There is a bug that even when you have over 15% of threatening if you save and load the game the members of the defensive pact will leave.
Pagans aren't guaranteed to convert instantly. Old faith worshippers may remain, and may also emerge in event of heresy.Version beta5 dawn
A bug i think, when i reformed the celtic paganism one of the mercaneries wich i have as vazal dont convert to the reformed but stays old celtic can this be fixed
Pagans aren't guaranteed to convert instantly. Old faith worshippers may remain, and may also emerge in event of heresy.
Edit: this is intentional, by the way
option = {
name = "EVTOPTC670" # Rulers of the old Faith - Decline
trigger = {
is_heresy_of = ROOT # The old religion has become a heresy of the Reformed one
}
if = {
limit = { ai = no }
chronicle = {
entry = CHRONICLE_OTHER_REFORMED_PLAYERS_RELIGION
portrait = [Root.GetID]
}
}
ai_chance = {
factor = 50
modifier = {
factor = 0
holy_order = yes
}
}
tooltip = { religion = THIS }
}
I think holy orders are an exception and are *meant* to convert always.
Yeah, from on_action event 670 (pagan reformation):
The option to decline converting to the new faith should never be chosen by holy orders.Code:option = { name = "EVTOPTC670" # Rulers of the old Faith - Decline trigger = { is_heresy_of = ROOT # The old religion has become a heresy of the Reformed one } if = { limit = { ai = no } chronicle = { entry = CHRONICLE_OTHER_REFORMED_PLAYERS_RELIGION portrait = [Root.GetID] } } ai_chance = { factor = 50 modifier = { factor = 0 holy_order = yes } } tooltip = { religion = THIS } }
That said, did not enough old celts convert that reformed celtic became the heresy or old celtic? Because I think that would take the holy order back to old celtic if they were formed before the celtic reformation?
The reported bug said mercenaries, not holy order.
Oops. For some reason I misread that. Nevermind then.
1554 - Tantan has Ocean terrain...
I just love these bugs, I can't help but imagine a commander with terrain specialization telling his troops "Sorry folks, I don't have any experience in this terrain - just do your best and try to swim towards the enemy..." XD
Edit: Also, various inconsistencies in regards to climate - I used my fake mapmodes to produce a screenshot, and this was the result:
View attachment 328447
As you can see, several provinces (like Mark) don't have a winter defined as would be expected from their surroundings. Mostly it's quite obvious, so I'll just leave it to you to identify and correct them as you see fit.
Yes, as you say. Forgot to mention it.white is severe, light blue is normal, dark blue is mild and green is no winter?
For some reason the "Journey of Nerthus" decision/events don't seem to work? I suspect there may be something wrong with having the event triggered by decision and also have trigger requirements, but I'm not sure. It neither works if the decision is fired ahead of time, nor if the conditions are met both when the decision is fired and the day after.
99% now, the factions play to force the liege to relinquish a title or lower obligations but never go through it. They ask me to join for what they're planning but I don't get the notification that the liege has caved in or rebels to force it through
yeah, they'll tell me join our faction cause we're about to rebel against the liege!!!Did you join the faction manually?