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When asking the pope for excommunication, the pope always declines due to the "base reluctance" even when acceptance score is higher than 0
ck2plus_acceptance_bug.png


Running only CK2Plus. Console commands have been used to reproduce this result :p
 
When asking the pope for excommunication, the pope always declines due to the "base reluctance" even when acceptance score is higher than 0
View attachment 471803

Running only CK2Plus. Console commands have been used to reproduce this result :p
Can you verify that that's with Beta 3? Thought we'd fixed that.
 
Fixed in dev

I'm sorry, but why did you not pay attention to previous bugs?
The authors of the posts seemed to confirm that it was beta 3. And I confirm that the lack of localization of the opinion around iconoclast_trait was on previous versions. And ignoring a number of little things, you allow them to accumulate, as it was on previous versions.



Do mistakes like this not deserve the attention of the authors of the mod? Like this

- There are 2 different "Create the Kingdom of Leon" decisions with different effects
- Unsure if a bug but the Kingdom of Asturias is elective
- When you change the Crown Authority laws of your kingdoms as an empire they reset
- If you form Phyrgia as the Byzantine it becomes dejure Roman Empire

Or this?

Hi there. First off: love your work and your effort - I enjoy CK2+ so much more than vanilla.

I am afraid Merchant Republics can't build Trade Posts on coastal regions anymore. Even if you change the CK+ Trade Post setting to unrestricted it's not possible. Normal Rulers however can and will build them.

Picture attached is with the setting MR only can build TP and it says "Haven't a port in ..." what is clearly wrong. If you play with unrestriced TP the "Haven't a port in..." checkbox isn't even there, so the issue might lie there. Anyway keep up the great work you guys!

Or this


Running Beta 2 with CK2 version 3.10

With the Old Gods bookmark (867 start), the Alt Clut dynasty (ruling in d_galloway) has errors in the history files that results in a broken dynasty tree - there are characters in the dynasty with no apparent relation to the character marked as the founder, which results in the dynasty tree view looking like this:View attachment 469979
As a possibly related issue, all 4 of the living members of this dynasty at this start date have Caradog's bloodline in the un-modded game, but with Beta 2, not only do none of them have it, but the ledger lists his bloodline as having 0 living descendants instead of the 8 or so he has in the un-modded game.

Or this


Hello! Thank you for not having abandoned the mod and continue to work on it. I know that this is a beta, and many errors will be corrected ... But I would like to help, even pointing out some trifles.
1) Incorrect display of religion name on a religious panel.
2) No localization for a number of opinion_modifiers, this is evident from the trait "Iconoclast" (iconoclast_trait).
3) No localization for wonder_aztec_pyramid_desc. This is a mistake of Paradoxes, but they can ignore it for a long time.
4) It is necessary to modify the backgrounds, because they do not always correspond to the portraits, especially after adding new portraits and backgrounds. By the way, in original game appears so many backgrounds for portraits. Could you combine the new with yours?
5) Why are the Greek gods and Roman pagans evil gods appear "The Dark Spirits", like the Africans? Especially considering that there is a cult of the Titans in mod. What is not suitable for the Greeks and the Titans? And is there really no one in the Roman mythology for the role of an evil god? Why do Prometean paganism mean evil gods to the Roman gods? Wouldn't it be more logical to inscribe the Greek gods there?
6) I know that little is known about pre-Islamic beliefs ... But why is their religious symbol a frozen twig? If there were three sisters in the pre-Islamic beliefs, the supreme goddesses, then why is there one Al-Lat in the list of supreme? Wouldn't it be better to write Three Goddess?
7) Sometimes it is not entirely clear - a bug or error is, or part of the idea. For example, will secret religious societies be returned? Or so conceived? Will the Greeks have high priesthood? Or is it just not displayed? (I have no Holy Fury) Thank you for your attention.
Hello! Thank you for not having abandoned the mod and continue to work on it. I know that this is a beta, and many errors will be corrected ... But I would like to help, even pointing out some trifles.
1) Incorrect display of religion name on a religious panel.
2) No localization for a number of opinion_modifiers, this is evident from the trait "Iconoclast" (iconoclast_trait).
3) No localization for wonder_aztec_pyramid_desc. This is a mistake of Paradoxes, but they can ignore it for a long time.
4) It is necessary to modify the backgrounds, because they do not always correspond to the portraits, especially after adding new portraits and backgrounds. By the way, in original game appears so many backgrounds for portraits. Could you combine the new with yours?
5) Why are the Greek gods and Roman pagans evil gods appear "The Dark Spirits", like the Africans? Especially considering that there is a cult of the Titans in mod. What is not suitable for the Greeks and the Titans? And is there really no one in the Roman mythology for the role of an evil god? Why do Prometean paganism mean evil gods to the Roman gods? Wouldn't it be more logical to inscribe the Greek gods there?
6) I know that little is known about pre-Islamic beliefs ... But why is their religious symbol a frozen twig? If there were three sisters in the pre-Islamic beliefs, the supreme goddesses, then why is there one Al-Lat in the list of supreme? Wouldn't it be better to write Three Goddess?
7) Sometimes it is not entirely clear - a bug or error is, or part of the idea. For example, will secret religious societies be returned? Or so conceived? Will the Greeks have high priesthood? Or is it just not displayed? (I have no Holy Fury) Thank you for your attention.
 
