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nomonhan said:
The USA had the Monroe Doctrine for well over 100 years and would have responded in force to any invasion by a foreign power. In practice, it also intervened in force on several occasions to effect regime change if it believed a hostile leftist government would emerge. I see no reason why South America shouldn't be part of the US alliance with maybe some departures here and there.

It would be nice to have an alternative alliance but according to your posts the only logical third choice I can think of is a COMPLETELY UNIFIED China, which could be the sole member of the "Axis" and might try to form its own alliance. Still some smaller alliances are possible, especially the historic anti-Israel "front-line Arab" states, which also includes Iraq. Anyway we're getting off track.

Actually--wait--after the Sino-Soviet split China started going its own way but I believe that was not complete in the time period of the mod.
Yes, i agree with you about the Monroe Doctrine. The TIAR is just an legal obligation of mutual defense, something much more important in the United Nations world. And, believe me, keeping the whole america into US military alliance makes not much sense. The history of military aid from American Countries to US campaigns overseas is ridiculous (with the exception of WWII). But, as you said, we're getting off track.

About the tech tree. I always wondered, do we really need two interceptor models pre-1936? I suggest killing the first model and the rocket interceptor (currently fighter_9) and use these two slots.
 
danielshannon said:
The events for the UK to hand over blueprints to the USSR seem bugged. They keep popping up and I keep getting the same blueprint over and over again. Why not just have 1 event for Britain to chose to send the blueprints and one event for the USSR to get all of the appropriate blueprints?

Also Kalashnikov's picture is too big, he goes outside of his tech team box. This may be a mistake of MODNN.
Thank you for the bug report.
To fix these issues:
1) resize picture T3723.bmp to 96 x 96
2) in file db\events_vl\soviet_techtheft.txt, the line "persistent = yes" was inadvertently left in for events 610007 through 610012. Remove it.

If the UK normally researches the both technologies and the USSR normally researches both prerequisites by 1947 or so I'd consider combining them into one event, but I separated the events because I did not want the British to hand over a blueprint that they might not have (OR option), or run the risk of the Soviet Union getting neither because the British had not researched both (AND option).

Am rushing out a patched version 0.12a. This fixes the above issues but if you have 0.12 and you fix this yourself manually you do not need to download 0.12a. I'd also consider a 1943 start date for Mikoyan-Gurevich. They were actually created in 1939 and made their first plane in 1940.

Ringwraith_JP said:
About the tech tree. I always wondered, do we really need two interceptor models pre-1936? I suggest killing the first model and the rocket interceptor (currently fighter_9) and use these two slots.
The reason for not doing away with an early interceptor model is that it would introduce a HUGE compatibility problem requiring me to mod over 200 inc files as a result. I was able to get away with redefining rocket interceptor and shifting the later interceptor models down by two because I only have to release 3 modded inc files. So even if I might not agree with some of the early models they will be left in for compatibility reasons.
 
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The sources that I am using for this post are:
1) The North Korean Revolution By Jerrold M. Post, Charles K. Armstrong (Cornell University Press) courtesy of Google Books
http://books.google.com/books?id=Di6NcxSxUPkC&pg=PA45
2) http://www.fas.org/nuke/guide/dprk/target/industry.htm (Federation of American Scientists)
3) http://minerals.usgs.gov/minerals/pubs/country/2005/ksmyb05.pdf (US Geological Survey)

It appears as though North Korea is severely underrepresented in resources and IC. South Korea has 11 IC (based on 44 GC) but North Korea has only 5.
South Korea is properly represented as having greater population.
If you take the above seriously, then North Korea should have about 20 IC. South Korea was less industrialized at first and only industrialized later. When it did industrialize, it aimed for an export-oriented economy since it had no significant natural resources.
As a compromise, I'm going to give North Korea IC equal to that of the south in this scenario. When combined with the "free IC" bonus given to revolters by Paradox, this would give 17 IC, for either North Korea or South Korea.

With regards to resources, North Korea should have sufficient energy and metal to support its industry, but have no oil and be deficient in rares. This of course makes them trade with the Soviet Union for rares.
South Korea would be even more deficient in raw materials, and in HOI2 terms its play would be represented as trading supplies to feed its industry, with the US giving it good trade deals. In real life, South Korea depends to a major extent on nuclear power for its energy needs. It would actually be more beneficial to the South to end its puppetry with the USA as soon as possible, in order to strike trade deals with other US allies.

