level: martial cleric, flamboyant schemer, tough soldier, proven dealbreaker, proven accountant
3rd level: scholarly theologian, intricate webweaver, knowledged tactician, charismatic dealbreaker, fortune builder
4th level: mastermind theologian, illusive shadow, brilliant strategist, grey eminence, midas touched
Other traits
The other traits either costs points or give back points.
The following traits cost 0 points:
cruel, deceitful, forgiving, generous, honest, indulgent, merciful, modest, proud, reckless, temperate, vengeful
The following traits cost 1 point:
energetic, just, lustful, selfish, suspicious, valorous, zealous
The following traits cost 2 points:
wise
The following traits give you 1 additional point:
arbitrary, bastard, chaste, clubfooted, coward, harelip, hunchback, lazy, lisp, sceptical, stress, stutter, trusting
The following traits give you 2 additional points:
heretic, illness, intestinal worms, kinslayer
The following traits give you 3 additional points *and* you may choose 1 more trait than usual:
inbred, maniac, pneumonia, schizofrenia
The following traits give you 5 additional points *and* you may choose 1 more trait than usual:
depression, leper, plague infested
Examples:
1) The character has 7-7-7-7-6-6 as the attributes.
He is a brilliant strategist and valorous, but suffer an illness.
2) The character has 6-6-7-7-7-7 as the attributes.
He is a misguided warrior, valorous, zealot, energetic and just.
3) The character has 7-7-7-7-6-6 as the attributes.
He is a proven dealbreaker, wise and generous
Age can be anything, whatever suits the RPG feeling of the scenario. 17 years is an adult who can produce heirs and has still a good life-expectancy, thus it is a popular starting age.
ATTRIBUTES
There are two methods to give the character attributes.
Method 1
The character has 40 points to divide between six attributes.
Method 2
The character has 160 points, the six attributes are seen as levels, where each level cost as many points as the level (example, to take Stewardship to 9 wouldcost 1+2+3+4+5+6+7+8+9=45 points).
TRAITS
Traits can be bought with "traitpoints". Some traits cost points, some traits gives points. A character must have one educational trait, and two other traits. Crusader is a trait that can't be taken initially.
A character has initially 4 trait-points to use (these are in addition to the 40 "attributepoints").
A character can not have more than five traits in any case.
The educational traits
Each character must have one educational trait.
The educational traits cost 0, 2, 4 or 6 points depending on the level.
1st level: misguided warrior, naive wirepuller, amateurish pettifogger, hole in the pocket You may choose *two* additional other traits if he takes a 1st level educational trait
2nd level: martial cleric, flamboyant schemer, tough soldier, proven dealbreaker, proven accountant
3rd level: scholarly theologian, intricate webweaver, knowledged tactician, charismatic dealbreaker, fortune builder
4th level: mastermind theologian, illusive shadow, brilliant strategist, grey eminence, midas touched
Other traits
The other traits either costs points or give back points.
The following traits cost 0 points:
cruel, deceitful, forgiving, generous, honest, indulgent, merciful, modest, proud, reckless, temperate, vengeful
The following traits cost 1 point:
energetic, just, lustful, selfish, suspicious, valorous, zealous
The following traits cost 2 points:
wise
The following traits give you 1 additional point:
arbitrary, bastard, chaste, clubfooted, coward, harelip, hunchback, lazy, lisp, sceptical, stress, stutter, trusting
The following traits give you 2 additional points:
heretic, illness, intestinal worms, kinslayer
The following traits give you 3 additional points *and* you may choose 1 more trait than usual:
inbred, maniac, pneumonia, schizofrenia
The following traits give you 5 additional points *and* you may choose 1 more trait than usual:
depression, leper, plague infested
Examples:
1) The character has 7-7-7-7-6-6 as the attributes.
He is a brilliant strategist and valorous, but suffer an illness.
2) The character has 6-6-7-7-7-7 as the attributes.
He is a misguided warrior, valorous, zealot, energetic and just.
3) The character has 7-7-7-7-6-6 as the attributes.
He is a proven dealbreaker, wise and generous
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