I'm sorry, but why did you not pay attention to previous bugs?
The authors of the posts seemed to confirm that it was beta 3. And I confirm that the lack of localization of the opinion around iconoclast_trait was on previous versions. And ignoring a number of little things, you allow them to accumulate, as it was on previous versions.



Do mistakes like this not deserve the attention of the authors of the mod? Like this



Or this?



Or this




Or this
I responded to that one because I saw it when it was posted and it was one I knew had already been fixed. I don't know if you saw my most recent post in the download thread but we're running a bit behind while we work on modernizing and solidifying the internal code. Thank you for pointing the others out to me. I will make sure they're on our issue tracker if they weren't already so that we can make sure they're fixed. We can only do so much at once.
 
Hi I don't know if this is a bug or not, just seems odd. I use Matralinial marriges a lot in my games and noticed that I can't get it to work like I used to. In the game I'm playing I'm a celtic Irish petty king. I've already changed the law to agnotic cognatic (sp) so Matralinial marriages are open up, but I've noticed that I can't get them to always work, here is a screenshot of what I mean. They are both at my court, and while the woman has a surname, the man is lowborn, so that shouldn't be a problem.
I know the missing Matrilineal checkbox bug has been reported but I noticed that you could do a matrilineal marriage on the day you change to a law which would normally allow it. I've been using allow_laws console command to change laws and marry off my ladies on that day.

Weirdly, I could keep selecting more female preference laws, but the steps backwards to male preference disappeared at the middle one (absolute?).

Presumably this is because the law files for CK+ haven't been updated to account for the latest changes in the base game. All uses of set_allows_matrilineal_marriage need changing to law_set_allow_matrilineal_marriage in the law files only to allow that realm to use Matrilineal marriages.
 
Hello,

I am not 100% sure if this is happening as a result of CK2Plus mod or not but I can't find a reason beyond a mod bug for the issue myself so I figured I'd report it just encase. I am playing on a shattered world run using the PLUS mod, the mode I have selected starts everyone as a count and either tribal or nomad cultures with gravelkind succession laws, but for some reason, and I can't explain whenever I change the succession to elective gravelkind, my primary title always resets to gravelkind, it dose not effect lower titles only my primary (I am now king) and lower titles remained changed (so I can change duke's to elective without reset), this is either a bug or a setting I don't know about could you advise?

Thanks
 

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This is a well reported error atm. Lots of people are having the problem. I am not a developer for CK2Plus, but my suggestion to people having it this is issue is to change it in game, then change it with the console. When I use the in game button the game with revert the law, when I do it with the console the change seems to stick.
 
Hello all,

On Beta 3 I found that Hellenic pagan is already reformed when religion is changed via the restoring Roman empire decision, the return to the old way decision, or console command.
 
Hello all,

On Beta 3 I found that Hellenic pagan is already reformed when religion is changed via the restoring Roman empire decision, the return to the old way decision, or console command.
WAD. We had playable Hellenic before vanilla did.
 
This is a well reported error atm. Lots of people are having the problem. I am not a developer for CK2Plus, but my suggestion to people having it this is issue is to change it in game, then change it with the console. When I use the in game button the game with revert the law, when I do it with the console the change seems to stick.

Which Command did you use? I am not fully knowledgeable on all the console commands so their may be an avenue I haven't tried but I have tried using allow_laws to change as and when and also tried changing the kingdoms succession laws in save file editor. Each has reset following a period of about 3 months (currently what I think the timeline is but I haven't yet figured out exactly.)
 
Playing as Abyssinia I switched the default seniority to elective, then declared a holy war and soon the title switches to gavelkind on every reload. (unfortunately it appears I've lost the save as I ragequited and started another game that rewrote the autosave)
 
Presumably this is because the law files for CK+ haven't been updated to account for the latest changes in the base game. All uses of set_allows_matrilineal_marriage need changing to law_set_allow_matrilineal_marriage in the law files only to allow that realm to use Matrilineal marriages.

As far as I can see, the issue with Succession laws reversal could also be tied with a command issue.

Everytime you change a Succession law what you do is trigger a "pre" succession law that then implements the desired law. So for instance to become Feudal Elective you implement "succ_institute_feudal_elective" first, and then the command "add_law = succ_feudal_elective" is executed.

However this command just won't implement the law. Granted, you become elective and able to vote, but the game won't see "has_law = succ_feudal_elective" as positive.
 
I have a vassal who's the Pope and the only landed title he's is the Temple of Rome. The problem is, every time I try to give him any other title (like the County of Rome) the Papacy disappears and ceases to exist. Has anyone else faced this bug or knows how to solve it?
upload_2019-4-19_11-57-45.png
 
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