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I have a specific question about the game and graphics settings.

The background is that on Steam I can only return games that I have played for less than two hours, so my question relates to the playability of the game or the return of the game.

My PC:

CPU:
i9-11900K

Ram: 32GB HD: 2 x 1000GB Kingston FURY Renegade 7300 MBps (read)/ 6000 MBps (write)

GPU: Palit VGA RTX4080 16GB GameRock OC

Monitor: LG Electronics OLED65C17LB TV 65 inch OLED 120Hz / Geforce Ready

I play games in 4K resolution. Which graphics settings should I use to start tomorrow?

Sorry, it's no use to me if the settings are only announced after the release, then I'd rather cancel beforehand.

LG SeekerSeven
 
They added at the end of the FAQ that nope, Geforce will NOT support mods. I am extremely disappointed.
I mean with the performance issues GFN surely was a way to enjoy the game, but now...

I won't say I'd refund, I'd still play, but my disappointment is breaking through the Burj Khalifa roof

Edit: I also take back my apologies. My overreaction was right
 
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I mean with the performance issues GFN surely was a way to enjoy the game, but now...

I won't say I'd refund, I'd still play, but my disappointment is breaking through the Burj Khalifa roof

Edit: I also take back my apologies. My overreaction was right
I did refund my preorder on steam. Will give it a shot on Xbox Game pass. Still lame that there are no mods on GeForce now.
 
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Well, things go probably predicted ways, we can't look on heavy loaded city's perfomance (you have 2hrs from PLAY pressing), modding platform is not ready, and only your own with no secondary and proven itself (SWS). Optimisationis still bad? Maybe, but required specs is weird. CO+PDX, you better to move release on PC too, to a month or something. If the game is not playable enough even with high-end setups - it's bad sign.
I planned to start do into modding here, CS1 had been not suitable enough for me, anyway the community carried it to prestige level. But now I'm unsure... You have core based improvements, but how the community will like your new environment in total, will it be a real competitor to Steam?
 
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bro, not everyone has a gaming PC, or is willing to buy one.
this argument is always bs

if you buy a console, with console every 2-3 years, you can definetly afford a better pc, anyone using this argument has never acutally looked into these things themselves, and made a cost-value analysis of the whole thing

especially considering the price of console titles in the first place
 
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Reading other commends suggests that Paradox already curates the current steam workshop. If this is true, hopefully it's an indicator that they will not be overly moderating the mod content. I REALLY hope so.

Original Comment:
Being subject to Paradox for all of the mods is going to be less than ideal in my opinion. I loved being able to download a "Taco Bell" or a "Baseball Stadium" that looks like Wrigley Field, or a "Walgreens", or the "Chrysler" building.. NOW, Paradox will have to "APPROVE" everything... Which means if they don't like what you're uploading, it won't go on their platform! Which also means, we're likely going to be subjected to potential political ideology. I hate everything about this besides the ability to keep mods up to date.

This needs to be VERY lightly moderated.. That's what made the steam workshop so wonderful. But alas, I know we're going to have way less participation in modding now.
 
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Reading other commends suggests that Paradox already curates the current steam workshop. If this is true, hopefully it's an indicator that they will not be overly moderating the mod content. I REALLY hope so.
1st - limiting factor, going against freewill support of modding side (thay said company respects us for what we done to expand the predecessor)
2nd - thay said workshop unit will be heavily moderated on demand = if many customers have reported it. So if it is really bad/inappropriate then you reporting it and they investigating.
 
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Hardware question: (would like to ask for opinion and trying to skip a highly probable refund)
CPU: Ryzen 5 3600 (compared to minimum/recommended)
GPU: RTX 2060 Super 8GB (compared to minimum/recommended)
Display: Plain FullHD
RAM/SSD should not give me any headaches (32GB)
Would be nice to know where CS2 will bottleneck on PC hardware NOW, and where we might expect improvements? (CPU/GPU/both/ really do not expect optimization just feature downscale for being able to run CS2)
My guess would be CPU being my possible bottleneck. Also I could just give CS2 a year or two until content packs give it the features of CS1 with my expansions and also they will have time to polish the engine...

EDIT:

Found this since posting, hope it helps others:

According to that GPU is the important part, and VRAM....
 
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I don't mind you launching Paradox Mods for CS2 for console users, but why cut Steam Workshop? Part of the game's success is because many gamers create mods in Steam Workshop. Please give me back steam workshop.
 
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Just GFN is pure vanilla and doesn't support modding by design. Correct me...
Surviving Mars uses paradox modding platform, you can install/remove mods directly ingame. Steam workshop don't work in Geforcenow because steam itself disabled this. The workshop content downloads just don't start. Maybe i agree with some mods are impossible to support like, maps, textures, new objects etc. But core mods, like
Code:
TM:PE
, Electric Roads, etc in CS1 was most important mods i've used. But vanilla CS1 is horrible, lack of features and resource.
 
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how can one request a beta access fot the mod editor?
I'm a 3D designer with architectural background, years ago I started creating a couple buildings for CS1 but the import (color management especially) process was so cumbersome I abandoned these projects.
I've been dreaming to get back to asset creation with CS2, I could provide valuable UX feedback for the editor if given a beta access.
 
What's the point of not adding it to the steam workshop? They have already made it clear that there will be no mods for geforcenow, the console version will be completely limited. So what is the objective? Because it seems to me that they just want to do this out of pure tantrum.
 
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What's the point of not adding it to the steam workshop? They have already made it clear that there will be no mods for geforcenow, the console version will be completely limited. So what is the objective? Because it seems to me that they just want to do this out of pure tantrum.
My bet is: steam workshop is a soliution that has its flaws, and Paradox has no control, that includes potential improvements.
They are aware of the scepticism, or even hostility towards this solutions, thats why there is no mod workshop release day, as it has to be better or at last compareable experience to the steam workshop when released.

From steam user perspective I'm open to this solution HOPING for improvement, such as ability to subscribing & loading mods/assets without restarting the game and better dependency control. This MIGHT also mean better co-dependency optimization, assets that are sharing memory of the same texture/geometry files etc.

Steam workshop is a solution, but I'd never call it a great experience UX-wise. That being said, designing the new platform that would be a better solution is a challange for sure, but I wouldn't suspect they would deliver worse experience than Steam.

Must–have feature for me for the new Paradox mod workshop is ability to open & use it outside the game. We can't be forced to browse workshop in the game client, whitout multiple tabs, and URLs from youtube reviews for an ex.
 
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Will GeForce also have mods support?
No, mods will not be supported on GeForce
If you're releasing CO-approved "mods" through the mods system you really need to make a whitelisting system for Mac users and people without powerful PCs to be able to use some of this content.

In its current state there are like 2 versions of each building size.

There's got to be a way to do this.
 
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Any info about whether the Region pack will be available on GFN? It seems that it will be released through pdx mods… and they said "mods" won't be supported on gfn… I wonder if it means that the asset packs will not be available for GFN?
 
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