Try it and see what happens. If Oriental Empires changes the map, then it likely won't work "out of the box", but otherwise, there's a decent chance.is there support for oriental empires??
PLS PLS PLS PLS PLS PLS let me know
Try it and see what happens. If Oriental Empires changes the map, then it likely won't work "out of the box", but otherwise, there's a decent chance.is there support for oriental empires??
PLS PLS PLS PLS PLS PLS let me know
It’s a total conversation that add asiaI have no idea what that is.
There are a dozen asia expansion mods out there. We support some. Oriental Empires are not one of those.It’s a total conversation that add asia
Yup.Is the converter comparable with mods that add CoA assets, such as Patrum Scuta & Cat's CoA's?
Every time someone asks, it delays the update by a week. But seriously, it's in the works and will be ready when it's ready.not to be rude, and if i am, sorry. but, any idea on when we are getting 1.16?
Onwards with 1.16 patching efforts, the issue of federations. We now have a new option in the config:
View attachment 1290515
If defaulted, which I recommend, the federations get merged into single tags, cleaning up the mess somewhat:
View attachment 1290516
As opposed to:
View attachment 1290525
As you all know, natives, which support federations innately, are not at all compatible with tribes, which hordes are by definition, so we're not even going thI
is that latin or italian lolOnwards with 1.16 patching efforts, the issue of federations. We now have a new option in the config:
View attachment 1290515
If defaulted, which I recommend, the federations get merged into single tags, cleaning up the mess somewhat:
View attachment 1290516
As opposed to:
View attachment 1290525
As you all know, natives, which support federations innately, are not at all compatible with tribes, which hordes are by definition, so we're not even going there.
View attachment 1292752
Compatible with CK3 [1.16] and EU4 [1.37]
CK3ToEU4, 0.16Pagan
For The Horde Release
After a very long time where most of the work was focused on maintaining compatibility with an ever-growing list of supported CK3 major overhaul mods, with the 1.16 release we finally had an opportunity to implement hordes properly, and do some constructive coding. Now we export proper hosts, merge Mongols with off-scope Mongolia when possible, and merge tribal confederations into united horde hosts, which finally might present some danger to Ming's mandate.
Looking forward to Asian expansion, that will solve so many issues.
Hotfixes
- Thankfully, none.
Coldfixes
- Fixed issues with localizations nested tooltips not being correctly sterilized before transfer to EU4.
- Fixed issue where countries without any applicable _ADJ locs would leave them empty. Empty isn't an option.
- Fixed an issue where the save claims it's using 2000 mods but in reality it's using 10, repeated 200 times or however many times as the save has been reloaded and resaved. Why, PDX...
Expansions
- Support for 1.16 CK3
- A host of RICE updates, as always. Really. A ton.
- Various TFE compatches.
- MB+ compatches as well.
- Rajas of Asia expansions.
- Cultures Expanded Expansions.
- Bronze Age Reborn support for incoming ImpToCK3 saves.
Shuffles
- Mapping fixes, expansions and corrections to tags, cultures, traditions etc.
Thank you for the report. This has now been fixed, please update the converter and retry.My friends and I started a new mega campaign and I wanted to test the new converter update after the first save, so I installed the update and put the save through with our normal settings. I noticed the traditions devoted horsemanship and wolves of the deep steppe are missing configurations in tradition_ideas.txt. The converter also only reaches 67% and creates an error message after coalescing hordes. I have attached our CK3 save file and the log.txt when trying to convert it. We understand you guys are likely very busy with things so we are not in any rush.
I would do a fresh reinstall of the converter.View attachment 1295462
I've been trying to use the converter for a while and readjusting everything I knew to do but I keep getting an "invalid stoi argument" (ignore the save game being in japanese as I've run that file without mods and tried it with completely unmodded saves and get the same result)