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The Checksum is correct and i have not altered anything.
I am updated to the current patch and DLC.
I have no other mods installed.
Game cache is validated.

The game keeps crashing soon after loading the save, most commonly at August 17th, but sometimes on other dates. The crashing first appeared a couple of in-game years before that, but reloading the game 2 times made the crash disappear. This one doesn't go away though.

the error.log looks like this:

[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/muslim_interface/laws_inheritance_bg
[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/muslim_interface/laws_entry_bg
[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/muslim_interface/laws_entry_bg4
[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/muslim_interface/council_laws_entry_bg
[eu3idler.cpp:13357]: Attempting to interface texture on inexistent sprite type: GFX_ally_orders_bg

This is known vanilla crash. I'm investigating a workaround for it.
 
CK 2.7.2, CK2+ 4.06 without India -- Checksum (QPWD). I made some very minor alterations to name files to add additional possible last names for Estonian dynasties. No changes to integral game files. I am able to export a game to EU4 from 769 up to 932 AD. On the attached save from 935 AD, I can no longer export and it crashes, with an empty localization file. I think it may have had something to do with the implosion of Byzantium, but I'm not sure.
 

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CK 2.7.2, CK2+ 4.06 without India -- Checksum (QPWD). I made some very minor alterations to name files to add additional possible last names for Estonian dynasties. No changes to integral game files. I am able to export a game to EU4 from 769 up to 932 AD. On the attached save from 935 AD, I can no longer export and it crashes, with an empty localization file. I think it may have had something to do with the implosion of Byzantium, but I'm not sure.

Converted just fine for me
 
CK 2.7.2, CK2+ 4.06 without India -- Checksum (QPWD). I made some very minor alterations to name files to add additional possible last names for Estonian dynasties. No changes to integral game files. I am able to export a game to EU4 from 769 up to 932 AD. On the attached save from 935 AD, I can no longer export and it crashes, with an empty localization file. I think it may have had something to do with the implosion of Byzantium, but I'm not sure.

Converted just fine for me

probably old version. download latest Plus, start that, and export it from there.
 
My checksum is wrong,

I have altered naval attrition to 0. Fresh install of both the mod and the game on a Mac, nothing else changed or added.

Current Mod Version: 4.06.5
Requires CK2 Patch: 2.7.2

Both of the above is correct, however the checksum is GCSP when it should be JEXF.
 
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Yes, you can check by running a clean install, and then doing the changes.

FYI, I removed naval attrition from the development version. So you won't have to remove it next time.
I don't want to derail the thread, but may I ask why? I thought it was supposed to be there for balance reason, as otherwise you could just "park" your armies at sea instead of in e.g. high attrition desert provinces.
 
I don't want to derail the thread, but may I ask why? I thought it was supposed to be there for balance reason, as otherwise you could just "park" your armies at sea instead of in e.g. high attrition desert provinces.

The original reason actually was because you used to be able to snipe armies with full morale beach parties. Unloading and loading armies back then was also much, much faster.

Armies unloading with half morale on the beach means you still have to dink around for at least a few weeks for morale to come back unless you have overwhelming numerical or troop superiority.
 
There's a bug with Plus.338 in CK2Plus_maintenance_events (the auto-destroy-the-HRE-if-the-holder-is-not-the-right-religion event). Specifically, if a character is AI controlled, not of correct religion, not of German culture and inherits the HRE, the intended non-German replacement empire isn't created and the HRE is completely dissolved.

The problem is with this bit of code between lines 3910 and 3913:
Code:
OR = {
      realm_size = 100
          num_of_count_titles_in_realm = 35
}

For whatever reason, if the heretical non-German heir to the HRE is controlled by the AI, they fail the realm-size conditions in the above code.
 
In /decisions/CK2Plus_title_decisions.txt, "tribal_build_temple" is missing an ai_will_do section - at least I suspect it is, since all other decisions there (e.g. "tribal_build_city") are having one...
Current mod version (4.06.5), checksum doesn't matter because this is in the code ;)
 
Found another bug with Plus.338.

Namely, if the new heathen HREmperor inherits more titles from the former Emperor than just the Imperial one, the event fires multiple times (e.g. if the new Emperor inherits the HRE plus three counties from their predecessor, it fires four times). It's easiest to see between 1194 and 1254 when the HREmperors own Sicily, and therefore the heir to the HRE inherits their non-Sicilian holdings when they die.

Using a temporary character flag definitely fixes it without interfering with the other on_actions that fire the event, for what it's worth.
 
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