• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
jamhaw,
A mistake found its way into the Paradox doomsday scenario file. Try removing this line from the file 0_1945.eug

event = "db\events\gametest.txt"

and let me know if this error persists. I intended for the doomsday scenario to be unaltered except for the offmap province fix but that line which is meant for testing on my home system made it in. This will be corrected next release.

If that doesn't work I have something else to try.

Doomsday is supposed to run in its own shell of events separate from anything I'm trying to do with the Cold war modification, except of course you'll get an updated tech tree.

If the problem persists please post a link to the most recent savegame. It might be the autosave.
 
Last edited:
I might have found what the problem with China leaving its allience with the US is. I noticed they have a facist government in the 1945 scenario. Maybe because they are facist ROC doesnt wanna stay in the allience. That's the best reason I can think of now. Maybe change their government when they move to Taiwan and see if that helps.
 
Lt Hilsdorf,
What I'll try is making them social conservative (just barely democratic) when they go to Taiwan. In reality they were a dictatorship--probably paternal autocrat, as Chiang had a one-party state. I'll try that as an interim measure. I'll also try making them more interventionist. Leaving the alliance with the US would be detrimental to the ROC's interests, so it will ultimately need an AI file fix. There is a leadership crisis event that sometimes fires and that on rare occasions can make the ROC fascist.

BTW, have set up the 4 cold war battlescenarios, and played around with the Korean War a bit. The graphics look really nice--almost like something Paradox put in. I actually test-played the PRK, and found it embarrassingly easy, even after I toughened up the USA side a bit. It was easy to wipe out both the South Korean army and the US reinforcements. The AI was intelligent enough to try an Incheon landing but I was ready and kicked them off the beaches. After I got to Seoul they landed at Pyongyang but I kicked them off the beaches again. Their landing at Pyongyang triggered the request for Chinese intervention, but I said I didn't need any help. The thing is that there are only three provinces in Korea with beaches--Seoul, Pyongyang and Busan. All I had to do was station 4-6 units on each one and observe the spectacle of the US planes bombing the bejeezuz out of the PRK but unable to do anything. I'd say after about 3-4 years of this the US public would demand withdrawal. So I added 2 more victory conditions--
1) the year is 1954 and the PRK controls all of Korea except for Jeju (communist victory)
2) PRK doesn't control any provinces (Allied victory)
There is no way for the PRK to take Jeju as it doesn't have transports and in reality the US Navy would blow them to smithereens if they did.
Perhaps you can consider adding a carrier task force to the USA side.
Suggestions?
New version 0.17 will be out soon and will have a lot of new things, including the 4 battlescenarios.
Your suggestions on how to improve them are welcome.
 
Last edited:
Ya I'll see what I can do in regards to adding more to the scenario. I always considered adding in more of China for an alternate history invasion by the US. Also, I can't take credit for those awesome scenario graphics as they were made by forum member Rey back when I was working on this in 2006.
 
Lt Hilsdorf
To whom should I credit the graphics? Just "Ray" or does he have a longer username?

Suggestions re the Korean scenario
1) wait for the next release to see what I have done. It will be out in a day or two I think. I changed the north Korean planes to 1 division of MIG-15's (unchanged), but changed the TAC bomber division to level 3 CAS, which are Ilyushin IL-10M planes, the ones actually used. I upgraded the North and South Koreans to 45 infantry. If you go by game mechanics they really should be 48 Infantry for South Korea, but I'm not sure about whether the PRK army should be 45 or 48 infantry. Ultimately that will have to be decided by test play to about Jan 1950 to see what tech level the North Koreans have. In a savegame someone posted to me it is Jan 1, 1948 and the Soviets still do not have 45 infantry but the US does, so South Korean units will automatically be 47 infantry by the time they receive independence. Also you have both the Commies and US side with the US doctrine tree. Ultimately the North Koreans, Soviets and Chinese will have to have human wave (Chinese will actually get their own doctrine) so that may affect values. I suspect that will all these changes plus a landfort at Busan, the North Korean offensive should fail at the Busan perimeter.
2) If the Incheon landing fails, get the XVIII Airborne Corps into the act. Divide them into two corps for game purposes and give the US side two transport planes to land them. Their 4 divisions are:
3rd Infantry Division -regular infantry
10th Mountain Division -bergsjaeger
82nd Airborne Division -paratrooper
101st Airborne Division -paratrooper

Deploy them to Jeju and we can see how the AI uses them. I'd say if the PRK can throw them back into the sea in addition to the Incheon invasion then they deserve to win.

