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xGhost4000x

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Aug 5, 2009
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Just another Idea that came into my head.

It would be great if characters were tied to locations as well as courts. This way, if the Plague breaks out in one province, but your King is in another he is safe.

In other examples, say your Under siege on a border province, normally you may not be in to much of a hurry to relieve the siege (sometimes there are mor important things) but if your Heir happened to have been in that province when the siege had occurred you would be pressed to relieve him before capture or death at the hands of the enemy. This should go for Kings/Queens/and all other characters, they should all be tied to locations on the map. And they should be moved by three factors: Your Orders, Events, and Personal Ambitions.

For example, you order your Spy Master to assassinate an enemy, he leaves your domain and is stationed in the targets province for the duration of the task, likewise for bishops on missions, martials, etc.

Events, would be if your bishop gets called to Rome on important church business he would be tied to Rome province for the duration of the event.

And Personal Ambitions would be if a character were courting or being courted, or Jousting against a rival, or having an affair, etc. They would be located in the province appropriate for whichever action they are undertaking.
 
Just another Idea that came into my head.

It would be great if characters were tied to locations as well as courts. This way, if the Plague breaks out in one province, but your King is in another he is safe.

In other examples, say your Under siege on a border province, normally you may not be in to much of a hurry to relieve the siege (sometimes there are mor important things) but if your Heir happened to have been in that province when the siege had occurred you would be pressed to relieve him before capture or death at the hands of the enemy. This should go for Kings/Queens/and all other characters, they should all be tied to locations on the map. And they should be moved by three factors: Your Orders, Events, and Personal Ambitions.

For example, you order your Spy Master to assassinate an enemy, he leaves your domain and is stationed in the targets province for the duration of the task, likewise for bishops on missions, martials, etc.

Events, would be if your bishop gets called to Rome on important church business he would be tied to Rome province for the duration of the event.

And Personal Ambitions would be if a character were courting or being courted, or Jousting against a rival, or having an affair, etc. They would be located in the province appropriate for whichever action they are undertaking.

I already made this suggestion. I think this is really important actually and one of the things I'd really like to see. It's just unrealistic for something to happen to someone if they're not there physically.
 
This sounds like an interesting idea. It also means that if, say, your King goes on Crusade then back in your country the remaining courtiers and family members might be more likely to start plotting (if the King is far away the modifier for plotting events should increase).
 
And if your king goes on crusade for over a year and finds his wife pregnant, something fishy is up...
LOL yes.

And there should be Regencies when the King is a minor or when the King is away on crusades. This is a MUST imo.
 
I think they sort of had something like this in Rome:VV if I wasn't mistaken.

But it wasn't all that clear to me.
 
This would be useful - they did have something like this in Rome, where the character sheet would note the province the character called home. It could lead to better events/decisions with mischief more likely to occur when the King is far away, or hasnt toured his vassals recently.

One other aspect of it might be that you might make heir or sons a Count or Duke, but he would physically remain with your court and not journey off to form his own court, splitting out titles from actual physical location or the court one is a member of.
 
I absolutely agree, and I also feel, if it hasn't been mentioned already, that there should be a travel time to go between provinces. Characters should not just teleport from place to place. It's fine in other Paradox games, but in CK the focus is on the characters, so that should be less abstracted in my opinion.
 
Agreed on all points.
 
Well, somewhat related is the ability to chose where the court was.

When I was king of Italy, for some reason I was forced to use a province as a capital when I truly wanted another.

It would be nice to be able to choose where the 'capital' is, and not let it be arbitrarily chosen for me.
 
Yeah, at the very least the instant teleportation for Army leaders must be fixed
 
the OP idea in this thread is definitely a must for CK2 I think, they already made it in Rome, and there is always room for betterment for it in a game that relies more on characters than Rome does.
 
I absolutely agree, and I also feel, if it hasn't been mentioned already, that there should be a travel time to go between provinces. Characters should not just teleport from place to place.

