I would really like to know just how indepth stats and such will be for our families...? A screenshot perhaps...*cough* And what will these stats and such modifiy?
Snall said:I would really like to know just how indepth stats and such will be for our families...? A screenshot perhaps...*cough* And what will these stats and such modifiy?
Snall said:Arg, I hope they are MUCH more detailed then that, I thought it was pretty generic in that game, although I did like the vices/virtues types...
anti_strunt said:Really? I don't think much more then diplomatic influence/loyality, dread, piety, military skill and administrative skill + Vices and Virtues would be needed for a strategy game, this isn't an RPG after all...
But which stats would you like to see added?
Alexandru H. said:This will be an RPG, too..since you control individuals and their dinasty, not a generic state...
ErmineClad said:Yea, I think it is going to be far more personal than a MTW type strategy, since you play a character with a face. I want to know what kinda inept spineless freak the man I'm looking at is...
Knowing that might effect my strategy too.
~EC~
The camel said:..the kind that started marrying their sons to their daughters since 1066
Thats what i do for sheer fun in MTW
But i havnt noticed any great amount of chinless wonders or sixfingerers etc..
The camel said:..the kind that started marrying their sons to their daughters since 1066
Thats what i do for sheer fun in MTW
But i havnt noticed any great amount of chinless wonders or sixfingerers etc..
Johan said:Each character has its own prestige/piety, 4 attributes, and loads of traits that can be on/off.. Traits include things like illness, cowardness etc.
Johan said:Each character has its own prestige/piety, 4 attributes, and loads of traits that can be on/off.. Traits include things like illness, cowardness etc.
anti_strunt said:Sooo, it sounds like the M:TW system with an extra attribute![]()
Marcus Valerius said:Actually, I get the impression that it's 4 attributes plus other traits that a leader can have. Not just the three attributes of M:TW plus one.![]()
Johan said:I've never played any total war games, so dunno how those games work.. This is from the old design we had before the first team started in spring of 2001. (now the game is on its 3rd dev.team, this time I'm in charge of it..)
Prestige-Piety-Gold <-- Score-values (changing all the time.)
Martial, Diplomacy, Intrigue, Stewardship <-- Attributes
About 70 different traits that give benefits/penalties, some more examples are "Kinslayer", "Naive Wirepuller", "Lisp"In theory a char could have a rather large amount of traits.