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Interesting stuff! I think the best idea is to have West Germany claim the lands if WW3 breaks out.

Trot--I prefer the HOI2 flag set because I don't have to redo all existing flags. If someone wants to redo 200 shields I'll consider a change.

On another note to Mrdie: Here is the Yugoslav event you requested:
##############################
# Yugoslavia expelled from Cominform
##############################
event = {
id = 610502
random = no
country = YUG

trigger = {
headofstate = 20031
government = communist
alliance = { country = YUG country = SOV }
}

date = { day = 27 month = june year = 1948 }

name = "Yugoslavia Expelled from Cominform"
desc = "The Soviet Union established the Cominform to counter the Marshall Plan and coordinate the political activities of member states under the direction of the Soviet Union. Tito refused obedience and the member countries of the Cominform expelled Yugoslavia. Tito later became one of the founders of the Non-Aligned Movement."

action_a = {
name = "So be it"
ai_chance = 99
command = { type = leave_alliance }
command = { type = relation which = SOV value = -150 }
command = { type = relation which = ROM value = -150 }
command = { type = relation which = CZE value = -150 }
command = { type = relation which = HUN value = -150 }
command = { type = relation which = POL value = -150 }
command = { type = relation which = DDR value = -150 }
command = { type = relation which = BUL value = -150 }
}
action_a = {
name = "Accept Soviet Direction"
ai_chance = 1
command = { }
}
}
So your triggers are:
event = 610502
NOT = { alliance = { country = YUG country = SOV } }
plus whatever else you want

I'd like to get a release out soon, so if your events don't all make it into the next version (0.21) they'll make it into 0.22
 
Continuing on the pro-Yugoslav chain for a bit to its conclusion, a break between Tito and Stalin would no doubt have Tito threatening to annex Albania if it was controlled by pro-Yugoslav persons such as Koçi Xoxe. This event thus fires if Tito breaks with Stalin and Albania is a puppet still, and should be triggered when the player or AI selects "Yugoslavia Expelled from Cominform."

However keep in mind that I don't know how to make it so that an event annexes a country, so you'll need to add that to action A.

Code:
#############################################
###### Seventh Republic? # 
#############################################
event = {
        id = 0
        random = no
        country = YUG
        trigger = {

        }
 
        name = "Albania - Seventh Republic?"
        desc = "With the Stalin-Tito break and Albania being led by pro-Yugoslav elements, the Yugoslavs may want to intimidate Stalin (and expand Yugoslavia) by annexing Albania and incorporating it as a Seventh Republic within Yugoslavia."
        style = 0
 
 
        action_a = {
                name = "Albania is ours!"
                command = { type = relation which = SOV value = -50 }
                command = { type = relation which = GRE value = -100 }
                command = { type = relation which = ITA value = -30 }
                command = { type = relation which = BUL value = -50 }
                command = { type = trigger which = 0 }
                ai_chance = 80
        }
        action_b = {
                name = "It is not worth the possibility of war"
                ai_chance = 20
                command = { }
        }

}

You'll notice action A has a trigger. This is because...
Code:
#############################################
###### Yugoslav Annexation of Albania # 
#############################################
event = {
        id = 0
        random = no
        country = SOV
        trigger = {
                ispuppet = ALB
        }
 
        name = "Yugoslav Annexation of Albania"
        desc = "In response to the break between our two states, Yugoslavia has incorporated Albania into its territory as a Seventh Republic. A vocal nationalist and pro-Soviet grouping within Albania has called on the Soviet Union for help."
        style = 0
 
 
        action_a = {
                name = "To war!"
                command = { type = war which = YUG }
                ai_chance = 40
        }
        action_b = {
                name = "We would look like aggressors"
                ai_chance = 60
                command = { }
        }

}

Edit: It should be noted that if the nationalists rise up against the pro-Yugoslav faction in 1946, even though Albania will still be a puppet, I intend for it to be depuppetized following an execution of Koçi Xoxe event, so this event would not occur if Hoxha and such were at the helm. I'll do the nationalist event path later.
 
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Then there is the Cold War scenario, which begins with the Chinese Civil War. There are a few custom additions of my own to WW2, of which the included CCIP is a major part, as well as some improved surrender events.

Hi! I gona try your mod!;)... One question : Is CCIP included in main scenario,from 1936,and if we play whit Com.China,we will get same events like in "real" CCIP ?
 
