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I'm no expert on coversion, but that sounds exactly how the converter works. I'm not sure but maybe kingdom CA might affect it.
BETA5 is compatible with CK2 2.7.0.2, not the public beta version. So if you're on beta it's your own fault. HERE https://forum.paradoxplaza.com/foru...-5-comet-sighted.973318/page-11#post-22560468 it clearly says with which version its's compatible (2.7.0.2). But I can see how OP there might be confusing.

Even though you think your mods "don't change anything important" you really don't know that. As a rule, other mods are not compatible unless *specifically* designed for Plus. We change almost every file in the game. Submods usually override the same files as we do. That can cause issues.
 
...snip...

Sounds WAD for the converter, which in regards to the actual conversion process we have ltitle control over. There's a max number of vassals that can be given to any one title, as defined by the define.lua file in the DLC. That max is 4 iirc, and once it's hit the rest of the land is given to the top title holder. The max number of vassals can be tweaked ofc, but keep in mind that EU4 wasn't designed for nations to have quite the numerous direct vassals as in CK2, so going above that 4 is probably a bad idea to begin with.

In addition last I checked the actual converter DLC hasn't been updated by Paradox either, but I doubt that'd change this particular outcome. And as mentioned above other mods can change things that will break other things in CK2+ in completely unpredictable ways.
 
Apologies in advance if I am asking something that was replied before.

What is the latest status of raiding in CK2+? In Latest versions I played the income (exc. ransom) did not pay raider army maintenance and an update/ change to the raiding system was being considered
 
Apologies in advance if I am asking something that was replied before.

What is the latest status of raiding in CK2+? In Latest versions I played the income (exc. ransom) did not pay raider army maintenance and an update/ change to the raiding system was being considered

yeah, I built a replacement system, but it didn't really work as intended. all sorts of weird random shit.
so that's the status...
 
yeah, I built a replacement system, but it didn't really work as intended. all sorts of weird random shit.
so that's the status...

Then what would be ideal way to mod raiding economics back to vanilla (or to cheat in other words) without altering the gameplay for non-raiding non-tribal players at all?

What would be the key files/lines/parameters to change? Army maintenance, loot income?
 
Then what would be ideal way to mod raiding economics back to vanilla (or to cheat in other words) without altering the gameplay for non-raiding non-tribal players at all?

What would be the key files/lines/parameters to change? Army maintenance, loot income?

I'd suggest a different tactic. There's a marshal job that gives you raiders, raid neighbours only (so no boats) etc.
The changes causing this are probably related to higher troop count in plus. So you end up sieging provinces with 3.5k troops which is enough in vanilla, but not in Plus.
Not really much you can do there without tearing everything appart.
 
Good day,
What exactly requirements for creation of Holy Roman Empire?
Code:
form_the_hre = {
        only_independent = yes
        is_high_prio = yes
       
        potential = {
            is_playable = yes
            has_global_flag = charlemagne_hre
            OR = {
                religion = chalcedonian
                religion = catholic
                religion = fraticelli
            }
            is_heretic = no
            e_hre = { has_holder = no }
            e_france = { has_holder = no }
            e_karling = { has_holder = no }
            e_roman_empire = { has_holder = no }
            NOT = { tier = EMPEROR }
            e_hre = { has_title_flag = hre_formed }
        }
        allow = {
            has_regent = no
            prestige = 1000
            realm_size = 180
            has_landed_title = k_germany
            any_demesne_title = {
                tier = KING
                empire = { title = e_hre }
                NOT = { title = k_germany }
            }
            scaled_wealth = 1
        }
        effect = {
            scaled_wealth = -1
            give_nickname = nick_the_great
            primary_title = {
                e_hre = {
                    grant_title = ROOT
                    copy_title_laws = PREV
                    add_law = succ_feudal_elective
                }
            }
            any_demesne_title = {
                limit = {
                    tier = KING
                    NOT = { title = k_germany }
                }
                destroy_landed_title = THIS
            }
        }
        revoke_allowed = {
            always = no
        }
        ai_will_do = {
            factor = 1
        }
    }
According to the decision text I can see decision in intrigue window when I just christian german king.
But in year of 957 I as chalcedonian german own the kingdoms of Burgundy, Lotharingia and Germany, have tons of wealth and prestige, and I do not even see decision in intrigue list. What could be the problem?
Is it in mysterious "has_global_flag = charlemagne_hre" ?

Version of CK2Plus 4.06 beta 4, version CK2 2.7.0.2
 
Probably, I don't see that anywhere else in the mod. So it must have been removed... wtf?

NOPE: compatch fail... Compatch for RD. Apparently no one tried forming HRE since August.
 
