So like, do I need to reinstall the mod and redo the entire campaign?In this case, yeah.
So like, do I need to reinstall the mod and redo the entire campaign?In this case, yeah.
No, just don't select HIP in the Mods tab of the Frontend.So like, do I need to reinstall the mod and redo the entire campaign?
Do you know if you have the newest version of the converter?Hi. My converted Pomerania won't reform into Prussia if it's protestant or reformed, all requirements are met, but the decision does nothing.
BUT. It does reform via second option and using CK2 religions.
Same thing with some of religious decisions, don't work if country is protestant of reformed, and does work with CK2 religions.
Also upload your log.txt, we need to see what converter build you're running.Hi. My converted Pomerania won't reform into Prussia if it's protestant or reformed, all requirements are met, but the decision does nothing.
BUT. It does reform via second option and using CK2 religions.
Same thing with some of religious decisions, don't work if country is protestant of reformed, and does work with CK2 religions.
Also upload your log.txt, we need to see what converter build you're running.
It was dunbar prerelease.Do you know if you have the newest version of the converter?
That's ancient, and this bug has been fixed since. We were alarmed if there has been a regression. Try grabbing the new converter.It was dunbar prerelease.
That's not converter issue but launcher issue. You added the mod to a playlist? Is that playlist enabled on the main page of the launcher? Show me screenshots.Good day to you. My convert doesn't work: I convert my CK2 save, and have to fix the path inside the file because the launcher doesn't see it, then when launcher start to see it and I launch my game, it starts as if I'm not using any mods (like if it was a vannila). Thank you in advance for your help.
Also, at first I thought it was because I had problems with the titles of Emperor of India and King of Punjab, so I removed them from my game, but that didn't help me. Decided to mention it because it's kind of a bug too.
And i use version from github if you ask me.
Okay, i somehow manage to turned it on and now it working, thank you.That's not converter issue but launcher issue. You added the mod to a playlist? Is that playlist enabled on the main page of the launcher? Show me screenshots.
Upload your log.txt. Also be sure you are on latest ck2 and eu4, and using latest converter.I just tried to convert a game and I got a lot of warnings that said "looking for German culture in invalid place: _______" where ____ was the name of an EU4 area (aka state), but the converter said the conversion was finished. I tried to run EU4 with the output mod but it crashed. Also I had Fraticeli papacy in the game. Does anyone know what might've caused the troubles?
There is no such error in the log you posted? Where did you see these errors?Using Latest CK2 and EU4 versions. is d'Este the latest converter? That's what I used.
Upload your save so I can try.Huh, that's interesting. I guess I tried to do it twice and didn't get that error on the second time. However the game still doesn't run with the mod.
Thanx for the sugestions.I appreciate the work on the converter, I find myself playing megacampaigns almost exclusively after discovering them. I would like to ask if a suggestion was possible to be implemented.
While of course the Middle Ages could have gone in many different ways (and the core gameplay reflects that very well) there are some historical constants that tend to be altered every time the converter is used. The most glaring issue for me is the situation of the Indian subcontinent and its development; I love building stuff in my mostly European holdings to see EU4's development go up, but since India has so many holding slots (which, in CK2, most likely reflects the population count) it always ends up with huge development at the beginning of the EU4 gameplay. Together with the Empire-level blobs, the occurence of several Great Powers being in India is almost ensured.
I can endure the Indian empires of course as it is the game and not the converter's problem, but I would like to ask - would it be possible to add a development scale factor outside Europe, kind of like EU4 to Vic2 "western oriented" option? It would solve the problem quite well in my opinion, and in order to allow most developed provinces representing cultural centers exist (like Alexandria, for example) the scale could be logarithmic instead of being linear.
My only other request would be to increase the development limit for purging Siberian countries or adding an option to set it oneself. After the suggestion to introduce it it worked great, but of course I understand the need of preserving bigger nomadic tribes that would not simply "let be colonized".
I hope the team will consider these suggestions, and whatever it does - many thanks for the work on the converters!
Thanx for the sugestions.
1. India is an issue. There is nothing in RL that would suggest westernized approach makes any sense, in middle ages india was far more developed and populated than any european region, which only changed closer to the start of eu4 with italian provinces. Most of spain and germany for example was wastelands, so to speak, undeveloped forests. It's both thematically correct and in line with our eu4-vanillized way of converting.
However. Empire-level blobs are always an issue. That's why we support shattering them and you should not be shy of using this option. Shatter whatever's larger than, say, 300 development. Also, when playing CK2, play with quartered demesne, halved vassals and powerful revolts. These would make individual realms generally much smaller and lessen the need for artificial shattering.
Also also, don't forget clamp mods in eu4, which is notorious for blobbing, so same thing doesn't happen in vic2.
2. Siberia. Idea was to delete siberian tribes (a tribe converted from a horde) with a capitla in eastern or western siberia, that's 5 provinces or less. We don't delete larger ones I believe? Is this an issue? It's doubtful there will be 4-5 province tribes so well developed they carry significant dev in eu4 , as they don't build holdings, most dev you can expect is 3-4 per province.
Same way as we stopped caring about EU4's cores, accepted cultures and similar, we do not care one bit about eu4's institutions or tech when using eurocentric option.Very well, looks like I'll have to get used to the manual approach in the case of dealing with India, thanks for the info about shattering. As for Siberia, very little provinces get cleansed in my games (it mostly creates wildland enclaves surrounded by some realms), and it appears it is the province count rule that makes it so. As usual with CK2, there are always some khans who unite the Siberian tribes into large confederations, resulting in low development big blobs (which would be very suiting for Ukraine or Caucasus indeed, but not Siberia). I guess a simple option to tweak this would be good.
Just noticed your "Responsible Blobbing" mod. Always a step ahead it seems.
One more question. Are the institutions modified by the mod "hardcoded" together with their spread? I mean, are they easily modifiable by mod, or will they tweak themselves in the (unfortunately unlikely) event that Paradox finally fixes how fast they move? Tired of seeing tech 32 everywhere.