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I like those ideas. But if I'm honest I doubt much of something that elaborate will be in the game. Let alone vanilla.
If it's not in vanilla, it will surely be added eventually.
Because it's not really that hard to do.
It would be as easy as adding this line of code to the perk condition:

allow = {
if {has_trait = tough_soldier}
}

(or something like that...I'm not familiar much with game code)
 
Honestly, I hope the CKIII team learns from some of the back-and-forth with the modding community over the lifetime of CKII. In particular, avoiding having governmental features either hard-coded or "bundled" with each other (e.g. Nomadic-type governments always allow for cross-religion marriages). Ideally, the toggles should be as granular as possible. The Reformation Feature in Holy Fury looks like a promising step in that direction by breaking down religions' "features" into distinct chunks. That's a good way to think about it, from a modding perspective.

I hope they also include more dynamic event windows: I can't count the number of times I've found a sick artwork, only to realize that it's oriented vertically instead of horizontally, and cropping it to the 450-150 pixel window would make it look ludicrous. Square and vertically-oriented rectangle image spaces on event windows, please!
 
It is simply delusional to expect a game to have all the features it's successful, continously 8 year old predecessor had. It's obviously not going to happen. I imagine they're gonna take the most popular bits, the parts that now seem like the most fundamental arts of the CK2 experience, and reimpliment those, which is also a fair expectation IMO, but everything? Lol.

Why you should move on to a new iteration when you have a game of immense depth already is an entirely different conversation. It's a fair conversation but conflating it with the idea that CK3 is only conceivably worth anything if it fully incorporates almost a decade's worth of work at launch is not it chief. Where you wanna look for worth ina sequel is differences in scope and the kind of systems they're foregrounding, get an idea for what they're building and how a mature product will differ from the predecessor.
 
After four years of development, it would be a huge slap in the face if CK3 were barebones and shallow. They have all these amazing systems and mechanics from CK2 to use as inspiration, and it would most likely cause a huge backlash if they then decided to put many of the important mechanics from CK2 behind a paywall in CK3.
 
Why you should move on to a new iteration when you have a game of immense depth already…

You should move on to a new iteration whenever you think you can design and implement a significantly better game. CK2 was certainly not the last word in game design; I stopped playing it about 3 years ago. I might be interested in a newer and better version.
 
You should move on to a new iteration whenever you think you can design and implement a significantly better game. CK2 was certainly not the last word in game design; I stopped playing it about 3 years ago. I might be interested in a newer and better version.
Yes but there's nothing in that sad rps interview that make me thinks it is so far, alas.
 
One hope of mine is that they'll import the Game Rules, so everyone will be able to play however they want to play...
 
I don't think the game needs all content of CK2's DLCs. There was some content which the devs themselves stated that were not that good decisions.

For instance pushing the start date way too far before the actual start of regular Medieval period, centuries before emergence of feudalism, castles and everything CK2 was all around. CK3 is great oportunity to develop the good from CK2 and leave the "not so good" behind with clear table.
 
I hope it's not the case but I'm pretty confident this will follow EA's the Sims approach. We'll get a lot of DLCs regurgitating the same stuff CK2's DLCs did. Already I read merchant republics are off, nomads too. So there will be eventually a republic DLC and a nomad one I guess.
 
As much as I like CK II demanding that CK III have all of it's conent is neither realistic nor really wanted in my opinion. I hope Paradox delivers a polished base game as they did with CK II and EU IV. If this is the case and nothing central is being cut I will be satisfied.
 
This whole argument hinges on the difference between people's definition of when a sequel should be made.

On one side, who have folks who believe that a sequel should only be concieved and produced when the developer of the previous installment has enough 'new material' to push the series further than before. By 'new material' they mean performance improvements, moddability improvements, new (read: not previously seen in the series) gameplay mechanic that either enhance or replace previous aspects of the series' gameplay, and new lore/historical material for players to play around with and learn to appreciate. To simplify, this camp thinks that a sequel is everything the previous game was, with new additions, because why release a sequel if it doesn't continue building off it's predecessor in its entirety?

The other side are the folks who believe that a sequel is simply a major update of the software's abilities on a technical and/or aesthetic level, as well as implementing the more 'welcomed' additions of the previous installment's downloadable content. They believe the company has the moral right to release expansions to this sequel that mirror expansions of the previous installment in order to ensure a constant stream of income, since players will want what those expansions supply, guaranteed. And many of the people in this camp are okay with paying for those expansions, since it's a way to show financial support to the company who produces the game they enjoy.
 
It is simply delusional to expect a game to have all the features it's successful, continously 8 year old predecessor had. It's obviously not going to happen. I imagine they're gonna take the most popular bits, the parts that now seem like the most fundamental arts of the CK2 experience, and reimpliment those, which is also a fair expectation IMO, but everything? Lol.

I agree, they can't bring back all the features and mechanics that CK2 had. Especially since a lot of them were really bad.
But its absolutely reasonable to demand that it will have 'more' features at launch than CK2 had, and those new features will reflect the growth and lessons learned with CK2.
 
I agree, they can't bring back all the features and mechanics that CK2 had. Especially since a lot of them were really bad.
But its absolutely reasonable to demand that it will have 'more' features at launch than CK2 had, and those new features will reflect the growth and lessons learned with CK2.
Nevermind rather 'staple' features like being able to play Venice. Nobody's asking for the Sunset invasion.
 
If you expect CK3 to contain all the CK2 DLCs, I think that's a silly idea. I never bought most of those DLCs, which were generally inessential fluff. The base game was the important part of the offer. I'd prefer Paradox to spend time designing a better base game, than to spend the same time adding fluff to it. If the base game is successful, they can add fluff later.
I'm sorry, but how does removing content from the game make them game better?
 
I'm sorry, but how does removing content from the game make them game better?

If said content did not improve the previous game it will be an improvement to remove it in the new game. One such area would be technology which quite frankly was awful in CK II.