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Probably, I don't see that anywhere else in the mod. So it must have been removed... wtf?
NOPE: compatch fail... Compatch for RD. Apparently no one tried forming HRE since August.

ow. Are you mean this flag is unused and do not have any event or decision for set it on? That's sad.
So, what could be the solution? Remove line "has_global_flag = charlemagne_hre" in mod files?

p.s. problem is in line
e_hre = { has_title_flag = hre_formed }
there are checks creation of HRE and decision button are showed only if HRE already created. Of course it's always wrong.

And looks like code of decision completely wrong(
After making of decision all titles, except Kindom of Germany, disappear. Appears HRE, but it does not have any de jure land, and de jure kingdoms map also does not change.

I think this bug appears only on beta 4, because just after release of last DLC there was no problem with creation of HRE
 
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So, what could be the solution? Remove line "has_global_flag = charlemagne_hre" in mod files?

yes

p.p.s. problem is in line
e_hre = { has_title_flag = hre_formed }
there are checks creation of HRE and decision button are showed only if HRE already created. Of course it's always wrong.

That should be e_hre = { NOT = { has_title_flag = hre_formed } }
 
yes
That should be e_hre = { NOT = { has_title_flag = hre_formed } }
Got it, thank you much.
But what about changing in de jure lands? For now making of this decision just create title e_hre and nothing else. I looked at the current beta, in it the code of decision is the same. There are somewhere the right version of code?
 
Got it, thank you much.
But what about changing in de jure lands? For now making of this decision just create title e_hre and nothing else. I looked at the current beta, in it the code of decision is the same. There are somewhere the right version of code?

That should be handled in a later event related to papal coronation.
 
There's another decision called "Create the Holy Roman Empire" (called first_coronation internally) that I think is supposed to let you create it for the first time.

Code:
first_coronation = {
       is_high_prio = yes
       only_playable = yes
       potential = {
           e_hre = { has_holder = no }
           e_roman_empire = { has_holder = no }
           is_playable = yes
           higher_tier_than = DUKE
           is_heretic = no              
           OR = {
               religion = catholic
               religion = chalcedonian
           }          
           rightful_religious_head_scope = {
               NOT = { character = ROOT }
               OR = {
                   has_landed_title = k_papal_state
                   has_landed_title = k_papal_chalcedon
               }
           }          
           e_karling = { has_title_flag = carolingian_empire_fallen }
           NOR = {
               is_title_active = e_karling
               e_hre = { has_title_flag = hre_formed }
               has_global_flag = rome_restored
               rightful_religious_head_scope = { has_character_flag = approached_for_coronation }
           }
       }
       allow = {
           war = no
           has_regent = no
           independent = yes
           prestige = 1000
           piety = 100
           realm_size = 150
           is_adult = yes
           custom_tooltip = {
               text = NOT_DEPOSED_EMPEROR
               hidden_tooltip = {
                   NOT = { has_character_flag = former_carolingian_emperor }
               }
           }
           has_landed_title = k_germany
           custom_tooltip = {
               text = CONTROLS_6_GERMAN_DUCHIES
               hidden_tooltip = {
                   any_realm_title = {
                       count = 6
                       tier = DUKE
                       dejure_liege_title = {
                           OR = {
                               title = k_germany
                               title = k_bavaria
                               title = k_saxony
                           }
                       }
                       OR = {
                           holder_scope = { same_realm = ROOT }
                           any_direct_de_jure_vassal_title = {
                               count = 3
                               holder_scope = { same_realm = ROOT }
                           }
                           any_direct_de_jure_vassal_title = {
                               OR = {
                                   dejure_liege_title = { title = d_thuringia }
                                   dejure_liege_title = { title = d_baden }
                                   dejure_liege_title = { title = d_osterreich }
                                   dejure_liege_title = { title = d_tyrol }
                               }
                               count = 2
                               holder_scope = { same_realm = ROOT }
                           }
                       }
                   }
               }
           }
           custom_tooltip = {
               text = POPE_WOULD_HEAR_REQUEST
               hidden_tooltip = {
                   NOT = { trait = excommunicated }
                   rightful_religious_head_scope = {
                       NOT = {
                           has_opinion_modifier = {
                               who = ROOT
                               modifier = coronation_rejected
                           }
                       }
                   }
               }
           }
       }
       effect = {
           rightful_religious_head_scope = {
               set_character_flag = approached_for_coronation
               letter_event = { id = Plus.1155 tooltip = ask_for_coronation }
           }
       }
       ai_will_do = {
           factor = 1
       }
   }

ETA: I just did a test run and was able to create the HRE. You weren't Fraticelli, were you? That's the only sticking point I could think of.
 
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Edit: Ok looking in the right folder helps...

NEVER try to mod and post in the forum while sleep deprived -_-
 
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