Agree with several ideas menitoned in this thread, and want to expand some of them:

1. Courtiers and children are by default in the capital, meaning that events are modified by buildings and modifiers in that province
* i often 'specialise' my provinces and want to send the heirs off to different provinces (in my demesne) for different educations.
* i want to decide where to hold court.
-There should be costs, transit time and other penalties for moving capital.
-There should never be automatic moving of the capital (like in CK1 when getting new rank)

2. Army leaders are with the army, implying several things
* different events are likely to occur based on whether they are at home, travelling in own/allied lands, foraging in hostile lands, or in battle. Attrition is not only for the grunts.
-when army is disbanded, the leader (like the soldiers) should be considered travelling the shortest distance home.
* we want to select who leads each army
* travelling leaders may be prevented from certain tasks
- marshal should possibly not confer bonus to recruiting, educating children etc if he is on extended campaigns (ie gone for sevreal months)
- rules should possibly not be able to change laws, marry off daughters etc if out in the field.


3. Rulers need to inspect (and be seen in) their realms and travelling takes time
* spymasters and chancellors can be pictured as sitting at their desk sending and receiving messages. The only effect of distance is that actions far away take more time.
* Stewards, marshals and rulers however need to inspect the realms once in a while. Demesnes far away (in terms of travelling time, not distance) should cost more effort to rule efficiently.
- ie 'effective demesne size' should depend on travel time to capital as well as population, culture differences, royal posts etc. (and perhaps some tech?)
- ie moving the capital and building extended road networks and shipyards should help maintaining large kingdoms.
- ie overall tech spread could obsolete 'century modifier' for demesne size

now let's just hope the devs actually read this...
;)
 
And there should be Regencies when the King is a minor or when the King is away on crusades. This is a MUST imo.

~ applause ~

This would be excellent. Imagine playing as Richard I and you go off to crusade and appoint John as Regent :D

(Another obvious point related to this would be that any king without the 'Coward' trait - or something that means he's disabled or infirm in some way - should be able to be turned into a military leader after he's 16; that leader is then tied to that character and if one dies so does the other. Obviously a character who is a military leader would have a much greater chance of dying prematurely, particularly when in battle).

Austen
 
The idea of having a 'capital' and setting up your court in a particular province seems hopelessly anachronistic to me. Mediaeval kings didn't have capitals: they were constantly on the move all around their kingdom as a matter of course, staying with a different vassal every week - at the vassal's expense, as this was basically an early form of taxation! Important dukes and earls did the same, travelling up and down the country from one estate to the next.

So special rules about kings having to travel around their domain to avoid some in-game penalty are pointless; they'd be doing that automatically anyway, all the time. And if a random event happened, they'd stand a chance of being caught by it whichever province in their kingdom it affected. (Though they'd more likely be in a richer province, simply because it would have more vassals and estates and thus more places for them to visit.)
 
I know for England the issue of where the king was, one of the channel or the other was vitally important. So certainly this is something that could fit well in the game.
Having members of your family be able to go off to different places would be a good add in too, if you could send your son off to the orders or to university or to rome or the court of a foreign king to make an impression could be a good thing to have in it to.

probably stick to rulers though or else it'd get all complicated. Maybe a Capital as in EU3 for the Government and then a National Focus like thing for the actual Location of the King when he wasnt leading an army, and when he was at war obviously his army would be where he and his court was

with penalties if he spends to much time away from his capital. which would be cancelled out if the NF stayed in the same place for long enough, say a decade or two. as by the duties of the king in his own lands would have been seriously delegated.
I'd see the NF-kings-location being able to be placed in vassals provinces.
and in specific event driven conditions, other realms, say Richard caught in Austria or a pilgrimage to Rome or Jerusalem.
 
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probably stick to rulers though or else it'd get all complicated. Maybe a Capital as in EU3 for the Government and then a National Focus like thing for the actual Location of the King when he wasnt leading an army, and when he was at war obviously his army would be where he and his court was

...


I remember reading somewhere, although it was slightly further back in time a bit, that this was how the Western Roman Empire did things.

The true capital was Rome, and thus was the heart... however to keep on top of things on the Germanic frontier the court was usually located in around Trier due to smaller communication lines.