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Something iv'e thought about aswell. I guess people don't want to live in a city where they can't take their car ANYWHERE... so the city probably won't develop.

Oh, I've thought about that myself too! :)
Wouldn't be real that way, I hope there'll remain a private motoring audience which is inevitable and against bus lanes etc that contribute to congestion on roads.
 
Oh, I've thought about that myself too! :)
Wouldn't be real that way, I hope there'll remain a private motoring audience which is inevitable and against bus lanes etc that contribute to congestion on roads.

Yeah, and when you move there, how are you gonna get the moving truck in? ;)

No but in al seriousness, without cars it would be boring, a part of the game is to tackle traffic and congestion.
 
Not having the ability to place tram tracks offroad will deny us from having loops? If I understand this correctly we have to let the tram cicle around a block, right?
If that is true, it would be a very bad situation.

Is there a possibility for one-track tram lines?

You can build roads and pedestrian crossings, and on both of them you can build tram lines. And it's confirmed that you can build both single and double track lines.
 
Do buildings we manually place our selves stay or do they get replaced/upgraded/downgraded like any other building? For me, I'm a real "bonsai cities" sort of person. I don't play to "win" or make the most efficient anything, but to make the most realistic/pretty looking city. I spend most of my time in CiM1 just using the map editor having fun. I know this style of gameplay is important to many people besides my self. So my question is, if we manually place a building will it be safe from change? Will there be some way to "make historical" like in simcity?

Will buildings we place cost money? How will placing vs growing buildings be handled gameplay/balance wise?
 
With the placement of waypoints
YES!
Could it even be possible to not only mark a certain road with a waypoint, but even a specific lane? Buses stuck on a lane when they could have taken the next, empty, lane where kinda annoying in CiM.
Anyway, I'm really excited for CiM2. :D
 
YES!
Could it even be possible to not only mark a certain road with a waypoint, but even a specific lane? Buses stuck on a lane when they could have taken the next, empty, lane where kinda annoying in CiM.
Anyway, I'm really excited for CiM2. :D
Yes you may chose to put the bus in a certain lane but, cars, buses and trolley-buses can now change lanes on their own.
 
Could it even be possible to not only mark a certain road with a waypoint, but even a specific lane?

I'm pretty sure yes, according to the dev diaries and devs' posts.

Buses stuck on a lane when they could have taken the next, empty, lane where kinda annoying in CiM.

Well, as we were told, buses (and hopefully also trolleybuses, like in real life) can overtake other vehicles.

Edit: Someone just overtook me :p
 
There is another question to Collosal Order.
Does CiM2 have all the important stuff that was present in CiM1? By that I mean schools (maybe university campuses additionally), sports and leisure places, also stadiums, smaller commercial and office buildings (unlike the skyscrapers), emergency and public services, some kind of authority buildings, hotels, etc. Generally spoken - things (mostly buildings and places) important for the city inhabitants and visitors, that generate a huge demand for public transport (especially schools and unis, those always fill buses, trams and other vehicles with battalions of students).
 
I have a question regarding dynamic.

CIM1 had a very active map making community, Will dyanamic affect maps built from scratch? If we place buildings how we like on the editor (for example, a city of low rise residentials) will the buildings be replaced during the game according to player/company actions? or will the buildings be protected/not regenerate. If they do regenerate, will there be a option to stop or turn off dynamic?
 
I have a question regarding dynamic.

CIM1 had a very active map making community, Will dyanamic affect maps built from scratch? If we place buildings how we like on the editor (for example, a city of low rise residentials) will the buildings be replaced during the game according to player/company actions? or will the buildings be protected/not regenerate. If they do regenerate, will there be a option to stop or turn off dynamic?


I think so! This is why the developers chose not to use real model cities, because they wouldn't grow coinciding with how the city would grow in reality. :)
 
I think so! This is why the developers chose not to use real model cities, because they wouldn't grow coinciding with how the city would grow in reality. :)

Or the dynamic system regenerates buildings in a way that a "real" city would soon become unnoticeable hence fictional cities? Think some clarification on this particular aspect of gameplay would be good. Either way i'm buying the game :)
 
According to the PDF manual...

You can choose to disable city growth if you
wish to play in a stable city that does not change dynamically

In sandbox mode. That's good news for all map developers who don't want their maps regenerated over by the dynamic gameplay. It also allows for rural maps with less density without worrying that placing a metro will produce skyscrapers. Hurry up Steam!
 
It also allows for rural maps with less density without worrying that placing a metro will produce skyscrapers. Hurry up Steam!

What? Really? Metro stations aren't THAT significant to encourage the arrival of skyscrapers and high density buildings; it all revolves around land value, population, demand etc and most doubtfully at a low frequency too!
I've seen metro stations (overground typically) in more rural, suburb areas; hence the London Underground and S-Bahn/U-Bahn in Germany which operates in areas where houses don't exceed 3 stories :)
 
Sorry for this rez post, but now that the game is out for awhile, could people comment on this feature? Are cities really capable of developing furter when starting almost with nothing? Can suburbs become truly expand and increase population density?
 
Van Diemen, yes, cities actually change over time, and with your transport choices, if city growth is turned on of course. Suburbs will develop into high residential and/or downtown areas if you build a tram line for example. It also helps if you clear some parts and just leave the buildings you want in that area.
 
However, people often decide to turn dynamic growth off, as it usually destroys carefully built cities created by players, erasing whole districts, destroying landmarks and other buildings and replacing it with random buildings; spawning skyscrapers at countryside and schools everywhere. I myself am NEVER using it.
 
However, people often decide to turn dynamic growth off, as it usually destroys carefully built cities created by players, erasing whole districts, destroying landmarks and other buildings and replacing it with random buildings; spawning skyscrapers at countryside and schools everywhere. I myself am NEVER using it.
Ok, thanks a lot for the info. Do most people turn this feature off and is it really that bad? They advertise it rather as a great selling point as an improvement over CiM 1.