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Yes they can. Some of the religious government types seem to not work, I tried reforming Germanic pagans with a high priesthood but the title was destroyed immediately after creation.
 
Yes they can. Some of the religious government types seem to not work, I tried reforming Germanic pagans with a high priesthood but the title was destroyed immediately after creation.

Odd, I've had no issues doing just that with both a male and female reformer.
 
Odd, I've had no issues doing just that with both a male and female reformer.
That's interesting, but your sex shouldn't matter, since the title isn't going to you. I am curious if it might have been because I was still tribal, and some script said "Wait a minute you can't have a Theocratic duke vassal" or something, destroying the title. I should have explored that more.
 
That's interesting, but your sex shouldn't matter, since the title isn't going to you. I am curious if it might have been because I was still tribal, and some script said "Wait a minute you can't have a Theocratic duke vassal" or something, destroying the title. I should have explored that more.

Shouldn't be that either. Unless the CKII+ team changed something, It's perfectly alright for tribals to have duke tier theocracy vassals as long as they are higher than duke rank themselves. Unless the triggers take into account the possibility of those theocracy vassals bringing you above the 10% threshold... I've got no idea what might be going on, but my only experience reforming in this mod is with Tengri as the Khazars, and, well... they kind of start out empire tier, not to mention I picked autocephaly or whatever the thing Orthodox is...

Incidentally, is there any way of having a king tier religious head via reforms, like the Pope or Ecumenical Patriarch? I mean one whose title is king tier, rather than just giving them a kingdom.
 
STATUS REPORT:

We had a slight setback due to some long-term code health projects we are working into the mod. The next Beta may be delayed for a while. I'll do my best to keep you all up to date through posts here. Thank you all for your continued support and patience.

Basically, a lot of the code is really old and held together with duct tape, bubble gum, wishes, and prayers. We're working on solidifying and documenting it so that future updates don't take nearly as long and we'll be able to actually answer the question "what does the mod do".
 
BTW is Lombardy supposed to immediately flip to Italy in the Charlemagne start now? It seems to me that this isn't working as intended. The game files for the event seem to imply that the throne must be held by someone who is of Longobard culture for it to remain the Kingdom of Lombardy when all landed characters begin the game as Lombard. I've easily fixed this by adding Lombard as an accepted culture to the event to prevent it from firing, just wanted to give a heads up in case this is a bug.

Something else that doesn't seem quite right is that Lombard, the culture of the nobility, is considered an 'Italo-Romance' culture while Longobard, the culture of the counties, is considered a Germanic culture. Shouldn't this be the other way around, with a Romance culture being ruled over by a Germanic elite?
 
BTW is Lombardy supposed to immediately flip to Italy in the Charlemagne start now? It seems to me that this isn't working as intended. The game files for the event seem to imply that the throne must be held by someone who is of Longobard culture for it to remain the Kingdom of Lombardy when all landed characters begin the game as Lombard. I've easily fixed this by adding Lombard as an accepted culture to the event to prevent it from firing, just wanted to give a heads up in case this is a bug.

Something else that doesn't seem quite right is that Lombard, the culture of the nobility, is considered an 'Italo-Romance' culture while Longobard, the culture of the counties, is considered a Germanic culture. Shouldn't this be the other way around, with a Romance culture being ruled over by a Germanic elite?
I believe that is a bug related to how we handle the Lombards/Langobards. I will have to verify with the rest of the team, but I think the Lombards are supposed to be disabled and replaced with the Langobards. Not sure why the naming distinction was made.

@mightnight or @Aerkhanite can you confirm?
 
Working as intended. They start off as the Longobards and slowly shift to Lombards once time goes by and the Kingdom of Lombardy isn't held by a Longobard character (Becomes Kingdom of Italy).
 

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Working as intended. They start off as the Longobards and slowly shift to Lombards once time goes by and the Kingdom of Lombardy isn't held by a Longobard character (Becomes Kingdom of Italy).
That's how I assumed it should work. But the issue I was having was that the province culture was Longobard but all landed characters started off as Lombard instead, which caused Lombardy to flip to Italy a few days after unpausing the game in 769. For some reason though, this issue has seemingly fixed itself for me. Loaded up the game again this morning and, of course, characters in Italy miraculously start off correctly as Longobard now. Not sure why it was bugging out yesterday but the game seems to have gotten its act together for now.

Only other issue I seem to have at the moment is a Papal election bug. Whenever a (Chalcedonian) Pope dies, the Papal States kingdom title is immediately destroyed and the Duchy of Latium goes to a randomly-generated Prince-Bishop, leaving Christendom without a Vicar of Christ (well, until I give somebody the title with the console). Sometimes, it elects a new pope, but the Papacy switches to feudal and is immediately destroyed, leaving the newly-elected pope an unlanded courtier somewhere while, again, Latium goes to a randomly-generated Prince-Bishop. Sadly though, no amount of restarts seems to be fixing this one!
 
That's how I assumed it should work. But the issue I was having was that the province culture was Longobard but all landed characters started off as Lombard instead, which caused Lombardy to flip to Italy a few days after unpausing the game in 769. For some reason though, this issue has seemingly fixed itself for me. Loaded up the game again this morning and, of course, characters in Italy miraculously start off correctly as Longobard now. Not sure why it was bugging out yesterday but the game seems to have gotten its act together for now.

Only other issue I seem to have at the moment is a Papal election bug. Whenever a (Chalcedonian) Pope dies, the Papal States kingdom title is immediately destroyed and the Duchy of Latium goes to a randomly-generated Prince-Bishop, leaving Christendom without a Vicar of Christ (well, until I give somebody the title with the console). Sometimes, it elects a new pope, but the Papacy switches to feudal and is immediately destroyed, leaving the newly-elected pope an unlanded courtier somewhere while, again, Latium goes to a randomly-generated Prince-Bishop. Sadly though, no amount of restarts seems to be fixing this one!

Ya known issue related to how the chalcedonians are handled. I dont like it and I want to change it
 
Hey! I just discovered this mod and find it absolutely amazing :) I didn't realize this before but there seems to be a bug where I can't change my succession laws permanantly. I see that some other people have noticed this as well and was wondering if anyone has a solution to it?
 
Hey! I just discovered this mod and find it absolutely amazing :) I didn't realize this before but there seems to be a bug where I can't change my succession laws permanantly. I see that some other people have noticed this as well and was wondering if anyone has a solution to it?
Use commands to change it yourself after clicking the button. Using the command seems to make it stick.
 
UPDATE: Still working toward another Beta release. Currently trying to fix the issue with the pope imploding on succession before the schism. I hope to fix that and the succession change problem before the next Beta. Matrilineal marriages have already been fixed.

It kinda looks like I'm going to have to re-write the entire schism mechanic so it might be a while yet
 
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