Thank you for your events. Actually I have Albania depuppeted if the nationalists are in charge in 46, so you won't have to depuppet them later.
What you posted will be in 0.21. And what about US response to the Soviet DOW on Yugoslavia? There actually might not be any as it would appear that the Soviet Union is policing an international bully, and it could be portrayed that way. I'll fix your triggers and go ahead and make a Soviet victory event breaking up Yugoslavia unless you object. (Bulgaria gets Macedonia and Albania gets Kosovo, and Serbia with Montenegro gets created along with Bosnia, Croatia and Slovenia.)

dickov--You'll more or less get CCIP events. I've done a few custom additions such as having the Xi'an incident fire on the historical date, and actually taking out the real people. There will still be a planning the Xian incident event in April or so, making peace and so on--Comm China has the option to refuse this just as in CCIP. But the leaders for Nationalist China will not be slept until December. Also I opted for Vanilla over CCIP with respect to Chinese movement of Industry as I thought Vanilla was more realistic. Also Nationalist China players can annex warlords just like the AI in my mod. Also I added a post-WW2 End of Yunnan event and added support for Nationalist China after fleeing to Taiwan. So mostly the changes affect Nationalist China play and Comm China play is essentially unchanged.

On another note--There have been some earlier posts about whether the Soviet Union really became Leninist after a certain time. On the one hand, I see no reason to change Kruschev to Leninist--a difference of one ideology makes essentially no gameplay difference. HOWEVER, if we can agree on WHEN it should occur, I'd be willing to set the government to Leninist. I don't think it should be before the 1960s, though. I'd entertain the idea, for instance, after Kruschev is ousted. Although at the time many read the ouster as a victory of the hardliners, it seems as though later evidence is that he was removed for good reasons and was considered a bit irrational.
 
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If the nationalists win in your modified event and Albania is depuppeted, then you should also change its government from what would probably be Left-Wing Radical to Stalinist.

Anyway, some changes, rather than do that whole 'Treaty of Friendship, Coooperation and Mutual Aid with Yugoslavia' event thing, we'll make it simpler. Remove the trigger for option A in the 'The future of the Albanian Communist Party' event (unless you already use it to depuppet Albania or whatever.) We'll proceed right to the 'First Congress of the Albanian Labour Party' event, which fires if Enver Hoxha is HoG and the government is Stalinist.

Code:
#############################################
###### First Congress of the Albanian Party of Labour # 
#############################################
event = {
        id = 0
        random = no
        country = ALB
        trigger = {
                headofgovernment = 32062
                ideology = stalinist
                exists = YUG

        }
 
        name = "First Congress of the Albanian Party of Labour"
        desc = "The First Congress of the PPSh (Partia e Punës e Shqipërisë, Party of Labour of Albania) was held from November 8 to 22. On the request of the Soviet leader the Party's name was changed from the Albanian Communist Party to the PPSh. With the Soviet-Yugoslav break in June, the party must decide its course of action towards Yugoslavia."
        style = 0
 
 
        action_a = {
                name = "Condemn Yugoslavia; affirm Albanian independence from Belgrade"
                command = { type = relation which = YUG value = -150 }
                command = { type = relation which = SOV value = 100 }
                ai_chance = 99
        }
        action_b = {
                name = "Yugoslavia remains a firm ally of Albania; the split is unfortunate"
                command = { type = relation which = YUG value = 100 }
                command = { type = relation which = SOV value = -150 }
                command = { type = alliance which = YUG }
                ai_chance = 1
        }

}

And the execution of Koçi Xoxe (which doesn't fire if Albania is in alliance with Yugoslavia or a puppet, and Hoxha must be HoG.)

Code:
#############################################
###### Execution of Koçi Xoxe # 
#############################################
event = {
        id = 0
        random = no
        country = ALB
        trigger = {
                headofgovernment = 32062
                exists = YUG
                NOT = { 
                        alliance = { country = YUG country = ALB }
                        ispuppet = ALB

        }
 
        name = "Execution of Koçi Xoxe"
        desc = "Koçi Xoxe was a pro-Yugoslav member of the party. He was the Defence and Interior Minister of Albania but was put on trial on the pretext of plotting against the party at the behest of 'Titoite' Yugoslavia. He was found guilty and executed."
        style = 0
 
        date = { day = 11 month = july year = 1949 }
 
        action_a = {
                name = "It is done"
                command = { type = sleepminister which = 32226 }
                command = { type = sleepminister which = 32227 }
                command = { type = sleepminister which = 32203 }
                command = { type = relation which = YUG value = -30 }
                ai_chance = 100
        }

}

I'd say this is enough for the upcoming version of the mod.
 
I have a problem.

Whenever I try the 1945 Cold War scenario, it crashes after it trys to search for the swe2 file in that scenario file. However, I have found nothing.:confused:

Did it not arrive when I dowloaded it? Or is it a unique error?
 
Mrdie,
I'll put in Xoxe's execution and the Party Congress event with a little editing of triggers so it works as designed.

Ariosto Marzani, [EDIT]
I found the problem-- a missing file swe2.inc in the download. As a temporary fix just modify the scenarios/1945.eug file so that it reads (near the bottom)
include = "scenarios\1945\swe.inc"
instead of
include = "scenarios\1945\swe2.inc"
The next version will refer to the correct file and Sweden's peacetime IC mod (the sole purpose of the file) will be taken care of by event.
 
