What does the average paradoxian love even more than building cities? Shaping history!
I am not a very experienced modder, nor a great coder but I have a vision and i believe that we can achieve this vision by cooperation and teamwork.
Cities: Medieval (name might change)
Build your own medieval settlement, from small hamlet to big city - everything is possible.
These are my ideas:
I firmly believe that such a large project is possible with such a fantastic game!
Hopefully this sounds intetessting to you guys and girls out there!

/Pischinovski
I am not a very experienced modder, nor a great coder but I have a vision and i believe that we can achieve this vision by cooperation and teamwork.
Cities: Medieval (name might change)
Build your own medieval settlement, from small hamlet to big city - everything is possible.
These are my ideas:
- different zoning types
- rural
- urban
- industrial (ore, forest, fish, etc.), castle (maybe)
- ...
- farmland ... greater extend compared to vanilla's agricultural industry
- rural building "spread" farmland
- I imagine farmland to be "spread" like pollution in vanilla
- atleast a texture change should be possible (don't know if we can actually add weat, barley, etc.
- townwalls and castle walls, maybe moats/dykes
- walls can be placed like train tracks
- road/wall intersection become gates
- gate size depends on road type (maybe)
- marketsquares
- as building or maybe zoning or roads
- if realized as a zone, growable market stalls could be possible
- castle buildings
- buildings can be placed on walls (compare trainstations)
- towers
- palace parts
- garnisons
- stables
- and many more things!
I firmly believe that such a large project is possible with such a fantastic game!
Hopefully this sounds intetessting to you guys and girls out there!
/Pischinovski