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It was not buying Conclave? I guess you actually mean some 2.5 non-Conclave stuff though, and in that case the option is using the previous patch, modding or getting a mod to change what you dislike, or waiting for 2.6 and adjusting the game rules.
 
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Yeah I get the pandemic reference, but this is the third thread you've brought it up so I was starting to think you were serious.
Well, it's a well known reference and it gets the point across! :D
But yes, I am serious. Luchino Visconti was known as an ambitious, cruel man, but it's shrewdness and complete lack of empathy ended up giving Milan a huge upper hand in Italy in the century after. As I reported the first time, the infected and their families were ordered to be walled inside their own houses, all the pests were to be killed, and cities closed. And it worked.

Bubonic_plague_map.PNG

When you keep in mind that the rest of Italy suffered losses of 60-70%, the comparison becomes even more stark.
 
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It was not buying Conclave? I guess you actually mean some 2.5 non-Conclave stuff though, and in that case the option is using the previous patch, modding or getting a mod to change what you dislike, or waiting for 2.6 and adjusting the game rules.
☐ Not REKT
☑ REKT
 
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Ck2 needs better mechanics not more of them. And the ones that are in there need to be interlocking. That's the problem with having way to many DLCs with mechanics that needs to function without each other. If they don't affect each other then they all just seems tacked on.

Less is more.
I'm affraid "better mechanics or more mechanics" is not a choice. First, "Perfect" mechanics are overrated, a large number of "good enough" mechanics is the path to victory! And secondly, many mechanics who really needs rewrite are key mechanics from day one. Changing them now, when quite everything is balanced to work with them, is risky at best.

Don't get me wrong. I would love to buy cooler maybe-Shogun2-style diplomacy or better vassal management (Conclave was step in right direction, but it's not exactly what I hoped for). My point is, we probably have to wait for CKIII.
 
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Darkrenown, can you take a look at the event where someone from another realm comes by and stays with you and then becomes your friend? I was playing as one of the tribal characters in the middle of Finland and all of the sudden the Byzantine Empress passes through and decides to stay and becomes my friend.

It doesn't make sense for characters that far away and of that importance to be passing through certain places all of the sudden. It should be regional if anything.
 
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It was not buying Conclave? I guess you actually mean some 2.5 non-Conclave stuff though, and in that case the option is using the previous patch, modding or getting a mod to change what you dislike, or waiting for 2.6 and adjusting the game rules.

Fair enough. Any hints on when thats out? I want to play ck2 but some of the things added with 2.5 destroyed the majority of my enthusiasm.
 
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More is still more. However, if you want less, the answer is not to buy the optional DLC adding more. That's fine too!
Not really because the game is changed to cater to the new mechanics, and the DLCs serve a purpose it's just that the way you are implementing them in loads of small non interacting mechanics, works worse than it could if you actually took the time to make the mechanics interact.

If more is more then why did Paradox go for minimalism when it came to Stellaris. Is it because the other games have become horribly convoluted because you keep adding mechanics without removing/replacing/integrating with older mechanics.

In a way you remind of the character death from Discworld, if you have read the book soul music I point you to the swing he built for his granddaughter, "one logical step forward at the time".

Look I get why you are doing it, because DLCs fund the patching and you feel that adding mechanic x sells better than revamping a certain number of mechanics. And it probably does but if you keep adding several dlcs with new mechanics every year then the game becomes bloated.
 
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I'm liking how they are setting up an expansion focused on realm administration, something that I think will present a VERY good motivation for not declaring war constantly.
 
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Well, it's a well known reference and it gets the point across! :D
But yes, I am serious. Luchino Visconti was known as an ambitious, cruel man, but it's shrewdness and complete lack of empathy ended up giving Milan a huge upper hand in Italy in the century after. As I reported the first time, the infected and their families were ordered to be walled inside their own houses, all the pests were to be killed, and cities closed. And it worked.

Well, I don't think you can claim for sure his methods were the only factor, but you do have some possibilities with the Seclusion system and taking the... pragmatic choices in related events.

I'm affraid "better mechanics or more mechanics" is not a choice. First, "Perfect" mechanics are overrated, a large number of "good enough" mechanics is the path to victory!

I don't know if you know, but I added that text for the HoI IV doctrine tree :D

Darkrenown, can you take a look at the event where someone from another realm comes by and stays with you and then becomes your friend? I was playing as one of the tribal characters in the middle of Finland and all of the sudden the Byzantine Empress passes through and decides to stay and becomes my friend.

It doesn't make sense for characters that far away and of that importance to be passing through certain places all of the sudden. It should be regional if anything.

Sure.

Fair enough. Any hints on when thats out? I want to play ck2 but some of the things added with 2.5 destroyed the majority of my enthusiasm.

Sadly, no. It won't be too soon though, you certainly have time to play some 2.4.x if the fancy takes you.

Not really because the game is changed to cater to the new mechanics, and the DLCs serve a purpose it's just that the way you are implementing them in loads of small non interacting mechanics, works worse than it could if you actually took the time to make the mechanics interact.

If more is more then why did Paradox go for minimalism when it came to Stellaris. Is it because the other games have become horribly convoluted because you keep adding mechanics without removing/replacing/integrating with older mechanics.

In a way you remind of the character death from Discworld, if you have read the book soul music I point you to the swing he built for his granddaughter, "one logical step forward at the time".

Look I get why you are doing it, because DLCs fund the patching and you feel that adding mechanic x sells better than revamping a certain number of mechanics. And it probably does but if you keep adding several dlcs with new mechanics every year then the game becomes bloated.

THERE IS NO JUSTICE, THERE IS JUST US.
 
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More questions and issues to bombard you with:

1) Will there be any changes to seduction? Perhaps some psychotic characters might kill you if you reject them (lunatic trait). Or a character may step out of place and "dishonor" the other character causing a penalty maulus along with sparking a conflict among the character and the target's family. Honor is cleansed in blood.

2) There should also be more family/kin notifiers. Things like second-cousin, grandfather's uncle, mother-in-law's sister, etc. Some characters act like they are in no way related.

3) Will blood feuds/revenge be added sometime? If a character had their father or brother assassinated, then they remember and down the road may go for revenge. Constant killing and conflict between two dynasties should trigger a blood feud between them where its easier to kill and do actions against the other family. It ends when the other dynasty is wiped out or if a dynasty is severely weakened and surrenders, losing them A LOT of prestige and earning you A LOT of prestige.
 
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Graphically quite obnoxious, but mechanically quite interesting. Shouldn't be a difficult problem to resolve.
 
@Darkrenown

is it possible to have dynastic/tribal/patrician feuds and a screen to show them, similar to the blood feuds for nomads?

Also is it possible to have more government offices for Merchant republics that patricians can compete for?