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Mexicandude,
Did you download the latest version 0.21? I believe I fixed the issue. Also are you using version 1.2 or 1.3 Armageddon?
 
Edit: Are there any plans to allow the resource and dividend events for Nat Chi and the Reclaiming Historic Lands Events to be utilized by the Empire of China after absorbing Nat Chi?
 
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Prop pictures
Yes next version.
Resource events Empire of China
Will likely be done as part of fatherland project and made so you can get them in a normal game. If you know how to do them and don't want to wait for 0.22 just copy CCIP events and change the tag. You should not get them, however unless you conquer all of China. Empire of China is essentially Northeastern China under Chinese (not Japanese puppet) rule. much like China before the Northern Expedition.
 
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I must say that this mod is amazing, thanks to all who made it.
Also, playing as Communist China in the Cold War scenario I got to 1949 but then it crashes every time i get the event for intervention in the Korean War.
Also, when the Korean War started North Korea had left the Comintern but South Korea was still in the Allies.
This led to an awful lot of nuking of North Korea.
Sorry if you already know about these, great mod anyway, love it.
:D
 
I am really enjoying the 1945 Cold War scenario as Nationalist China. I finally kicked Comm China and now I'm assimilating the warlords. I will be prepared to give the Soviet Union a good kicking. The extended tech tree looks like lots of fun. I think I'll go for Mechanized Wave.
 
Picture of Liri Bellishova for the mod:
LiriBelishova.jpg
 
Just a small report on what came of a playtest of the 1945 scenario as USA...

Chose the early release options for the postwar states, FRG and DDR, as well as North/South Korea went off without a hitch. India's split went fine, except that Srinagar stayed British. Japan didn't get back Iwo Jima or Okinawa either.

It took me a good while to realize that the USA is completely unplayable unless I released Japan from puppet mastery, otherwise I could never produce enough supplies for my entire military, which I largely disbanded in an attempt to get it under control until I realized this.

In the Arab-Israeli war, Israel swallowed Jordan quickly only to be annexed by Egypt not long after.

Korean war started in October 1949, I chose the war option, which triggered war with the Soviets. I steamrolled North Korea, while the Soviets nuked Cologne. I helped FRG annex DDR with a sizeable armored and mechanized force. At some point, Nationalist Spain declared war on the Soviets, Communist China, and Greece. When the Soviets called peace with the Allies, the Spanish didn't get the memo and stayed at war with everyone. It's January 28 of 1950, and Crete was just destroyed by a Spanish nuclear bomb.

Overall, this is a great mod. I've had a lot of fun so far and look forward to future versions.
 
Thanks everyone for the reports.
cplhicks
Your report has confirmed my suspicion that my fixes to the Arab-Israeli War were inadequate. It will have to be redone as a proxy war between an Israeli and Palestinian state, with the Arab states given the option to declare war openly (rarely done) or simply support their Palestinian brothers (historical). This should generally lead to Israeli victory.

Okinawa and Iwo Jima were returned later. I haven't written the event yet.

Spain has a hawkish AI, and you got a new version of the infamous multiple wars bug. I think the best fix would be a new Spanish AI. Franco was not that much of a war bug. He played his cards very well during WW2, and the only thing that really mattered to him was getting back at the USSR for their actions during the Spanish Civil War. A Spanish nuclear bomb on Greece??:rofl: Why? Was Greece communist?

Chief Savage Ma
Glad you're enjoying it. I intended for both Nationalist and Communist China players to have fun. Don't overlook the possibility of alliance with the Soviet Union and maybe force it with the acceptall cheat. (a social democratic China would make this credible--of course it's your choice, but a victorious Nationalist China would have TONS of options, and I'm considering starting China as "axis" which would make a VERY interesting world if they win the Civil War.)

Sgt Optimus,
To add the mod to Kaiserreich, add ONLY the tech tree part, which is:
All files in the db/tech folder
all files in the db/units folder
All files in the config folder EXCEPT world_names.csv
all files in the Gfx/interface folder EXCEPT for gfx/interface/pics
The following files:
db/misc.txt
db/province.csv
db/spycosts.txt
db/events/secret_weapons.txt

If you are using arma 1.3, patch only the files indicated.
The rest of the mod is probably incompatible with Kaiserreich.
Try this and let me know if there are any issues.
This should work provided that Kaiserreich has not changed the map.

C'est moi
Rats! Korean war still needs some work but in the next version I'm going to try an AI fix to the USA and see if that makes it stop using nukes. Otherwise the tech tree has to be redone to include Nuclear Authorization.
 
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I played more again, this time just watching as Japan once they were released and becoming the most technologically advanced nation by leeching off of USA.

This time the Korean War started but the USA did not go nuke happy like last time, I have no idea why this might be as nothing has changed apart from the country I'm playing.

Also, Israel needs more troops when it is released, in my game Lebanon trampled it into the ground with the help of Egypt, Israel didn't stand a chance.

Hope this helps you make an already excellent mod even better.
:D