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Version beta5 dawn

A bug i think, when i reformed the celtic paganism one of the mercaneries wich i have as vazal dont convert to the reformed but stays old celtic can this be fixed
 
Version beta5 dawn

A bug i think, when i reformed the celtic paganism one of the mercaneries wich i have as vazal dont convert to the reformed but stays old celtic can this be fixed
Pagans aren't guaranteed to convert instantly. Old faith worshippers may remain, and may also emerge in event of heresy.

Edit: this is intentional, by the way
 
Version beta5 dawn

I don't know if it's a bug or not, but it's quite frustrating.

When you reform the roman empire as the Basileus of the ERE, it automatically switches your religious head to the Pope in Rome. Even if you appoint a Greek Patriarch Supreme, your religious head remains whoever is the Pope of Rome.

Historically, this doesn't make sense as the Roman Emperor always placed the Patriarch of Constantinople before the Pope of Rome.

EDIT: Also, obviously, this only happens if the religion of both is still Chalcedonian.
 
Version beta5 dawn
  • If you are a vassal of an emperor as a duke you can declare a holy war on another duke who is following a heresy but the war will always terminate inconclusively instantaneously.
  • Name boxes are empty for certain event chains (e.g. the wicked pope when he insults the eastern patriarch all of the names are missing from the dialog box) and when allies call you into war.
 
Pagans aren't guaranteed to convert instantly. Old faith worshippers may remain, and may also emerge in event of heresy.

Edit: this is intentional, by the way

I think holy orders are an exception and are *meant* to convert always.
Yeah, from on_action event 670 (pagan reformation):
Code:
    option = {
        name = "EVTOPTC670" # Rulers of the old Faith - Decline
        trigger = {
            is_heresy_of = ROOT # The old religion has become a heresy of the Reformed one
        }
        if = {
            limit = { ai = no }
            chronicle = {
                entry = CHRONICLE_OTHER_REFORMED_PLAYERS_RELIGION
                portrait = [Root.GetID]
            }
        }
        ai_chance = {
            factor = 50
            modifier = {
                factor = 0
                holy_order = yes
            }
        }
        tooltip = { religion = THIS }
    }
The option to decline converting to the new faith should never be chosen by holy orders.

That said, did not enough old celts convert that reformed celtic became the heresy or old celtic? Because I think that would take the holy order back to old celtic if they were formed before the celtic reformation?
 
I think holy orders are an exception and are *meant* to convert always.
Yeah, from on_action event 670 (pagan reformation):
Code:
    option = {
        name = "EVTOPTC670" # Rulers of the old Faith - Decline
        trigger = {
            is_heresy_of = ROOT # The old religion has become a heresy of the Reformed one
        }
        if = {
            limit = { ai = no }
            chronicle = {
                entry = CHRONICLE_OTHER_REFORMED_PLAYERS_RELIGION
                portrait = [Root.GetID]
            }
        }
        ai_chance = {
            factor = 50
            modifier = {
                factor = 0
                holy_order = yes
            }
        }
        tooltip = { religion = THIS }
    }
The option to decline converting to the new faith should never be chosen by holy orders.

That said, did not enough old celts convert that reformed celtic became the heresy or old celtic? Because I think that would take the holy order back to old celtic if they were formed before the celtic reformation?

The reported bug said mercenaries, not holy order.
 
When your vassal declines religious conversion, you can try again as many times as you want if you don't dismiss the resulting event.
rwGEVNn.jpg
 
1554 - Tantan has Ocean terrain...

I just love these bugs, I can't help but imagine a commander with terrain specialization telling his troops "Sorry folks, I don't have any experience in this terrain - just do your best and try to swim towards the enemy..." XD


Edit: Also, various inconsistencies in regards to climate - I used my fake mapmodes to produce a screenshot, and this was the result:
ck2_map_54.png
As you can see, several provinces (like Mark) don't have a winter defined as would be expected from their surroundings. Mostly it's quite obvious, so I'll just leave it to you to identify and correct them as you see fit.
 
Last edited:
1554 - Tantan has Ocean terrain...

I just love these bugs, I can't help but imagine a commander with terrain specialization telling his troops "Sorry folks, I don't have any experience in this terrain - just do your best and try to swim towards the enemy..." XD


Edit: Also, various inconsistencies in regards to climate - I used my fake mapmodes to produce a screenshot, and this was the result:
View attachment 328447
As you can see, several provinces (like Mark) don't have a winter defined as would be expected from their surroundings. Mostly it's quite obvious, so I'll just leave it to you to identify and correct them as you see fit.

white is severe, light blue is normal, dark blue is mild and green is no winter?
 
For some reason the "Journey of Nerthus" decision/events don't seem to work? I suspect there may be something wrong with having the event triggered by decision and also have trigger requirements, but I'm not sure. It neither works if the decision is fired ahead of time, nor if the conditions are met both when the decision is fired and the day after.
 
For some reason the "Journey of Nerthus" decision/events don't seem to work? I suspect there may be something wrong with having the event triggered by decision and also have trigger requirements, but I'm not sure. It neither works if the decision is fired ahead of time, nor if the conditions are met both when the decision is fired and the day after.

Can confirm issue here as well. I click the decision but nothing happens and the character gets stuck with the nerthus charflag for quite a long time.
 
99% now, the factions play to force the liege to relinquish a title or lower obligations but never go through it. They ask me to join for what they're planning but I don't get the notification that the liege has caved in or rebels to force it through
 
99% now, the factions play to force the liege to relinquish a title or lower obligations but never go through it. They ask me to join for what they're planning but I don't get the notification that the liege has caved in or rebels to force it through

Did you join the faction manually?
 
Fixed nerthus, event was only triggering if started in April. It should now behave like everything else. Take decision anytime, will trigger in april.
 
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