A good gameplay strategy for EITHER the USSR or USA would be to build IC in the sector of Korea under its control, so that upon release KOR (or PRK) can have two tech teams. All it takes is 3 extra IC.

I believe both North and South Korea should be puppets at first but freed later, I believe by the time Japan signs the treaty of San Francisco (which ends its own puppet relationship with the United States), or the Korean War ends, whichever comes first.

Plans for the next release are to fine tune the Korean and Japanese releases, as well as settle the Chinese boundary between the Nationalist and Communist sides. My research suggests BOTH Paradox and CCIP are partly right in their assessment. From what I've seen, the Communists should have a salient along the central east coast, and the Nationalists should have a salient into central Manchuria along the rail lines, which was actually agreed to between Stalin and Chiang Kai Shek.
HOTFIX
The packaged scenario files 0_1944.eug and 1945.eug have an incorrect list of included files. If you installed over an older version you would not have noticed any problem, but some of you may have a "missing database" hoi2plus.txt if you've never installed any of my products before. To fix it, change the line (near the bottom) of each of the files in boldface type:
The line incorrectly reads:
event = "db\events\hoi2plus.txt"
It should read:
event = "db\events_vl\hoi2plus.txt"
You only need to make this change if you get a "missing database" error on load. This will be fixed in 0.13
 
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--excel file not found
--

It won't even initiate. I followed the instructions, I'm not sure what happened. :confused:
 
TehMike said:
--excel file not found
--

It won't even initiate. I followed the instructions, I'm not sure what happened. :confused:
What won't load? A savegame? Are you using other mods?

Also are you installing the package anew or over an older version?

Also some of you may need to edit the eug files for the scenarios. This can be done with Notepad or another plain text editor. What are you using Excel for?

OR--Wait till version 0.13 and it will probably be resolved.
 
I just wanted to drop by and say that I really like your mod project, it adds a lot to the game. Especially that you can still play a "normal" game with the tech tree enhancements.

I took the liberty of creating a wiki page for this mod. Feel free to add to the article anything you seem worthwhile!
 
Nom, I think East Germany could use a good infantry tech team. I suggest:

Ernst Thälmann VEB
skill 6
training, general equipment, artillery, technical efficiency, mechanics
start 1955

Also, The anti ship missile secret tech seems bugged. I'll get the invention, but I'm not allowed to research it.
 
I was jsut playing the 45 scenario as communist china and I have to say that Chinese civil war cease fire event kinda sucks for a few reasons

1-Somehow when it happened I ended up with an Army in my strategic redeployment pool controlled by Chiang Kai-shekn and some other nationalists Chinese commanders.....so now I have nationalist leaders in my leader pool....kinda odd

2-Many of my armies were in territory I had taken already from the nationalists, so they were redeployed when peace happened......and my capital is in Harbin! It's gonna take until June for them to go back to the south and I don't know if war is going to restart before then so I may be screwed...

3-I had no say in the matter. Kai-shek can tell himself he has a cease fire all he wants, but that doesn't mean I'm gonna listen to him. Maybe at least give a CHC event asking if you will accept it or not. This is like that annoying event that makes peace with Nationalist china a few months into the `36 scenario

Just a few things I noticed, but this is really cool since I wanted to play the Chinese civil war without getting involved in WWIII

EDIT:

One idea maybe......if communist china is in control of that pocket around bejing maybe the cease fire event could just cede that to the Communists. That way some of these issues wont be that big. Just an idea.
 
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danielshannon said:
Nom, I think East Germany could use a good infantry tech team. I suggest:

Ernst Thälmann VEB
skill 6
training, general equipment, artillery, technical efficiency, mechanics
start 1955

Also, The anti ship missile secret tech seems bugged. I'll get the invention, but I'm not allowed to research it.
To research anti-ship missile you need to have the two precursor ships, modern light cruiser and modern heavy cruiser, as well as Rocket engine. This is because the next cruiser models are missile cruisers.
Thank you for the tech team!

danielshannon said:
One more thing
I can't seem to research Strategic Bomber Focus or Strategic Missile Focus
This requires Modern Air Combat, ICBM, and Intercontinental Strategic Bomber for either

Nonetheless your posts point to the need to review the requirements.

Lt Hilsdorf said:
I was jsut playing the 45 scenario as communist china and I have to say that Chinese civil war cease fire event kinda sucks for a few reasons

1-Somehow when it happened I ended up with an Army in my strategic redeployment pool controlled by Chiang Kai-shekn and some other nationalists Chinese commanders.....so now I have nationalist leaders in my leader pool....kinda odd

2-Many of my armies were in territory I had taken already from the nationalists, so they were redeployed when peace happened......and my capital is in Harbin! It's gonna take until June for them to go back to the south and I don't know if war is going to restart before then so I may be screwed...

3-I had no say in the matter. Kai-shek can tell himself he has a cease fire all he wants, but that doesn't mean I'm gonna listen to him. Maybe at least give a CHC event asking if you will accept it or not. This is like that annoying event that makes peace with Nationalist china a few months into the `36 scenario

Just a few things I noticed, but this is really cool since I wanted to play the Chinese civil war without getting involved in WWIII

EDIT:

One idea maybe......if communist china is in control of that pocket around bejing maybe the cease fire event could just cede that to the Communists. That way some of these issues wont be that big. Just an idea.
Chinese Civil War is in for a rework. If you choose "Doomsday scenario" Communist China has a big advantage and can often bag a number of Nationalist troops early. If you use "CCIP scenario" the nationalists are favored, and can actually destroy the communists before the cease fire. In the next update I'll use a default "Axis History setup" that I've determined to be more historically correct and which actually gives opportunities to both sides. I test-played the new setup as the nationalists and had the communists on the run and refused the cease fire, going on to crush the communists by June. I think you'll be glad to accept the cease fire as Communist China. But to be sure, I'll add the option to refuse, giving -100 relations with both the USA and USSR. (USA wanted a coalition government and the USSR was hedging its bets) Historically the nationalists were actually winning the Civil war when George Marshall imposed the cease fire. The cease fire gave the communist side time to rearm. Also a number of soldiers on the nationalist side became unemployed and therefore crossed over to the communist side. Many of those who crossed over were former IJA soldiers who were just happy to be employed by anybody. The event relies on the "switch_allegiance" command. If you're getting the units with the nationalist generals then that means the switch_allegiance command is bugged, requiring a rewrite. The cease fire normally breaks down after about 6 months and when the war resumes, you'll also get a number of new units. Wait for Version 0.13
 
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Whoops, I just realized that they have it in as a tech team: VEB Ernst Thälmann Suhl. However, they use an image for Simson. Simson and
Ernst Thälmann VEB didn't merge until after the game ends. So I suggest the following

I think you should rename the existing "VEB Ernst Thälmann Suhl" to Simson.
Then add

VEB Ernst Thälmann Suhl
skill 6
training, general equipment, artillery, technical efficiency, mechanics
start 1955

I'm still looking for a good pic for VEB Ernst Thälmann Suhl. I'll let you know if I find a good one. But you could just use an image of the SKS varient they made.
 
danielshannon,
According to my research the company specialized during WW2 in anti-tank weapons, so am more inclined to just keep the existing team, rename it to Simson, and add the specialties electronics and artillery which make it a bang-up anti tank weapons team and improve the armor and infantry capability somewhat.
Also next version will have events to put in the historic armaments ministers for the USSR. That should give a few points extra research.
Don't worry if you're a little behind the US. As long as you can keep close in infantry, armor and air and have reasonable doctrines I'd consider that to be historical. Likely you'll be way behind in industry and somewhat behind in naval technology (ignore carrier techs).
Also The next version should have some Chinese Civil War improvements. Let me know who wins and by when in AI-vs-AI Nationalist China-Communist China play. The goal is a stalemate through at least mid-1947 followed by progressive gains by the Communists thereafter.
 
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nomonhan said:
danielshannon,
According to my research the company specialized during WW2 in anti-tank weapons, so am more inclined to just keep the existing team, rename it to Simson, and add the specialties electronics and artillery which make it a bang-up anti tank weapons team and improve the armor and infantry capability somewhat.

Sounds good. Last night I was thinking that it'd be easier to do just that.
Did you see my suggestions for additional american tech teams at the New Nations site?
 
danielshannon,
I'm adding American, West German, German and Japanese teams next release. American teams will include ArmaLite, NASA (optimized for space program) and North American Aviation, which was not only a long-standing aircraft contractor but also a contractor for the space shuttle and Apollo programs, as well as a backup for Boeing in case Cascadia gets released. (They should get Boeing). I also have Studebaker and Sun Oil but only as backup teams to be woken by event.

Am currently reviewing what the E3 mod has found for Poland. They seem to have some significant additions.
 
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Just did a quick play and i found 2 problems:

- The event where UK gives USSR a improved jet fighter blueprint is firing every 5 days or something, it happened for like, 2 years, and is still firing.
- The Nationalist China annexed the Commies. It was a walk in the park. I choosed the custom settings in the initial event (shouldnt i have done that?)
 
Ringwraith_JP said:
Just did a quick play and i found 2 problems:

- The event where UK gives USSR a improved jet fighter blueprint is firing every 5 days or something, it happened for like, 2 years, and is still firing.
- The Nationalist China annexed the Commies. It was a walk in the park. I choosed the custom settings in the initial event (shouldnt i have done that?)

For issue #1 see post 82. In the file soviet_techtheft.txt the line "persistent = yes" needs to be removed. Will fix next version.

For issue #2 if you choose "CCIP setup" the Nationalists have a walk in the park. If you choose "Doomsday setup" the Commies have a joyride. In the next version I will have a "default setup" which is labeled "axis history" which I think is more evenly balanced. I've test played both Nationalists and Communists and either side can do well, if played by a human. But now the Nationalists cannot win before the cease fire (Jan 10, 1946) so they have to refuse it. In fact both sides can choose whether to accept.

I'll have to rush out version 0.13.
 
Ringwraith_JP,
Sure! Go ahead and submit your Brazilian tech teams.

BTW updated regular submarine models:

MODEL_USA_28_0;S-boat
MODEL_USA_28_1;Porpoise-class
MODEL_USA_28_2;Salmon-class
MODEL_USA_28_3;Gato-class
MODEL_USA_28_4;Tench-class
MODEL_USA_28_5;Tang-class
MODEL_USA_28_6;Sailfish-class
MODEL_USA_28_7;Barbel-class
MODEL_USA_28_8;Angler-class

MODEL_SOV_28_0;AG-boat-class
MODEL_SOV_28_1;Series II
MODEL_SOV_28_2;Series V-bis
MODEL_SOV_28_3;Series XIV
MODEL_SOV_28_4;Series XXI
MODEL_SOV_28_5;Proj 611 Zulu-class
MODEL_SOV_28_6;Proj 633 Romeo-class
MODEL_SOV_28_7;Proj 641 Foxtrot-class

MODEL_ENG_28_0;H-boat-class
MODEL_ENG_28_1;Swordfish-class
MODEL_ENG_28_2;Triton-class
MODEL_ENG_28_3;Amphion-class
MODEL_ENG_28_4;Meteorite-type
MODEL_ENG_28_5;Explorer-class
MODEL_ENG_28_6;Porpoise-class
MODEL_ENG_28_7;Oberon-class

MODEL_GER_28_0;Type IIA-class
MODEL_GER_28_1;Type IIB-class
MODEL_GER_28_2;Type VII-class
MODEL_GER_28_3;Type IX-class
MODEL_GER_28_4;Type XXI-class
MODEL_GER_28_5;Type 201-class
MODEL_GER_28_6;Type 205-class
MODEL_GER_28_7;Type 209-class
 
Nom,
If you get a chance, check out David Miller's The Cold War: A Military History. I think it will be a lot of help for this project.

I think that Vasily Sokolovsky would be a good Soviet Tech team for the post war era. I'd give him Combined arms, large unit tactics, large unit focus, training, infantry focus and start him in 1952. I'd say skill 7.

Also, I think that the DFR's Krauss-Maffei team should be dropped down a skill level or two. The Leopard is a great tank, but the Soviets should be the real innovators in tank design during the post war period.

I think you should add a second surface to air missile tech in the secret weapons tree. This could represent systems like the Nike-Hercules Missile, which came about in the late 1950s/early 1960s. It could add another +50 to flak power.

I'd like to see a 1960 artillery brigade. An example for this would be the
Soviet Union's 122-mm howitzer D-30.

I'd also like to see a 1950s heavy tank brigade. This could represent the likes of the IS-10/T-10.

I think you should add a 1960 version of the anti air artillery brigade. This would represent the ZSU-23-4 (and its canceled American counterpart, the Sergeant York).

Speaking of the brigades that people don't really use....
In my experience, HOI2 players tend not to build anti tank, anti air, tank destroyer, heavy tank, engineer, and super heavy tank brigades. The self propelled artillery brigade is a vastly better bang for your buck, than most of those brigades. Perhaps you could give the post 1950 models a bonus to organization? Then players would have more of a reason to build things like anti tank brigades.
 