3) Perhaps a continued PRK hold on the entire Korean peninsula can give random events giving added dissent to the USA and if dissent gets to 15 they consider the nuke alternative and either use it or pull out--similar to what the US did in response to the French loss at Dienbienphu.

4) You forgot to assign victory points. Here's what I came up with:
province = { id = 1199 points = 2 } #Seoul
province = { id = 1194 points = 1 } #Jeju
province = { id = 1195 points = 1 } #Gwangju
province = { id = 1196 points = 1 } #Busan
province = { id = 1197 points = 1 } #Daegu
province = { id = 1198 points = 1 } #Chuncheon
province = { id = 1201 points = 2 } #Pyongyang
province = { id = 1200 points = 1 } #Wonsan
province = { id = 1391 points = 1 } #Hyesan
province = { id = 1392 points = 1 } #Hamhung
province = { id = 1393 points = 1 } #Sinuiju
province = { id = 1376 points = 1 } #Chongyin

kris4o1993,
Yes the AI likes to nuke, so either this will have to be fixed or wars turned into proxy wars. As of 0.16 I turned the Korean War into a proxy war for that reason.
 
Last edited:
kris4o1993,
Yes the AI likes to nuke, so either this will have to be fixed or wars turned into proxy wars. As of 0.16 I turned the Korean War into a proxy war for that reason.

Maybe you should make the use of nukes like in Modern Day Scenario - you gain an event and it allows you to use nukes if you have lost more than 70% of your cores ;)
 
Well here are some results of an AI vs AI as of September 14th 1950 game with a few little changes. I got these results multiple times too so it works:



Occasional North Korea will steamroll the South and take everything including Busan. Perhaps one or two North Korean divisions should be locked in Pyongyang until needed?

Also made an event for adding those airborne units if Pyongyang isn't held in mid September 1950. Along with that, I changed the event for China entering the war, since they use to join right after Pyongyang was taken. Now before they enter North Korea can't control any of the South and must have lost 2 of its provinces. With this mod, China ended up joining the war by late October 1950, which is more historical. Here's an updated version, with the following changes made.

http://www.megaupload.com/?d=XZH7B0S5

-Level 4 fort in Busan
-2 US Garrisons locked in Busan (AI will move them if not locked, so maybe it should be an AI only thing)
-Gave North and South Korea an additional 30 MP for a total of 50
-Changed events for China joining the war
-Added event to add Paratroopers and other troops, as you suggested
-Added your VP changes, but I think China, Taiwan and the USSR should have some too

 
Maybe you should make the use of nukes like in Modern Day Scenario - you gain an event and it allows you to use nukes if you have lost more than 70% of your cores ;)

But then that would ruin the concept of MAD
 
MAD stands for Mutually Assured Destruction.

Thanks for your efforts, Lt Hilsdorf. I managed to upload the new version before reading your post so your changes did not get in. If AI vs AI is giving the result shown then I guess its OK and we can be thankful that I wasn't old enough to be commanding the North Korean forces in 1950.
Feel free to work on and improve the rest of the scenarios.
Give me your recommendations on VPs for areas outside of Korea and tell me how they should be used. I'm going to concentrate mostly on the Korean side and let you handle the WW3 contingency. Maybe the VPs outside of Korea should be added only if there's WW3.

Jamhaw please take a look at the new version. It has Fatherland! Especially look at the initial order of battle for the UK and Canada, as that is likely to be your specialty.

EDIT:
Late breaking news
Version 0.17 has a bug in that on load you get an "unknown minister personality" error. It can be safely ignored. It is due to the misspelling of the word "Manoeuvre" in Joseph Darnand's minister personality in the Vichy France minister file. This entry usually would not appear in a game unless Vichy survived until 1948. If you edit the file yourself, you can eliminate the error message. Version 0.18 corrects this.
 