BRA;Name;Pic Name;Skill;Start Year;End Year;speciality1;speciality2;speciality3;Speciality4;Speciality5;Speciality6;Speciality7;Speciality8;Speciality9;Speciality10;Speciality11;Speciality12;Speciality13;Speciality14;Speciality15;Speciality16;Speciality17;Speciality18;Speciality19;Speciality20;Speciality21;Speciality22;Speciality23;Speciality24;Speciality25;Speciality26;Speciality27;Speciality28;Speciality29;Speciality30;Speciality31;Speciality32;x
4400;Cassio Muniz;T4400;4;1930;1945;aeronautics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4401;CNNA;T4401;5;1930;1951;aeronautics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4402;CCNC;T4402;5;1930;1970;aeronautics;chemistry;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4403;Companhia Siderúrgica Nacional;T4403;5;1930;1970;industrial_engineering;general_equipment;mechanics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4404;Departamento Nacional da Produção Mineral;T4404;4;1930;1970;industrial_engineering;management;mechanics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4405;Arsenal de Marinha;T4405;5;1930;1970;naval_engineering;technical_efficiency;naval_artillery;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4406;IPT;T4406;6;1930;1970;aeronautics;management;electronics;industrial_engineering;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4407;Organizacão Henrique Lage;T4407;5;1930;1970;industrial_engineering;management;chemistry;naval_engineering;naval_artillery;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4408;Eurico Gaspar Dutra;T4408;4;1940;1952;large_unit_tactics;centralized_execution;combined_arms_focus;training;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4409;João Mascarenhas de Morais;T4409;4;1937;1954;small_unit_tactics;decentralized_execution;combined_arms_focus;training;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4410;Aristides Guilhem;T4410;4;1930;1938;large_taskforce_tactics;centralized_execution;naval_training;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4411;Brazilian Navy;T4411;3;1930;1970;small_taskforce_tactics;decentralized_execution;naval_training;seamanship;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4412;Salgado Filho;T4412;4;1930;1947;fighter_tactics;bomber_tactics;aircraft_testing;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4413;Epaminondas dos Santos;T4413;4;1930;1945;fighter_tactics;decentralized_execution;aircraft_testing;piloting;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4414;NMC;T4414;5;1945;1970;mechanics;electronics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4415;Cordeiro de Farias ;T4415;6;1940;1964;artillery;general_equipment;management;training;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4416;Nero Moura;T4416;6;1943;1964;fighter_tactics;bomber_tactics;aircraft_testing;piloting;centralized_execution;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4417;Centro Tecnológico da Aeronáutica;T4417;5;1950;1970;rocketry;aeronautics;electronics;mathematics;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4418;Escola de Guerra Naval;T4411;5;1930;1970;small_taskforce_tactics;carrier_tactics;naval_training;submarine_tactics;seamanship;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4419;Escola Superior de Guerra;T4419;6;1949;1970;small_unit_tactics;centralized_execution;combined_arms_focus;training;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4420;Instituto de Pesquisas Radioativas;T4420;4;1952;1970;nuclear_physics;nuclear_engineering;mathematics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4421;Petrobras;T4421;7;1953;1970;industrial_engineering;chemistry;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4422;Engesa ;T4411;6;1963;1970;mechanics;technical_efficiency;artillery;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4423;Avibras Industria Aeroespacial;T4423;5;1961;1970;mechanics;artillery;rocketry;aeronautics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
4424;Sociedade Aeronáutica Neiva;T4424;5;1945;1970;aeronautics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

I've changed some of the vanilla teams as well. CCNA was mispelled, should be CNNA. The Cassio Muniz company had the enddate changed to 1945, when their leading engineers formed the Neiva aircraft company. The Ilha das Cobras (Snake's Island) had it's name changed to Arsenal de Marinha (Navy's Arsenal) that is the name of the institution located in the island, not the island. Islands don't do research :rofl:
Organização Henrique Lage skill was changed to 5 (previously 6).

Some teams I don't ever heard of thenn like NMC and CCNC. Possibly their enddates (1970) is wrong, but that's vanilla's fault.

Embraer was created in 1969, i don't think it's worth the effort (if the enddate is really 1970).

I have pictures for then, if you want.