Last edited:
CCIP does not have any fixes for China 1936 AI. I however put in a fix switching China to Grand Battle Plan, which is the way many China players recommend playing China. This only works for the 1936 scenario.
I think also China should start with the blueprint to 1936 infantry. As they had von Falkenhausen as an adviser this is entirely historical. This is not in 0.18 but will be in 0.19.
The problem is actually not that China has a bad AI, it is that Japan has a good AI.
I also added events to allow China to annex Guangxi Clique in the later scenarios and if the Guangxi War outcome is historical--when Shanxi falls CHI gets to annex Guangxi as well provided Guangxi has lost its historical territory--so this usually happens but won't fire if the Guangxi war doesn't occur.
Try 0.18 and see if these things work.
 
hi, nomonhan I wanna ask u a question, I will use DMP sprite pack with your cold war mod..I think that because you don't touch tech tree before 1953, I don't have any problem(same units with vanilla)..but, after 1953 you added new units with new techs..do I have any problem?
 
There is one small issue with icon mod projects. I found it necessary to redefine the Rocket Interceptors INT-5 as Multirole-9, so you'd have to install your icons first and then overwrite with my mod. So you would not get the icons for Interceptor 7, 8 or 9 and would have to use mine. Alternatively, you can rename the icons, first model 13_5 to 12_9, then model 13_7 to 13_5, 13_8 to 13_6, and 13_9 to 13_7.

Can I interest anyone in making a nice set of icons in either SKIF or DMP style? (they are similar styles). It only has to cover the added models.

Version 0.19 is out. There is a modification of the American doctrine tree meant for Latin American nations.
 
I would like to suggest a few changes to the Cold War scenario.

Something should be done about the completely impossibility for the Israelis in 1948 to win the war. I noticed that Egypt, Lebanon (10 divisions? That's just silly!) and Syria had built up some quite massive armies by the time the war had started. This mean't that Israel would fall within less than a couple of weeks unless played by a human, as it only had about 4 divisions. Therefore I believe the Israeli divisions may need some beefing up while something should be done to balance the buildpriorities of the Arab States (or actually pretty much every country in game who almost only build infantry). Lebanon should have it's IC drastically reduced and the Arab States may have to get some doctrines taken away, perhaps giving them some other doctrine path in order to represent their very inefficient military strategies at that time.

What is even worse is that when I used fullcontrol to delay most Arab divisions by redeploying most of their divisions according to how much they had in reality, thus causing an Israeli victory (they did still struggle though), the Israeli's would soon annex Lebanon and Jordan before the ceasefire, this because you only need their capitals to annex since they have no other key points. Thus you should also change the conditions for ceasefire/victory events and allocate some keypoints for all Middle East countries.

And I noticed a highly frustrating bug in the Korean War scenario while playing the US, this caused the scenario to end soon (claiming I backed down, no matter which option I chose in the ultimatum meaning I had no way to avoid this) after the Chinese joined (far to early) the war on North Korea's side after I took Pyongyang.
 
Samilou,
In the next release I'll try reducing Lebanon's free IC by at least one. Also will try making the peacetime IC mod stronger for all nations or at least the third world countries. Will have to alter the province VPs. Also Lebanon and Syria might be too technologically advanced and have the wrong doctrine tree. Jordan and Egypt will need peacetime IC mods on independence also. You're right--the whole thing needs work, and I'll have to research that, and if push come to shove give the Israelis more divisions or some other fix. Also will probably have to add some commands to raise the org on the new divisions. I might also try delaying Lebanon's entry into the war. Might try seceding Jerusalem to Jordan on outbreak of war and make its capture the key to Israeli victory, along with one Egyptian province. The war will have to end much quicker than in real life but that is unavoidable.
The Korean War battlescenario needs work, too. Hopefully will have something ready by 0.20.
Thank you for your bug report.
 
You are welcome, thank you for your response.

One more thing now: I would like to suggest adding much more oil to USSR (and make events for oil and other resources exploration and discoveries all over the world), as it's many divisions use up ridiculously much oil, and the oil production in Baku isn't really near the same level it gets to if you would play a vanilla game getting bonuses from techs. IC should be raised for USSR and USA while UK should have it reduced. Of course buildpriorities for AI is also extremely important.
 
Last edited: